Geometry dash sub zero pc download
Prison Architect
2012.02.14 15:27 JustMadMike Prison Architect
A subreddit dedicated to the game Prison Architect, developed by Introversion Software and sold to Paradox Interactive. Visit our Discord https://discord.gg/prisonarchitect
2017.04.25 13:23 [Declassified]
Conspiracy, Conspiracy Theories
2014.11.18 15:13 LGHyourinmaru Final Fantasy Brave Exvius
Final Fantasy Brave Exvius is a free-to-play role-playing game developed by Alim and published by Square Enix for iOS and Android devices.
2023.06.02 06:45 ac2334 Epic “Does It Run” Thread
My goal - to get every game from my expansive library to run. Going to post my findings to this thread as I make discoveries.
About me - a savvy tinkerer who has many years of computing and modding experience.
I will be updating this thread frequently and invite others to add what has worked for them as well as new games I haven’t gotten to yet.
Dissatisfied with protondb (although a very useful site), I decided to start a post since I am testing hundreds of games and having many successes. The fixes/guidelines will be shorthand but just ask here and I will reply with additional details.
Note: everything here is done manually and does not rely on Heroic, Lutris, etc. Unless otherwise noted, all games perform perfectly fine and run impressively.
One last note as to what to expect from this thread - all games discussed are games that I purchased myself - I aspire to have my entire gaming collection running on the deck, to include many exotic games that need to be ripped from cds such as Splinter Cell Pandora Tomorrow and Quantum of Solace, Bloodstone and 007 Legends (James Bond games), lesser-known games like Pariah, clever fixes borrowing from the hard work of others (who will be properly credited) for games like The Chronicles of Riddick…absolutely no emulation will be discussed here.
Enjoy!
- PC Building Simulator 2 (Epic): Proton 7.0 RC6 GE-1 + protontricks (xact + registry resolution edits), ESYNC & FSYNC disabled & added as command line arguments to both Steam shortcut and within Epic
- Warhammer 40,000 Boltgun: Proton 7.0 RC6 GE-1 - (fixes cutscenes not playing)
- God of War - GE-8-3, launch options DXVK_ASYNC=1 %command%, launch menu: choose 1280x800
- Quantum Break - GE 8-3
- Deus Ex Mankind Divided - GE 8-3 (select prior to install to force Windows version to download)
- Age of Empires II HD - no compatibility, press ctrl + c to exit subscription validation
Working with no need for special proton compatibility layers or tweaks:
(just a few points of mention to those who have trouble with the list below…. 1: I don’t skimp on microSD card quality, I would highly recommend reading reviews and making sure the card you buy is authentic and rated fast enough for the deck. 2. ext4 is advised, certain games will not run at all on ntfs (though some do) 3. I use my deck around the home and this means I am often connected to power when I play, keep that in mind 4. get familiar with the compdata and shadercache folders and use steamdb.info to get the correct steam game ids - often deleting old prefixes by deleting the entire folder for a particular game can resolve issues…you can also use the dev mode feature to delete all proton files from within the settings for a particular steam game)
Working OOTB: standard testing is launching game and playing it for about 5 minutes as I have a lot of games to test :)
Racing: - Forza 4 - Forza 5
3rd PS: Vanquish
Space Horror: System Shock 2023 Alien Isolation Aliens Fireteam Elite
Horror: Resident Evil 0 - force GE 7-49
Resident Evil Remastered - edited config to add fullscreen in desktop mode, but regardless, it works with cutscenes and all
- Resident Evil 2
- Resident Evil 3
- Resident Evil 4
- Resident Evil 5
- Resident Evil 6
- Resident Evil 7
- Resident Evil 8
- Outlast 1, 2 and Trials
- The Evil Within 1 & 2
- Withering Rooms
- Stasis
- Cayne
- Bone Totem
- Horror Tales - The Wine
- Visage
- The Dark Pictures Anthology (Man of Medan, Little Hope, House of Ashes & Devil Inside Me)
- Dead Space (2023)
- The Callisto Protocol
- Amnesia, Final Revelations, A Machine for Pigs, Rebirth & Demo for upcoming The Bunker
- Soma
Fighting: - Mortal Kombat 10 & 11 - Street Fighter 30th Anniversary - Killer Instinct - Dead or Alive 5 Core Fighters - force GE 8-3, command line: PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 %command%
Cyberpunk: - Cyberpunk 2077 - Deus Ex Mankind Divided
- Metal Gear Solid Ground Zeroes
- Metal Gear Solid The Phantom Pain
Sports: - Madden 23
Military: - COD Ghosts - COD WWII - COD MW 2017 - (long load times but works)
Dungeon CrawleRPG: being tested..
List of all Epic games working under GE Proton 8-3:
- Dead Island 2
- Mechwarrior 5
- World War Z
- Rime
- Saints Row 3 Remastered
- Disco Elysium
- Manifold Garden
- Maneater
- The Captain
- Red Lantern
- F.I.S.T. - Forged In Shadow Torch
- Ancestors
- The Messenger
- Stories Untold
- Salt & Sacrifice
- Demon’s Tilt
- Ape Out
- Absolute Drift
- Beyond Blue
- Evo Legendary Collection
- Severed Steel
List of all Battle.net games working under GE Proton 8-3:
Diablo 2, 3 & 4
List of all Ubisoft games…in process
List of all Origin games….in process
List of all GOG games….in process
Tarkov yep, being tested
Star Citizen yep, being tested
Dual boot Windows 10 games (Modern Warfare 2, Cold War, etc.) yep, being tested
submitted by
ac2334 to
SteamDeck [link] [comments]
2023.06.02 06:40 TheEagleMan2001 [FO4] <-- Ignore that, works on all games in general. Guide For Modlist Preservation. Note this was first posted to Skyrim mods so replace mentions of Skyrim with Fallout
Why preserve your mod list? There are several reason you may want to preserve your mod list in the way I will be going through today. As the guide suggests, preserving your mod list will mean when you setup that "perfect" mod list, you only ever need to do it once then you can keep it forever whether you change PCs or a game update breaks all your mods or you wanna play different modded versions of the same game. For example when looking at FNV there's the option of playing normal FNV and TTW, due to the way the TTW installation works you can't really just create a new profile on your current instance and disable the TTW stuff, instead you would need to uninstall TTW and do your setup without it then reinstall TTW when you want to go back to it. While this may not be a huge hassle as the installer is quite simple, it is infinitely less annoying to just have them both installed at the same time and be able to run them separately without any need to uninstall and reinstall things. When looking at Skyrim even with the downgrade patcher people still constantly argue about whether or not you should downgrade and the Best of Both Worlds is also an option for the downgrade patcher, my own personal answer to this was to just have a list for all 3 versions of skyrim because why not. As stated this will also allow you to pass your preserved mod lists onto new PCs so if you ever change out your PC you can just keep playing like nothing ever happened without even needing to reinstall the game on your new PC. If you have a friend you've always wanted to share your mod list with but they don't wanna go through the hassle of setting it all up, now's your chance to share it with them without doing anything more than copy pasting onto a USB.
I also wanna point out that this guide will be specifically for MO2 since it will take advantage of the Portable Instance installation that Vortex doesn't have. I don't wanna discourage Vortex users from doing this but know that it's more annoying and it also won't support transferring the list from one computer to another because of the way vortex handles it's installed mods. I'm not talking about mod deployment here so don't bother saying anything about the hardlink deployment. What I mean is that if you take your mods sub folder within the main vortex folder and try to pass it to a vortex folder on your new PC it will not work as vortex doesn't have any support for this. Finally, note that doing this will take up a lot of space on your PC which is another reason I recommend MO2 since you can get a hard drive with a couple TB for cheap to use for storage then pass the modded instance you're actively using onto your main SSD which vortex will not allow without significant hassle.
To begin with I will go over how I organize my folder. Know that you don't have to have your stuff organized exactly like mine but you do need to make sure you have all the stuff you'll need within your modding folders that you'll wanna keep. If you don't have 2 drives on your PC then replace any where that says D:/ with C:/ instead
To start create a new folder under D: and name that folder modding. (D:/modding)
In your Modding folder create a folder called Base Games and this is where you will be backing up all of your base game files, this is what lets you get around the whole steam update stuff, to get your base game backups you go into your steam commonapps folder and just copy paste the whole game folder and that's all there is to it.
D:/modding/base games
D:/modding/base games/Skyrim SE
D:/modding/base games/Skyrim AE (Make sure to also run the game from this folder and download all your owned CC content so it's there and you don't have to do it ever again)
D:/modding/base games/Skyrim Future Update
D:/modding/base games/FNV
D:/modding/base games/FO3
When you have your base games backup up then we move on to getting a mod list setup. This is as simple as modding normally however you will begin to encounter issues with the multiple installation instances as you use tools like Dyndolod that auto scan your windows registry for the game install location which it will see as the first place you launched the game from so if you launched it when it was in steam folder then the dyndolod would look there for your game instead of your modding folder, I'll address this further on in this guide.
Create a new folder in your modding folder and this will be your actual mod list folder so as an example we'll call this list "
A Dragonborns Fate" as their guide is quite useful and I would recommend it to anyone as a base for a new modlist on the current AE version. Inside this folder you'll want to have your MO2 portable instance installed there and then you'll also paste your game folder next to the MO2 folder
D:/modding/A Dragonborns Fate
D:/modding/A Dragonborns Fate/SkyrimAE
D:/modding/A Dragonborns Fate/MO2
While you're here also add folders for other things you may wanna keep stored. For people who setup dyndolod store your Texgen and Dyndolod outputs here so that you don't lose them in the future and you'll know which mod list each output is for so they don't get mixed up in the dyndolod folder. If you're someone who sets up custom DAR folders to customize all your animations I would also throw an animations folder in here so you can have animations specific to each list. For example I use the dynamic stances mod and I have several prebuilt folders saved for each stance that are specific to each instance so in one mod list I will have a certain combination of animations for my high stance but on another instance I made for a friend, the stances all have different animations from my own
D:/modding/A Dragonborns Fate/Texgen output
D:/modding/A Dragonborns Fate/Dyndolod output
D:/modding/A Dragonborns Fate/Animations
As I mentioned before, the modding process from here is exactly the same as normal, setup MO2 to handle nexus links and just setup your mod list like you normally would. For the most part you shouldn't have any issues with programs not finding your game folders since you can run them through MO2s virtual file system so things like the nemesis engine should work just fine. The only problem I've had is with Dyndolod since even after putting my game folders location in the argument line in MO2, dyndolod kept checking the windows registry and was looking into my skyrim instance in the base games folder and launching from the modpack folder didn't change the registry since the other instance is still there. I know some of you are reading windows registry and starting to get worried that the fix is super complicated because windows registry sounds like hackeit stuff. Editing your windows registry is incredibly easy and literally takes like 30 seconds but it will be a bit annoying since you would need to do it for both your SE and AE instance so dyndolod knows where to find them.
To start you'll wanna copy the path to your skyrim folder inside of the mod list folder so for this example you would be copying this path - D:/modding/A Dragonborns Fate/SkyrimAE
Next go down to your start menu and search registry editor and the windows app will pop up, when looking at the registry editor you will see a bunch of weirdly named folders on the left hand side, among those folders look for "HK_LOCAL_MACHINE". From there it will show several more folders and you wanna look for the "Software" folder. In the software dropdown look for "WOW6432Node". Finally, look for the Bethesda Software folder and there you will see "Skyrim Special Edition" when you click on the folder you will look over to the right side of the editor and you will see something there that says "default" and "installed path". To change the installation path simply double click the "installed path" and a little menu will pop up, in there just paste your folder location over the existing location and hit "OK"
At this stage you have a copy of your mod fully saved to your PC, permanently and you won't have to worry about future updates or having to scrap your mod list to make a new one which realistically you didn't have to do anyways when using MO2s profile system. If you're trying to pass this list to a new PC or to your friends PC you will now notice a little issue pops up. When you try to run the game you will be hit with a "download" button from steam since steam ID locks games to a specific PC. You can just go ahead and download Skyrim normally and then go through the hassle of redownloading CC content and telling MO2 to now use a new folder, also if you're using this to save a TTW list you'll need to reinstall TTW. When I started this I promised the ability to pass this to a new PC without extra setup on the new PC and this is where we will get into cracking your game files.
Before I go over this I want to make it clear that I'm not posting this to condone game piracy. Cracking has it's roots in game preservations just as much as it does with piracy so it's usually seen in a bad light. I want to make it clear that cracking your own game files is 100% legal as long as your aren't using them to redistribute the game to other people. Passing it over to your friend is absolutely Piracy and that includes giving them the AE content if they don't own it. I can' control what people do with this but know that if you pass this to someone who does not already own the content you're giving them that is considered piracy and is very much illegal.
I'm not gonna put the actual instructions for cracking here since that's already on the sites of the tools you'll be using. I will only link the tools here and the rest will be up to you. The main tools for cracking are going to be
Steamless, and
Goldberg emulator. These tools can be a bit tedious on their own but someone has graciously made an
auto cracker that requires you to download the first 2 tools and then automates the process for you.
submitted by
TheEagleMan2001 to
FalloutMods [link] [comments]
2023.06.02 06:29 RetroMonger Nvidia game ready drivers for Diablo (warning)
Hi all, I'm making this post because earlier today I downloaded and installed the new Nvidia game ready driver for Diablo 4. After about an hour playing both my monitors shut off and my GPU fan kicked into mega overdrive. I had to hard shut down my PC. It happened again right after that. Another hard shutdown. I did a driver rollback and haven't had a single issue yet.
Also, I should mention that I played the beta for at least 10 hours straight, 2 days in a row and had zero issues.
Just a warning and a heads up. I doubt everybody will run into this issue but I sure did and the rollback stopped all that.
I have an Nvidia 1080 FTW.
submitted by
RetroMonger to
Diablo [link] [comments]
2023.06.02 05:03 WallAdministrative14 [Troubleshooting} PC crashing while gaming and gives Whea uncorrectable error bsod
So I built my PC a couple of weeks ago and I've had this problem for a bit, but thought it'd eventually go away. It hasn't, and now I'm here. To give more details on the problem is that it blue screens randomly when I play games and gives the stop code Whea_uncorrectable_error. which from my understanding means a Hardware issue of some kind. I've tried a few things to resolve to this problem but none seem to work and I want to fix it before it completely kills my PC(if these blue screens can). To name some of things I've tried to attempt to fix this is:
- Starting over with a completely new OS
- Checking my CPU for issues
- Changing Ram positions
- Changing power supply cables
- Updating motherboard bios
- Deleting an reinstalling drivers
- doing windows memory check
My PC specs are: Cpu: Ryzen 7 5800x
Motherboard: Gigabyte B550 Vision D-P
GPU: Gigabyte Geforce RTX 3070 ti Vision OC
Ram: Corsair Vengeance RGB pro 32GB(2x16GB) DDR4 3600
PSU: Corsair SF750
Storage: WD_BLACK SN750 SE 1TB , KINGSTON 480GB A400 SATA 3 2.5" Internal SSD
I also have some cable extensions if that needs to be mentioned.
Also it
only crashes when I play games, and it
only crashes with certain games. Other than that the pc works pretty much fine.
Here's a list of the games it works with: - Terraria(mods included)
- Overwatch 2
- Left 4 Dead 2
- Geometry dash
- Gmod
Games it crashes with: - Minecraft
- Rainbow six siege
- slime rancher 2
- Ultrakill
- Rust
- Genshin Impact
- Fortnite
- Valorant
Any possible solutions? I can supply minidump files if needed.
submitted by
WallAdministrative14 to
buildapc [link] [comments]
2023.06.02 03:41 TheEagleMan2001 My own solution to the debate between downgrade to SE or stick to AE
I'm making this post because of all the complaints people are still having about the whole AE vs SE and whether you should downgrade your game or not. For me, I saw doing both as the best answer and I don't mean the best of both worlds patch. When I say both, what I mean is why not have both an SE and an AE mod list and then when the new Skyrim update eventually comes out you can still have your SE and AE lists and also put together a list for whatever comes out after the update inevitably breaks mods again. Note that this also works for Fallout but it's really only useful for New Vegas if you wanna have a normal NV list and a separate TTW list since you'll need 2 separate game instances. I also wanna point out that this guide will be specifically for MO2 since it will take advantage of the Portable Instance installation that Vortex doesn't have. I don't wanna discourage Vortex users from doing this but know that it's more annoying and it also won't support transferring the list from one computer to another because of the way vortex handles it's installed mods. I'm not talking about mod deployment here so don't bother saying anything about the hardlink deployment. What I mean is that if you take your mods sub folder within the main vortex folder and try to pass it to a vortex folder on your new PC it will not work as vortex doesn't have any support for this. Finally, note that doing this will take up a lot of space on your PC which is another reason I recommend MO2 since you can get a hard drive with a couple TB for cheap to use for storage then pass the modded instance you're actively using onto your main SSD which vortex will not allow without significant hassle.
To begin with I will go over how I organize my folder. Know that you don't have to have your stuff organized exactly like mine but you do need to make sure you have all the stuff you'll need within your modding folders that you'll wanna keep. If you don't have 2 drives on your PC then replace any where that says D:/ with C:/ instead
To start create a new folder under D: and name that folder modding. (D:/modding)
In your Modding folder create a folder called Base Games and this is where you will be backing up all of your base game files, this is what lets you get around the whole steam update stuff, to get your base game backups you go into your steam commonapps folder and just copy paste the whole game folder and that's all there is to it.
D:/modding/base games
D:/modding/base games/Skyrim SE
D:/modding/base games/Skyrim AE (Make sure to also run the game from this folder and download all your owned CC content so it's there and you don't have to do it ever again)
D:/modding/base games/Skyrim Future Update
D:/modding/base games/FNV
D:/modding/base games/FO3
When you have your base games backup up then we move on to getting a mod list setup. This is as simple as modding normally however you will begin to encounter issues with the multiple installation instances as you use tools like Dyndolod that auto scan your windows registry for the game install location which it will see as the first place you launched the game from so if you launched it when it was in steam folder then the dyndolod would look there for your game instead of your modding folder, I'll address this further on in this guide.
Create a new folder in your modding folder and this will be your actual mod list folder so as an example we'll call this list "
A Dragonborns Fate" as their guide is quite useful and I would recommend it to anyone as a base for a new modlist on the current AE version. Inside this folder you'll want to have your MO2 portable instance installed there and then you'll also paste your game folder next to the MO2 folder
D:/modding/A Dragonborns Fate
D:/modding/A Dragonborns Fate/SkyrimAE
D:/modding/A Dragonborns Fate/MO2
While you're here also add folders for other things you may wanna keep stored. For people who setup dyndolod store your Texgen and Dyndolod outputs here so that you don't lose them in the future and you'll know which mod list each output is for so they don't get mixed up in the dyndolod folder. If you're someone who sets up custom DAR folders to customize all your animations I would also throw an animations folder in here so you can have animations specific to each list. For example I use the dynamic stances mod and I have several prebuilt folders saved for each stance that are specific to each instance so in one mod list I will have a certain combination of animations for my high stance but on another instance I made for a friend, the stances all have different animations from my own
D:/modding/A Dragonborns Fate/Texgen output
D:/modding/A Dragonborns Fate/Dyndolod output
D:/modding/A Dragonborns Fate/Animations
As I mentioned before, the modding process from here is exactly the same as normal, setup MO2 to handle nexus links and just setup your mod list like you normally would. For the most part you shouldn't have any issues with programs not finding your game folders since you can run them through MO2s virtual file system so things like the nemesis engine should work just fine. The only problem I've had is with Dyndolod since even after putting my game folders location in the argument line in MO2, dyndolod kept checking the windows registry and was looking into my skyrim instance in the base games folder and launching from the modpack folder didn't change the registry since the other instance is still there. I know some of you are reading windows registry and starting to get worried that the fix is super complicated because windows registry sounds like hackeit stuff. Editing your windows registry is incredibly easy and literally takes like 30 seconds but it will be a bit annoying since you would need to do it for both your SE and AE instance so dyndolod knows where to find them.
To start you'll wanna copy the path to your skyrim folder inside of the mod list folder so for this example you would be copying this path - D:/modding/A Dragonborns Fate/SkyrimAE
Next go down to your start menu and search registry editor and the windows app will pop up, when looking at the registry editor you will see a bunch of weirdly named folders on the left hand side, among those folders look for "HK_LOCAL_MACHINE". From there it will show several more folders and you wanna look for the "Software" folder. In the software dropdown look for "WOW6432Node". Finally, look for the Bethesda Software folder and there you will see "Skyrim Special Edition" when you click on the folder you will look over to the right side of the editor and you will see something there that says "default" and "installed path". To change the installation path simply double click the "installed path" and a little menu will pop up, in there just paste your folder location over the existing location and hit "OK"
At this stage you have a copy of your mod fully saved to your PC, permanently and you won't have to worry about future updates or having to scrap your mod list to make a new one which realistically you didn't have to do anyways when using MO2s profile system. If you're trying to pass this list to a new PC or to your friends PC you will now notice a little issue pops up. When you try to run the game you will be hit with a "download" button from steam since steam ID locks games to a specific PC. You can just go ahead and download Skyrim normally and then go through the hassle of redownloading CC content and telling MO2 to now use a new folder, also if you're using this to save a TTW list you'll need to reinstall TTW. When I started this I promised the ability to pass this to a new PC without extra setup on the new PC and this is where we will get into cracking your game files.
Before I go over this I want to make it clear that I'm not posting this to condone game piracy. Cracking has it's roots in game preservations just as much as it does with piracy so it's usually seen in a bad light. I want to make it clear that cracking your own game files is 100% legal as long as your aren't using them to redistribute the game to other people. Passing it over to your friend is absolutely Piracy and that includes giving them the AE content if they don't own it. I can' control what people do with this but know that if you pass this to someone who does not already own the content you're giving them that is considered piracy and is very much illegal.
I'm not gonna put the actual instructions for cracking here since that's already on the sites of the tools you'll be using. I will only link the tools here and the rest will be up to you. The main tools for cracking are going to be
Steamless, and
Goldberg emulator. These tools can be a bit tedious on their own but someone has graciously made an
auto cracker that requires you to download the first 2 tools and then automates the process for you.
submitted by
TheEagleMan2001 to
skyrimmods [link] [comments]
2023.06.02 03:40 NoStrategy5444 Ethernet works on PS5 but not on my PC (Windows 11)
I just moved my router from my living room to my bedroom as thats where my gaming setup is. I want to be able to use an ethernet connection instead of wifi because I play lots of fighting games and SF6 is coming out tomorrow so I'm gonna need a proper wired connection instead of just wifi.
Problem is, the ethernet connection doesn't work, at all. At least, not on my PC. The closest its gotten is working for about a minute or two until the connection suddenly dies, going as far as to have speed tests show the wired connection should be much faster (wired: 540mbps down, wifi: 100mbps down) before it craps out completely. The wifi works perfectly fine with no issues, but if I have ethernet and wifi enabled at the same time, they both go down anyway. To make matters even more confusing, when I plug the ethernet cable into my PS5, it works perfectly. I downloaded an entire 52gb game with the ethernet connection and had zero issues, it even downloaded much faster than games of similar size over wifi from before.
Device Manager says all my drivers are up to date, clearing the cache in command prompt accomplishes nothing, network troubleshooter says it can't connect to the DNS, Steam also can't connect so its not just a browser issue, the port on the PC has no visible damage. The internet connection rarely lasts longer than 15-30 seconds before dying outright but even in that time its still active webpages take significantly longer to load than on just wifi.
submitted by
NoStrategy5444 to
techsupport [link] [comments]
2023.06.02 02:25 CCWaffle NEED HELP PLS
I'm trying to download the song for the demon Kuzureta, and ive replaced the song properly, but it doesnt sync properly to the level, ive tried many different youtube videos by converting them to mp3 but none of them are synced, can anyone help? preferably soon.
P.S. i tried cropping the mp3 but geometry dash didn't recognize any crop that isnt in increments of 0:01, e.g. a 0:00.7 crop, which would be perfect, wasnt recognized by GD.
submitted by
CCWaffle to
geometrydash [link] [comments]
2023.06.02 00:57 Luniartic Is my PC dead?
Hi guys, how are you doing?
I have a question if you can help me out here. I already had my freakout and greaving session so now I guess it could be denial with a bit of hope?
So long story short, I own a war machine. My computer (motherboard) has been with me since I was 9, other parts have been upgraded with time but the brain is old... really old. For context I'm 27 turning 28 soon (he was a birthday present).
Up until yesterday he was fine, updated my game, watched my series, normal use no issue. This morning I decided I wanted to play a video game I used to play some time ago (MMO) with a very big installation. So I left him open to do the download while I was at work to get it ready for my return.
I used him for some typical stuff when I came in, and then I hit the play button on steam for the game. The PC froze for about 15 minutes before it crashed. When I went into windows it was fine but reaaaally slow. I checked if something got cooked but everything seemed to be recognized fine and working properly. I assumed I needed to do some windows updates as it has happened in the past.
While it was downloading, the PC crashed a second time. When I booted him up, it was asking for a reboot with correct boot device. After 10-12 restarts, crying a lot and googling everything that happened he booted windows again (we had a small moment with a black screen white dash blinking before that) but it froze the moment I clicked something.
I had to force him to shut down again.
My question is, is it corrupt windows, can it be fixed or is it just his time to go to PC heaven?
submitted by
Luniartic to
techsupport [link] [comments]
2023.06.02 00:30 s2kfred Failing to run X-Plane 12 on Fedora
I bought X-Plane 12 a few months ago on Steam, a couple of weeks before I retired my old gaming PC and built my new one with latest hardware and moved from Ubuntu 22.04 to Fedora 38 to have a more up to date Linux kernel and Mesa drivers.
X-Plane 12 worked just fine on my old gaming PC but I have not been able to get it to run on my new gaming PC:
New Gaming PC Hardware: OS: Fedora 38 Linux Kernel: 6.3.4-201 Mesa: 23.1.1 OpenGL 4.6 CPU: AMD 7950X3D GPU: MSI AMD RX 7900XTX Motherboard: Gigabyte Aorus Xtreme X670E RAM: Corsair 64 GB DDR5 6000 Mhz
Old Gaming PC Hardware: OS: Ubuntu 22.04 LTS Linux Kernel: don't remember Mesa: don't remember CPU: Intel i5 6600 4 core GPU: AMD RX 6600XT RAM: 32GB DDR4 3000 Mhz
X-Plane 11 ran native on my old PC, and runs native on my new PC. X-Plane 12 ran native in my old PC but running it native on my new PC, when I press Play, it says running, and after a few minutes it shuts down and it will not generate a log.txt file.
Plane Maker, and Airfoil Maker will start, just X-plane 12 will not.
This is the log.txt file when I run Plane Maker or Airfoil Maker native.
log.txt for Plane Maker 12.05r1 (build 120504 Intel 64-bit, Vulkan f7b628ec95e0ea64bb6d708dfc264044be6263f1) Compiled on Apr 27 2023 17:21:35 Plane Maker Started on Thu Jun 1 17:59:14 2023 This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions. If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications. processor : 0 model name : AMD Ryzen 9 7950X3D 16-Core Processor cpu MHz : 3000.000 processor : 1 model name : AMD Ryzen 9 7950X3D 16-Core Processor cpu MHz : 5041.136 processor : 2 model name : AMD Ryzen 9 7950X3D 16-Core Processor cpu MHz : 3000.000 processor : 3 model name : AMD Ryzen 9 7950X3D 16-Core Processor cpu MHz : 2887.126 processor : 4 model name : AMD Ryzen 9 7950X3D 16-Core Processor cpu MHz : 5049.340 processor : 5 model name : AMD Ryzen 9 7950X3D 16-Core Processor cpu MHz : 3000.000 processor : 6 model name : AMD Ryzen 9 7950X3D 16-Core Processor cpu MHz : 3000.000 processor : 7 model name : AMD Ryzen 9 7950X3D 16-Core Processor cpu MHz : 3000.000 processor : 8 model name : AMD Ryzen 9 7950X3D 16-Core Processor cpu MHz : 5241.128 processor : 9 model name : AMD Ryzen 9 7950X3D 16-Core Processor cpu MHz : 3000.000 processor : 10 model name : AMD Ryzen 9 7950X3D 16-Core Processor cpu MHz : 2994.738 processor : 11 model name : AMD Ryzen 9 7950X3D 16-Core Processor cpu MHz : 3000.000 processor : 12 model name : AMD Ryzen 9 7950X3D 16-Core Processor cpu MHz : 3000.000 processor : 13 model name : AMD Ryzen 9 7950X3D 16-Core Processor cpu MHz : 2998.678 processor : 14 model name : AMD Ryzen 9 7950X3D 16-Core Processor cpu MHz : 3000.000 processor : 15 model name : AMD Ryzen 9 7950X3D 16-Core Processor cpu MHz : 3000.000 processor : 16 model name : AMD Ryzen 9 7950X3D 16-Core Processor cpu MHz : 3000.000 processor : 17 model name : AMD Ryzen 9 7950X3D 16-Core Processor cpu MHz : 4339.193 processor : 18 model name : AMD Ryzen 9 7950X3D 16-Core Processor cpu MHz : 4200.000 processor : 19 model name : AMD Ryzen 9 7950X3D 16-Core Processor cpu MHz : 3000.000 processor : 20 model name : AMD Ryzen 9 7950X3D 16-Core Processor cpu MHz : 5249.882 processor : 21 model name : AMD Ryzen 9 7950X3D 16-Core Processor cpu MHz : 3000.000 processor : 22 model name : AMD Ryzen 9 7950X3D 16-Core Processor cpu MHz : 3000.000 processor : 23 model name : AMD Ryzen 9 7950X3D 16-Core Processor cpu MHz : 2860.347 processor : 24 model name : AMD Ryzen 9 7950X3D 16-Core Processor cpu MHz : 4648.983 processor : 25 model name : AMD Ryzen 9 7950X3D 16-Core Processor cpu MHz : 2987.044 processor : 26 model name : AMD Ryzen 9 7950X3D 16-Core Processor cpu MHz : 2948.468 processor : 27 model name : AMD Ryzen 9 7950X3D 16-Core Processor cpu MHz : 2781.992 processor : 28 model name : AMD Ryzen 9 7950X3D 16-Core Processor cpu MHz : 3000.000 processor : 29 model name : AMD Ryzen 9 7950X3D 16-Core Processor cpu MHz : 2997.501 processor : 30 model name : AMD Ryzen 9 7950X3D 16-Core Processor cpu MHz : 2998.418 processor : 31 model name : AMD Ryzen 9 7950X3D 16-Core Processor cpu MHz : 2992.535 MemTotal: 64945948 kB X-System folder:'/home/crossfadeDesktop/NAS/Steam Games/steamapps/common/X-Plane 12/', case sensitive=1 0:00:00.000 D/TRN: Unable to determine default language. May need to prompt the user to select. 0:00:00.000 W/TRN: Resetting language selection to force user selection Vulkan Layers : VK_LAYER_VALVE_steam_overlay_32 (1), VK_LAYER_VALVE_steam_overlay_64 (1), VK_LAYER_VALVE_steam_fossilize_32 (1), VK_LAYER_VALVE_steam_fossilize_64 (1), VK_LAYER_VKBASALT_post_processing (1), VK_LAYER_MANGOHUD_overlay (1), VK_LAYER_MANGOHUD_overlay (1), VK_LAYER_MESA_device_select (1) 0:00:00.000 W/GFX/VK: Unknown device vendor ID 10005, for device llvmpipe (LLVM 16.0.4, 256 bits) (skipping) Vulkan Device : AMD Radeon Graphics (RADV GFX1100) () Vulkan Version : 1.3.246 Vulkan Driver : 23.1.1 Vulkan Extensions : VK_KHR_8bit_storage VK_KHR_16bit_storage VK_KHR_acceleration_structure VK_KHR_bind_memory2 VK_KHR_buffer_device_address VK_KHR_copy_commands2 VK_KHR_create_renderpass2 VK_KHR_dedicated_allocation VK_KHR_deferred_host_operations VK_KHR_depth_stencil_resolve VK_KHR_descriptor_update_template VK_KHR_device_group VK_KHR_draw_indirect_count VK_KHR_driver_properties VK_KHR_dynamic_rendering VK_KHR_external_fence VK_KHR_external_fence_fd VK_KHR_external_memory VK_KHR_external_memory_fd VK_KHR_external_semaphore VK_KHR_external_semaphore_fd VK_KHR_format_feature_flags2 VK_KHR_fragment_shading_rate VK_KHR_get_memory_requirements2 VK_KHR_global_priority VK_KHR_image_format_list VK_KHR_imageless_framebuffer VK_KHR_incremental_present VK_KHR_maintenance1 VK_KHR_maintenance2 VK_KHR_maintenance3 VK_KHR_maintenance4 VK_KHR_map_memory2 VK_KHR_multiview VK_KHR_pipeline_executable_properties VK_KHR_pipeline_library VK_KHR_present_id VK_KHR_present_wait VK_KHR_push_descriptor VK_KHR_ray_query VK_KHR_ray_tracing_maintenance1 VK_KHR_relaxed_block_layout VK_KHR_sampler_mirror_clamp_to_edge VK_KHR_sampler_ycbcr_conversion VK_KHR_separate_depth_stencil_layouts VK_KHR_shader_atomic_int64 VK_KHR_shader_clock VK_KHR_shader_draw_parameters VK_KHR_shader_float16_int8 VK_KHR_shader_float_controls VK_KHR_shader_integer_dot_product VK_KHR_shader_non_semantic_info VK_KHR_shader_subgroup_extended_types VK_KHR_shader_subgroup_uniform_control_flow VK_KHR_shader_terminate_invocation VK_KHR_spirv_1_4 VK_KHR_storage_buffer_storage_class VK_KHR_swapchain VK_KHR_swapchain_mutable_format VK_KHR_synchronization2 VK_KHR_timeline_semaphore VK_KHR_uniform_buffer_standard_layout VK_KHR_variable_pointers VK_KHR_vulkan_memory_model VK_KHR_workgroup_memory_explicit_layout VK_KHR_zero_initialize_workgroup_memory VK_EXT_4444_formats VK_EXT_attachment_feedback_loop_layout VK_EXT_border_color_swizzle VK_EXT_buffer_device_address VK_EXT_calibrated_timestamps VK_EXT_color_write_enable VK_EXT_conditional_rendering VK_EXT_conservative_rasterization VK_EXT_custom_border_color VK_EXT_depth_clip_control VK_EXT_depth_clip_enable VK_EXT_depth_range_unrestricted VK_EXT_descriptor_buffer VK_EXT_descriptor_indexing VK_EXT_discard_rectangles VK_EXT_display_control VK_EXT_extended_dynamic_state VK_EXT_extended_dynamic_state2 VK_EXT_extended_dynamic_state3 VK_EXT_external_memory_dma_buf VK_EXT_external_memory_host VK_EXT_global_priority VK_EXT_global_priority_query VK_EXT_graphics_pipeline_library VK_EXT_host_query_reset VK_EXT_image_2d_view_of_3d VK_EXT_image_drm_format_modifier VK_EXT_image_robustness VK_EXT_image_sliced_view_of_3d VK_EXT_image_view_min_lod VK_EXT_index_type_uint8 VK_EXT_inline_uniform_block VK_EXT_line_rasterization VK_EXT_load_store_op_none VK_EXT_memory_budget VK_EXT_memory_priority VK_EXT_mesh_shader VK_EXT_multi_draw VK_EXT_mutable_descriptor_type VK_EXT_non_seamless_cube_map VK_EXT_pci_bus_info VK_EXT_physical_device_drm VK_EXT_pipeline_creation_cache_control VK_EXT_pipeline_creation_feedback VK_EXT_post_depth_coverage VK_EXT_primitive_topology_list_restart VK_EXT_primitives_generated_query VK_EXT_private_data VK_EXT_provoking_vertex VK_EXT_queue_family_foreign VK_EXT_robustness2 VK_EXT_sampler_filter_minmax VK_EXT_scalar_block_layout VK_EXT_separate_stencil_usage VK_EXT_shader_atomic_float VK_EXT_shader_atomic_float2 VK_EXT_shader_demote_to_helper_invocation VK_EXT_shader_image_atomic_int64 VK_EXT_shader_module_identifier VK_EXT_shader_stencil_export VK_EXT_shader_subgroup_ballot VK_EXT_shader_subgroup_vote VK_EXT_shader_viewport_index_layer VK_EXT_subgroup_size_control VK_EXT_swapchain_maintenance1 VK_EXT_texel_buffer_alignment VK_EXT_transform_feedback VK_EXT_vertex_attribute_divisor VK_EXT_vertex_input_dynamic_state VK_EXT_ycbcr_image_arrays VK_AMD_buffer_marker VK_AMD_device_coherent_memory VK_AMD_draw_indirect_count VK_AMD_gcn_shader VK_AMD_gpu_shader_half_float VK_AMD_gpu_shader_int16 VK_AMD_memory_overallocation_behavior VK_AMD_mixed_attachment_samples VK_AMD_shader_ballot VK_AMD_shader_core_properties VK_AMD_shader_core_properties2 VK_AMD_shader_early_and_late_fragment_tests VK_AMD_shader_explicit_vertex_parameter VK_AMD_shader_image_load_store_lod VK_AMD_shader_trinary_minmax VK_GOOGLE_decorate_string VK_GOOGLE_hlsl_functionality1 VK_GOOGLE_user_type VK_INTEL_shader_integer_functions2 VK_NV_compute_shader_derivatives VK_VALVE_mutable_descriptor_type Vulkan Instance Extensions: VK_KHR_device_group_creation VK_KHR_display VK_KHR_external_fence_capabilities VK_KHR_external_memory_capabilities VK_KHR_external_semaphore_capabilities VK_KHR_get_display_properties2 VK_KHR_get_physical_device_properties2 VK_KHR_get_surface_capabilities2 VK_KHR_surface VK_KHR_surface_protected_capabilities VK_KHR_wayland_surface VK_KHR_xcb_surface VK_KHR_xlib_surface VK_EXT_acquire_drm_display VK_EXT_acquire_xlib_display VK_EXT_debug_report VK_EXT_debug_utils VK_EXT_direct_mode_display VK_EXT_display_surface_counter VK_EXT_swapchain_colorspace VK_EXT_surface_maintenance1 VK_KHR_portability_enumeration VK_LUNARG_direct_driver_loading checkpoints : 0 aftermath : 0 anisotropic_avail : 1 coarse_timer_avail : 1 precise_timer_avail : 1 tess_avail : 0 geom_avail : 0 viewport_arr : 1 layer_arr : 1 native_reverse_z : 1 has_reverse_z : 1 max iso filtering : 16 max samples : 3 max texture size : 16384 (hardware limit) max tex units : 8388606 persistent map : 1 msaa shader write : 1 This video card is bucketed as: Vulkan with async compute 0:00:00.000 I/GFX/VK: Surface formats for surface: 0:00:00.000 I/GFX/VK: VK_FORMAT_B8G8R8A8_SRGB 0:00:00.000 I/GFX/VK: VK_FORMAT_B8G8R8A8_UNORM 0:00:00.000 I/GFX/VK: Picked VK_FORMAT_B8G8R8A8_SRGB as the common window surface format 0:00:00.000 I/GFX/VK: Surface 0x43ef9a0: 0:00:00.000 I/GFX/VK: minImageCount 3: 0:00:00.000 I/GFX/VK: maxImageCount 3: 0:00:00.000 I/GFX/VK: supportedUsageFlags 8009f: 0:00:00.000 I/GFX/VK: supported modes: 0:00:00.000 I/GFX/VK: VK_PRESENT_MODE_MAILBOX_KHR: 0:00:00.000 I/GFX/VK: VK_PRESENT_MODE_IMMEDIATE_KHR: 0:00:00.000 I/GFX/VK: VK_PRESENT_MODE_FIFO_KHR: 0:00:00.000 I/GFX/VK: VK_PRESENT_MODE_FIFO_RELAXED_KHR: 0:00:00.000 I/GFX/VK: Created swapchain for 0x3639d90 with size { 1280x768x5 }. Mode: VK_PRESENT_MODE_MAILBOX_KHR Queue 0: Generic, Presentation, (VK_QUEUE_GRAPHICS_BITVK_QUEUE_COMPUTE_BITVK_QUEUE_TRANSFER_BITVK_QUEUE_SPARSE_BINDING_BIT) Queue 1: Transfer, Async Compute, (VK_QUEUE_COMPUTE_BITVK_QUEUE_TRANSFER_BITVK_QUEUE_SPARSE_BINDING_BIT) Heap info ( 2 heaps) Heap 0 - Flags: Unhandled VkMemoryHeapFlagBits, Size: 33252325376 Heap 1 - Flags: VK_MEMORY_HEAP_DEVICE_LOCAL_BIT, Size: 25753026560 Memory type info (11 types) Heap: 1, Flags: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT Heap: 1, Flags: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT Heap: 0, Flags: VK_MEMORY_PROPERTY_HOST_VISIBLE_BITVK_MEMORY_PROPERTY_HOST_COHERENT_BIT Heap: 1, Flags: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BITVK_MEMORY_PROPERTY_HOST_VISIBLE_BITVK_MEMORY_PROPERTY_HOST_COHERENT_BIT Heap: 1, Flags: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BITVK_MEMORY_PROPERTY_HOST_VISIBLE_BITVK_MEMORY_PROPERTY_HOST_COHERENT_BIT Heap: 0, Flags: VK_MEMORY_PROPERTY_HOST_VISIBLE_BITVK_MEMORY_PROPERTY_HOST_COHERENT_BITVK_MEMORY_PROPERTY_HOST_CACHED_BIT Heap: 0, Flags: VK_MEMORY_PROPERTY_HOST_VISIBLE_BITVK_MEMORY_PROPERTY_HOST_COHERENT_BITVK_MEMORY_PROPERTY_HOST_CACHED_BIT Heap: 1, Flags: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BITVK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMDVK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD Heap: 0, Flags: VK_MEMORY_PROPERTY_HOST_VISIBLE_BITVK_MEMORY_PROPERTY_HOST_COHERENT_BITVK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMDVK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD Heap: 1, Flags: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BITVK_MEMORY_PROPERTY_HOST_VISIBLE_BITVK_MEMORY_PROPERTY_HOST_COHERENT_BITVK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMDVK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD Heap: 0, Flags: VK_MEMORY_PROPERTY_HOST_VISIBLE_BITVK_MEMORY_PROPERTY_HOST_COHERENT_BITVK_MEMORY_PROPERTY_HOST_CACHED_BITVK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMDVK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD All Vulkan devices discovered: AMD Radeon Graphics (RADV GFX1100) AMD Radeon Graphics (RADV RAPHAEL_MENDOCINO) llvmpipe (LLVM 16.0.4, 256 bits) Diagnostics : memory Device memory : 21429092352 Host memory : 32985274368 OpenGL bridge device: OpenGL Vendor : AMD OpenGL Render : AMD Radeon Graphics (gfx1100, LLVM 16.0.4, DRM 3.52, 6.3.4-201.fc38.x86_64) OpenGL Version : 4.6 (Compatibility Profile) Mesa 23.1.1 (460/0) OpenGL Extensions : GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_fragment_shader GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fog_distance GL_NV_half_float GL_APPLE_packed_pixels GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_depth_bounds_test GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_performance_monitor GL_EXT_texture_buffer_object GL_AMD_texture_texture4 GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_buffer_object GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_compatibility GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_ATI_meminfo GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_copy_image GL_NV_texture_barrier GL_ARB_draw_indirect GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_EXT_direct_state_access GL_EXT_shader_image_load_store GL_EXT_vertex_attrib_64bit GL_NV_vdpau_interop GL_AMD_multi_draw_indirect GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_base_instance GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_query_buffer_object GL_AMD_shader_trinary_minmax GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_compute_shader GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_fragment_layer_viewport GL_ARB_framebuffer_no_attachments GL_ARB_invalidate_subdata GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_robust_buffer_access_behavior GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_stencil_texturing GL_ARB_texture_buffer_range GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_AMD_pinned_memory GL_ARB_bindless_texture GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_compute_variable_group_size GL_ARB_enhanced_layouts GL_ARB_indirect_parameters GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_query_buffer_object GL_ARB_seamless_cubemap_per_texture GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shading_language_include GL_ARB_sparse_texture GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_stencil8 GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_debug_label GL_EXT_shader_integer_mix GL_NVX_gpu_memory_info GL_ARB_ES3_1_compatibility GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_cull_distance GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_image_samples GL_ARB_sparse_buffer GL_ARB_texture_barrier GL_ARB_transform_feedback_overflow_query GL_EXT_polygon_offset_clamp GL_EXT_shader_image_load_formatted GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_robust_buffer_access_behavior GL_NV_shader_atomic_int64 GL_ARB_ES3_2_compatibility GL_ARB_gpu_shader_int64 GL_ARB_parallel_shader_compile GL_ARB_post_depth_coverage GL_ARB_shader_atomic_counter_ops GL_ARB_shader_ballot GL_ARB_shader_clock GL_ARB_shader_viewport_layer_array GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_KHR_no_error GL_KHR_texture_compression_astc_sliced_3d GL_ARB_gl_spirv GL_ARB_spirv_extensions GL_EXT_window_rectangles GL_MESA_shader_integer_functions GL_ARB_polygon_offset_clamp GL_ARB_texture_filter_anisotropic GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_semaphore GL_EXT_semaphore_fd GL_KHR_parallel_shader_compile GL_NV_alpha_to_coverage_dither_control GL_EXT_EGL_image_storage GL_EXT_texture_shadow_lod GL_INTEL_blackhole_render GL_MESA_framebuffer_flip_y GL_NV_compute_shader_derivatives GL_EXT_EGL_sync GL_EXT_demote_to_helper_invocation GL_NV_ES1_1_compatibility CPU count : 32 0:00:00.000 I/wmgr: Monitor 0: { 3840, 0, 3840, 2160 } 0:00:00.000 I/wmgr: Re-building fbos for window 0x35dac10 using pool 5 0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/legacy_flat_mapping.xsv with hash: 2bf71c83df75c515ed55da5c046e5d2 0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/legacy_flat.xsa with hash: 3ac8ea5bfc47121dba80acebdbcd132 0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/legacy_depth_mapping.xsv with hash: a1d82618b9a11fc710785317e4a063c3 0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/legacy_depth.xsa with hash: 785ae5d0a642ed86d364f9fb2a6299 0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/blit_mapping.xsv with hash: 635da81bce30e6ee2b7fb650dbfa93a4 0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/blit.xsa with hash: 314124f5dc839a3e4665d7f3b3ea9812 0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/font_mapping.xsv with hash: b9fee3b23fc95985975582a159db33d 0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/font.xsa with hash: 707d652b055d4328292599e53dc6378 0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/minify_mapping.xsv with hash: fef9e8a33f6fcff058a4bd7822211f 0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/minify.xsa with hash: 4e787683bae644adbf8d3bbfb892191c 0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/gstack_mapping.xsv with hash: 6af33e761a47a32d315567ed49b76c 0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/gstack.xsa with hash: 470f44f3332696c788de9de19b9228 0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/in_place_blur_mapping.xsv with hash: f0a48b80151b2c1fc44cba6de485323 0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/in_place_blur.xsa with hash: dba380599bb624f5a1559271a4283da 0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/single_pass_blur_mapping.xsv with hash: 65376dbae5af6bdeb2a83736777aeaf 0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/single_pass_blur.xsa with hash: f162fd4f8b04395cc59f3e122cbb17e 0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/fake_terrain_mapping.xsv with hash: 50f2c53b45813aad2bda1875cbf43694 0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/fake_terrain.xsa with hash: 251d5d1b471f2b93474ea8b7844cd 0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/line3d_mapping.xsv with hash: b272cb73c22d98f8f960e7ebb26e83 0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/line3d.xsa with hash: 66119195eed73b6cc529673abe96051 0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/terrain_mapping.xsv with hash: ee9e6110e393ef87e217a06df82941 0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/terrain.xsa with hash: 8151b168e07efd4eb969a863f94d5fc 0:00:00.000 I/GFX/VK: Destroying old swapchain for 0x3639d90 0:00:00.000 I/GFX/VK: Created swapchain for 0x3639d90 with size { 1280x768x3 }. Mode: VK_PRESENT_MODE_FIFO_KHR 0:00:00.000 I/wmgr: Re-building fbos for window 0x35dac10 using pool 5 0:00:00.000 I/GFX/VK: Cleared memory pool 5, allocations: 1, block bytes: 33554432 0:00:00.026 I/TEX: Target scale moved to 16.000000 0:00:02.929 I/GFX: Loaded mapping Resources/shaders/bin/lit_mapping.xsv with hash: f490e74126c850d96d1a2ce38731fdc7 0:00:02.929 I/GFX: Loaded archive Resources/shaders/bin/spv/lit.xsa with hash: 1a74d46bf809710acaeb8ef4901645 0:00:02.929 I/GFX: Loaded mapping Resources/shaders/bin/ground_lights_mapping.xsv with hash: 3ba7d53caa96dd79ae8686a6f1 0:00:02.929 I/GFX: Loaded archive Resources/shaders/bin/spv/ground_lights.xsa with hash: f676c8adcf60fb812abad8aa61e71a 0:00:02.929 I/GFX: Loaded mapping Resources/shaders/bin/light_mapping.xsv with hash: bee895af5f7a33f12d014913125ee3d 0:00:02.929 I/GFX: Loaded archive Resources/shaders/bin/spv/light.xsa with hash: d2c9ac43ea0e4d9e36bf230c657ab2b 0:00:02.929 I/GFX: Loaded mapping Resources/shaders/bin/cube_filter_compute_mapping.xsv with hash: 4435d967b5c9bf24201f5310d8c34d6c 0:00:02.929 I/GFX: Loaded archive Resources/shaders/bin/spv/cube_filter_compute.xsa with hash: b970e81c1e2de7dbb12f252c39ba2bac 0:00:02.929 I/GFX: Loaded mapping Resources/shaders/bin/cube_filter_raster_mapping.xsv with hash: a23e87eca3821a1a6859236b74b1374 0:00:02.929 I/GFX: Loaded archive Resources/shaders/bin/spv/cube_filter_raster.xsa with hash: 9f8484fce26cea42f132d19692f931b Clean exit from threads. 0:00:02.929 I/TEX: Pre-warming paging cache 0:00:02.929 I/TEX: Target scale moved to 1.000000 0:00:02.929 I/TEX: Finished pre-warming paging cache. Time taken: 0.089s 0:00:03.853 I/TEX: Target scale moved to 16.000000
If I force compatibility with Proton, regardless of Proton version, it crashes. X-Plane 12, Plane Maker and Airfoil Maker crash.
This is the log.txt I get when I force compatibility with Proton.
log.txt for X-Plane 12.05r1 (build 120504 Intel 64-bit, Vulkan f7b628ec95e0ea64bb6d708dfc264044be6263f1) Compiled on Apr 27 2023 12:25:08 X-Plane Started on Thu Jun 1 17:56:15 2023 This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions. If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications. Windows 10.0 (build 18363/2) This is a 64-bit version of Windows. CPU type: 8664 Physical Memory (total for computer): 75094581248 Maximum Virtual Memory (for X-Plane only): 140737488224255 CPU 0: AMD Ryzen 9 7950X3D 16-Core Processor Speed (mhz): 5758 CPU 0: AMD Ryzen 9 7950X3D 16-Core Processor Speed (mhz): 5758 CPU 0: AMD Ryzen 9 7950X3D 16-Core Processor Speed (mhz): 5758 CPU 0: AMD Ryzen 9 7950X3D 16-Core Processor Speed (mhz): 5758 CPU 0: AMD Ryzen 9 7950X3D 16-Core Processor Speed (mhz): 5758 CPU 0: AMD Ryzen 9 7950X3D 16-Core Processor Speed (mhz): 5758 CPU 0: AMD Ryzen 9 7950X3D 16-Core Processor Speed (mhz): 5758 CPU 0: AMD Ryzen 9 7950X3D 16-Core Processor Speed (mhz): 5758 CPU 0: AMD Ryzen 9 7950X3D 16-Core Processor Speed (mhz): 5758 CPU 0: AMD Ryzen 9 7950X3D 16-Core Processor Speed (mhz): 5758 CPU 0: AMD Ryzen 9 7950X3D 16-Core Processor Speed (mhz): 5758 CPU 0: AMD Ryzen 9 7950X3D 16-Core Processor Speed (mhz): 5758 CPU 0: AMD Ryzen 9 7950X3D 16-Core Processor Speed (mhz): 5758 CPU 0: AMD Ryzen 9 7950X3D 16-Core Processor Speed (mhz): 5758 CPU 0: AMD Ryzen 9 7950X3D 16-Core Processor Speed (mhz): 5758 CPU 0: AMD Ryzen 9 7950X3D 16-Core Processor Speed (mhz): 5758 CPU 0: AMD Ryzen 9 7950X3D 16-Core Processor Speed (mhz): 5758 CPU 0: AMD Ryzen 9 7950X3D 16-Core Processor Speed (mhz): 5758 CPU 0: AMD Ryzen 9 7950X3D 16-Core Processor Speed (mhz): 5758 CPU 0: AMD Ryzen 9 7950X3D 16-Core Processor Speed (mhz): 5758 CPU 0: AMD Ryzen 9 7950X3D 16-Core Processor Speed (mhz): 5758 CPU 0: AMD Ryzen 9 7950X3D 16-Core Processor Speed (mhz): 5758 CPU 0: AMD Ryzen 9 7950X3D 16-Core Processor Speed (mhz): 5758 CPU 0: AMD Ryzen 9 7950X3D 16-Core Processor Speed (mhz): 5758 CPU 0: AMD Ryzen 9 7950X3D 16-Core Processor Speed (mhz): 5758 CPU 0: AMD Ryzen 9 7950X3D 16-Core Processor Speed (mhz): 5758 CPU 0: AMD Ryzen 9 7950X3D 16-Core Processor Speed (mhz): 5758 CPU 0: AMD Ryzen 9 7950X3D 16-Core Processor Speed (mhz): 5758 CPU 0: AMD Ryzen 9 7950X3D 16-Core Processor Speed (mhz): 5758 CPU 0: AMD Ryzen 9 7950X3D 16-Core Processor Speed (mhz): 5758 CPU 0: AMD Ryzen 9 7950X3D 16-Core Processor Speed (mhz): 5758 CPU 0: AMD Ryzen 9 7950X3D 16-Core Processor Speed (mhz): 5758 X-System folder:'Z:\home/crossfadeDesktop/NAS/Steam Games/steamapps/common/X-Plane 12/', case sensitive=0 0:00:00.000 E/GFX: GFX bridge doesn't support required extension GL_EXT_memory_object_win32 0:00:00.000 E/GFX: GFX bridge doesn't support required extension GL_EXT_semaphore_win32 0:00:00.000 E/GFX: Failed to initialize Vulkan 0:00:00.000 E/GFX: Vulkan layer reported: An extension required to run the OpenGL bridge is not supported on 4.6 (Compatibility Profile) Mesa 23.1.1 An extension required to run the OpenGL bridge is not supported on 4.6 (Compatibility Profile) Mesa 23.1.1 0:00:00.000 E/SYS: MACIBM_alert: X-Plane failed to initialize Vulkan and can't run. 0:00:00.000 E/SYS: MACIBM_alert: An extension required to run the OpenGL bridge is not supported on 4.6 (Compatibility Profile) Mesa 23.1.1 An extension required to run the OpenGL bridge is not supported on 4.6 (Compatibility Profile) Mesa 23.1.1 0:00:00.000 E/SYS: MACIBM_alert: See the Log.txt file for detailed error information. 0:00:00.000 E/SYS: MACIBM_alert:
When I first installed Fedora 38, the Mesa driver version was 22.2.5, a lot of games were having trouble running but I had some decent success so I just waited for Mesa to update, and with every update the games got better, the RX 7900XTX got better support but still, X-Plane 12 still would not run.
Finally Mesa 23.1.1 came out with a log of bug fixes and improvements for the AMD 7000 series gpus, I have seen some great gains but X-Plane 12 still won't work.
I have uninstalled the game, deleted the folders for X-plane 12, did a fresh install, but still, nothing works.
Has anyone run into this problem? Is it a vulkan problem? Or Fedora? Or is the Steam version bad? I really want to play it with the new hardware.
submitted by
s2kfred to
Xplane [link] [comments]
2023.06.01 20:56 seeldoger47 [H] $500 Amazon GCs [W] 85% Western Union/BTC [H] PayPal, Cash App, Crypto, Apple Pay, or Venmo [W] All Your Gift Cards
You can download the WesternUnion app and send the payment from your phone and I will pay the fees.
Desktop Users: Comment on this post and
Click here to start a trade App Users, please include the following in your PM (Remember to comment on this post as well):
- Type of card(s) and amount of each.
- What payment method you accept.
- How you acquired the GC and why you're getting rid of it.
BTC, Paypal1, Apple Pay, Chime, Cashapp, Venmo, and Western Union
I only have Steam as a substitute for cash payments in gift card trades.
Want ↓ | Cash or a Gift Card ↓ | BTC ↓ |
Apple | 60%4 | NA |
Amazon.ca | 50% | 50% |
Amazon.co.uk | 50% | 50% |
Amazon.com | 70% | 55% |
Amazon.de | 50% | 50% |
Amazon.es | 50% | 50% |
Amazon.fr | 50% | 50% |
Amazon.it | 50% | 50% |
Amazon.jp | 30% | 30% |
Arrow Films | 65% | 60% |
Barnes & Noble | 50% | 50% |
Baskin Robbins | 60% | 60% |
Best Buy | 60% | 60% |
BJ's (not BJ's restaurant)4 | 60% | NA |
Bloomingdales | 50% | 50% |
Burger King4 | 60% | NA |
Clothing Shops (Small Boutique) | contact me | contact me |
Dell4 | 60% | NA |
Delta gift cards4 | 65% | NA |
Delta Sky Miles4 | PM me | NA |
Delta Vouchers4 | 65% | NA |
Dicks Sporting Goods 4 | PM me | NA |
Disney Plus | PM me | PM me |
DoorDash | 70%6 | NA |
Dunkin Donuts4 | 60% | NA |
eBay | 70% | 70% |
Fandango4 | 10% | NA |
Five Guys4 | 60% | NA |
Gamestop | 60% | 60% |
Gas Station Cards4 | PM me | NA |
Grub Hub | 70%6 | NA |
Gyft | 70% | 70% |
Half Price Books | 50% | 50% |
HBO4 | 70% | NA |
iTunes4 | 60% | NA |
J crew | 40% | 40% |
JCPenney | 25% | 25% |
Jersey Mike Subs4 | 60% | NA |
KFC4 | 60% | NA |
Khols | 30% | 30% |
Macys | 35% | 35% |
Magazines.com | 40% | 40% |
McDonald's 4 | 60% | NA |
Microsoft6 | 60% | NA |
Moe’s Southwestern Grill4 | 60% | NA |
Nintendo Eshop6 | 70% | NA |
Nordstrom | 50% | 50% |
Panera bread4 | 60% | NA |
PSN6 | 60 | NA |
PSN Plus 12 month4 | NA | NA |
Saks Fifth Avenue | 50% | 50% |
Sears | 50% | 50% |
Sephora | 50% | 50% |
Speedway4 | 80% | NA |
Starbucks | 55% | 55% |
Steam6 | 60% | NA |
Subway 4 | PM me | NA |
Taco Bell | 60% | NA |
Target | 50% | 50% |
Uber6 | 70% | NA |
Urban Outfitters | 50% | 50% |
Vudu4 | 50% | NA |
Walmart | 60% | 60% |
Wendys4 | 60% | NA |
Xbox (gift cards)6 | 60% | NA |
Xbox Game Pass Ultimate (12 month/6 month/3 month/1 month)6 | PM me | NA |
Other Clothing Stores, Gas Stations, Grocery Stores, Restaurant, & Fast Food gift cards | PM me | |
1 When paying via PayPal, I can only send payments via Goods and Services, thus you will be charged a fee. If you'd rather not face this fee there are plenty of alternatives. 2 Larger denominated gift cards preferred. 3 PayPal is the only payment option. 4 I can't send less than $10 in crypto per Coinbase's rules.
What I don’t buy:
- Amazon.au
- Bass Pro Shop
- buffalo wild wing
- Canadian tire
- Cold Stone
- Dairy Queen
- Fanatics
- Google Play
- Hilton Honors
- Hot Topic
- iTunes from anywhere but the US
- Krispy Kreme
- old navy/gap/banana republic
- Patxi's pizza
- PSN Canada or UK
- publix
- Raceway
- Scheels
- Shell Gas Stations
- Spotify
- Tractor supply
- Xbox Canada or UK
- Xbox live gold
Any fees are built into the price.
Selling
I have:
$500 in Amazon (can be broken up) and am selling at
- 85%: WesternUnion
- 85%: btc
- 90%: Apple Pay or Chime
Here are my GCX Rep profiles with 932 trades worth more than $60,000:
Important: before you send your codes please make sure your account is secure (if your password is twelve characters or less it's best to assume your account has already been compromised; your password should be eight randomly selected words, see 1 and 2). Scams where compromised accounts are used to leverage reputation to scam an unsuspecting user, used to steal codes during the middle of the trade, and steal unused gift cards the victim was saving for later are increasingly commonplace. If you have any concerns as to your account's security, please reset your password now and force logout of all sessions. Thanks
submitted by
seeldoger47 to
giftcardexchange [link] [comments]
2023.06.01 20:56 seeldoger47 [H] $500 Amazon [W] 85% Western Union/BTC [H] PayPal, Cash App, Crypto, Chime, Apple Pay, or Venmo [W] Apple, Amazon (CA, Com, DE, ES, FR, IT, UK), B&N, Dunkin, eBay, Grub Hub, Gyft, iTunes, JCPenney, Microsoft, PSN, Steam, Target, Uber, Walmart, Xbox + more
You can download the WesternUnion app and send the payment from your phone and I will pay the fees.
Desktop Users: Comment on this post and
Click here to start a trade App Users, please include the following in your PM (Remember to comment on this post as well):
- Type of card(s) and amount of each.
- What payment method you accept.
- How you acquired the GC and why you're getting rid of it.
BTC, Paypal1, Apple Pay, Chime, Cashapp, Venmo, and Western Union
I only have Steam as a substitute for cash payments in gift card trades.
Want ↓ | Cash or a Gift Card ↓ | BTC ↓ |
Apple | 60%4 | NA |
Amazon.ca | 50% | 50% |
Amazon.co.uk | 50% | 50% |
Amazon.com | 70% | 55% |
Amazon.de | 50% | 50% |
Amazon.es | 50% | 50% |
Amazon.fr | 50% | 50% |
Amazon.it | 50% | 50% |
Amazon.jp | 30% | 30% |
Arrow Films | 65% | 60% |
Barnes & Noble | 50% | 50% |
Baskin Robbins | 60% | 60% |
Best Buy | 60% | 60% |
BJ's (not BJ's restaurant)4 | 60% | NA |
Bloomingdales | 50% | 50% |
Burger King4 | 60% | NA |
Clothing Shops (Small Boutique) | contact me | contact me |
Dell4 | 60% | NA |
Delta gift cards4 | 65% | NA |
Delta Sky Miles4 | PM me | NA |
Delta Vouchers4 | 65% | NA |
Dicks Sporting Goods 4 | PM me | NA |
Disney Plus | PM me | PM me |
DoorDash | 70%6 | NA |
Dunkin Donuts4 | 60% | NA |
eBay | 70% | 70% |
Fandango4 | 10% | NA |
Five Guys4 | 60% | NA |
Gamestop | 60% | 60% |
Gas Station Cards4 | PM me | NA |
Grub Hub | 70%6 | NA |
Gyft | 70% | 70% |
Half Price Books | 50% | 50% |
HBO4 | 70% | NA |
iTunes4 | 60% | NA |
J crew | 40% | 40% |
JCPenney | 25% | 25% |
Jersey Mike Subs4 | 60% | NA |
KFC4 | 60% | NA |
Khols | 30% | 30% |
Macys | 35% | 35% |
Magazines.com | 40% | 40% |
McDonald's 4 | 60% | NA |
Microsoft6 | 60% | NA |
Moe’s Southwestern Grill4 | 60% | NA |
Nintendo Eshop6 | 70% | NA |
Nordstrom | 50% | 50% |
Panera bread4 | 60% | NA |
PSN6 | 60 | NA |
PSN Plus 12 month4 | NA | NA |
Saks Fifth Avenue | 50% | 50% |
Sears | 50% | 50% |
Sephora | 50% | 50% |
Speedway4 | 80% | NA |
Starbucks | 55% | 55% |
Steam6 | 60% | NA |
Subway 4 | PM me | NA |
Taco Bell | 60% | NA |
Target | 50% | 50% |
Uber6 | 70% | NA |
Urban Outfitters | 50% | 50% |
Vudu4 | 50% | NA |
Walmart | 60% | 60% |
Wendys4 | 60% | NA |
Xbox (gift cards)6 | 60% | NA |
Xbox Game Pass Ultimate (12 month/6 month/3 month/1 month)6 | PM me | NA |
Other Clothing Stores, Gas Stations, Grocery Stores, Restaurant, & Fast Food gift cards | PM me | |
1 When paying via PayPal, I can only send payments via Goods and Services, thus you will be charged a fee. If you'd rather not face this fee there are plenty of alternatives. 2 Larger denominated gift cards preferred. 3 PayPal is the only payment option. 4 I can't send less than $10 in crypto per Coinbase's rules.
What I don’t buy:
- Amazon.au
- Bass Pro Shop
- buffalo wild wing
- Canadian tire
- Cold Stone
- Dairy Queen
- Fanatics
- Google Play
- Hilton Honors
- Hot Topic
- iTunes from anywhere but the US
- Krispy Kreme
- old navy/gap/banana republic
- Patxi's pizza
- PSN Canada or UK
- publix
- Raceway
- Scheels
- Shell Gas Stations
- Spotify
- Tractor supply
- Xbox Canada or UK
- Xbox live gold
Any fees are built into the price.
Selling
I have:
$500 in Amazon (can be broken up) and am selling at
- 85%: WesternUnion
- 85%: btc
- 90%: Apple Pay or Chime
Here are my GCX Rep profiles with 932 trades worth more than $60,000:
Important: before you send your codes please make sure your account is secure (if your password is twelve characters or less it's best to assume your account has already been compromised; your password should be eight randomly selected words, see 1 and 2). Scams where compromised accounts are used to leverage reputation to scam an unsuspecting user, used to steal codes during the middle of the trade, and steal unused gift cards the victim was saving for later are increasingly commonplace. If you have any concerns as to your account's security, please reset your password now and force logout of all sessions. Thanks
submitted by
seeldoger47 to
GCTrading [link] [comments]
2023.06.01 19:40 OldMcGroin PC Ports, Decompilations, Remakes, Demakes, Fan Games, Conversion Mods, Texture Packs!
submitted by
OldMcGroin to
SteamDeck [link] [comments]
2023.06.01 19:12 dekranos Need help with an extremely frequent crash!
Hey y'all, hope everyone has been having fun lately! I'm having an extreme problem with crashes. I'll be playing and everything will be fine and then all of a sudden my game with freeze for a moment, then close out and a window saying Unity Crash will pop up for a few seconds and then go away. I have tried everything, updating drivers for everything, closing out other applications such as Discord etc.
I don't know what to do. The latest thing that maybe has helped a tad bit was I downloaded MSI Afterburner and lowered my clock speed -502 to about 1440ish and it seems to have made the crashes a little less frequent. That's the max amount that Afterburner will let me lower my GPU so idk if lowering it anymore would make the problem go away and if so idk how I would go about doing so.
Another thing to note is that when the game first came out I had zero problems, ever. It seems like since I came back recently after the Mistlands update this issue has arose.
PC SPECS: I7 9700k - 3070 - 980 pro SSD
Any help is appreciated y'all, thank you so much!
submitted by
dekranos to
valheim [link] [comments]
2023.06.01 17:48 Swimming_Bath1708 Lost all my desktop files - No Viruses - Recuva doesn't work
I'm having tons of issues and didn't want to ask but I am realising I don't have much choice.
I don't really know what's caused my issue which makes it frustrating to resolve.
I was on my Desktop, suddenly all the files dissapeared, I don't know if I fat fingered something or what. I have no restore points and tried to use Recuva after discovering I can't find my files anywhere.
The only comfort I have, knowing they exist, is in my Recent folder which it states the files are gone. I don't know why, I've tried everything to recover them but I am unable too.
Any ideas? (Imgur image shows some of the files I want to recover but am unable too)
It seems like for somewhile my files were being saved to OneDrive, I attempted to download them but it's not an up to date version of my files and misses a lot of the files within sub folders.
I've tried sfc scan using CMD and ShadowExplorer but I have no restore points anyway. Recovery did nothing. Tech support said I had a virus and I needed to wipe my PC but it shows nowhere on my Anti-Virus software that I have a virus. So I'm a bit confused.
Image showing my 'Recent' folder;
https://imgur.com/a/P6Ich01 Any help is appreciated, thank you.
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Swimming_Bath1708 to
techsupport [link] [comments]
2023.06.01 17:22 SuperFromND How to Get and Run Rolypolys 2
Hey, everyone! Since I imagine the entire Sato community is scrambling to play the recently-dumped Rolypolys 2, I figured I might as well help some of you out by posting this mini-guide on how to get the game running, as well as some other info.
Getting The Game
Pre-converted
A pre-converted ISO can be found
here.
Via Archive
If you downloaded the ISO from the above, you can skip this entire section. Otherwise, read on!
Head on over to the sidebar of this subreddit (you might have to
switch to old Reddit) and click the link for Rolypolys 2. On that page, scroll down to the Download Options section. You should see a few links on the right side of the page; click the one that says "ISO IMAGE". Give it a little bit to download, it's 500MB and Archive downloads tend to be quite slow.
Despite what the page says, the file in question is actually a .img file, which won't be accepted by most programs out of the box. To convert it into a more usable .iso format, I would recommend using
WinCDEmu for Windows, but other CD-related tools should be able to do the job as well. I don't know of any solutions for MacOS or Linux; comments for those platforms would be appreciated!
- Install WinCDEmu.
- Right-click the IMG file and mount it. The default mounting settings should be fine.
- Once it's mounted, right-click the newly-mounted disc and click "Convert to ISO".
- WinCDEmu might tell you there were corrupted sectors. Click "Ignore and save"; the corrupted sectors don't appear to affect anything.
If all went well, you should now have an ISO file of Rolypolys 2, ready to be used!
Running The Game
As Rolypolys 2 is a hybrid disc like the first game, it is simultaneously a Windows 9x game and a MacOS game. Therefore, emulators/virtual machines of both should be able to run it.
- VirtualBox and VMWare Player are both virtual machine programs that can run a variety of OSes, including old versions of Windows. Rolypolys 2 should run just fine in both of them, although you may have to change the game's compatiability mode settings. I've tested the game in VirtualBox running Windows XP and have had zero issues so far.
- SheepShaver is a virtual machine program for running macOS, particularly the early PowerPC-era ones. It can run Rolypolys 2 just fine, although setting it up can take a bit of doin'. This guide should get you started; a Japanese copy of MacOS is currently thought to be best suited to Rolypolys 2.
- Believe it or not, modern versions of Windows (tested on Windows 10) should be able to run the game as well, so long as you set the game's compatiability mode settings to force 256 colors and 640x480 resolution. Windows 10 seems to have rather harsh audio issues, however.
Known Issues / Doesn't Work
- Notably, unlike Rolypolys 1, you cannot run it in DOSbox. This is because the game is a 32-bit executable, and 32-bit support was simply not present in Windows 3.1, the latest stable Windows version that can be run in DOSbox.
- Basilisk II, at least for me, had issues when it came to loading game saves. It also had an issue where sound cut out entirely about an hour into the game, so I cannot personally recommend it for this particular game. I was recommended SheepShaver as an alternative.
- ScummVM, which has been working on Adobe Director support, can detect the game (thank you @mistydemeo <3), but trying to run it will softlock you on the game's title screen, unable to click anything. It's likely this will be fixed in the future, but for now I can't recommend it for this particular game.
Some Notes
- The game is entirely in Japanese, with no English translation currently in existence. However, I was able to brunt my way through the game (so far anyways) without reading anything aside from some numbers used to solve puzzles, so it's not strictly necessary to progress. Still, if you can read Japanese, you'll very likely have an easier time than I did.
- Since the UI is also in Japanese, I made this cheat sheet for it. It's not particularly difficult to memorize or figure it out yourself through trial-and-error, but having the cheat sheet does help a bit!
- Without spoiling much, this game seems to be considerably longer than Rolypolys 1. Don't be afraid to take breaks and save often!
That should be about all you need to get going. Thanks for your time, and have fun!
<3
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2023.06.01 16:23 Then_Marionberry_259 JUN 01, 2023 CNC.V CANADA NICKEL CONTINUES TO INTERSECT HIGH-GRADE, NEAR-SURFACE MINERALIZATION AT TEXMONT PROJECT
| https://preview.redd.it/zezrfy7j1f3b1.png?width=3500&format=png&auto=webp&s=f940a666e00e55d6032686a762eb0ac296b23275 Highlights - Assay results from final 11 drillholes confirm continued high-grade near-surface mineralization within thick mineralized sections
- Seven of 11 holes intersected nickel grades > 1% and all 11 holes intersected nickel grades >0.5%
- Hole TXT23-39 intersected 3.0 metres of 2.31% nickel within 15.0 metres of 0.83% nickel within 90.0 metres of 0.34% nickel starting at 12 metres
- Hole TXT23-36 intersected 3.0 metres of 2.34% nickel within 12.0 metres of 1.06% nickel within 96.5 metres of 0.36% nickel starting at 4.5 metres
TORONTO , June 1, 2023 /PRNewswire/ - Canada Nickel Company Inc. (" Canada Nickel " or the " Company ") (TSXV: CNC) (OTCQX: CNIKF) today reported that assay results from its final 11 drill holes at its Texmont Project have confirmed continued high-grade, near-surface mineralization. These results represent the final assays from the 39-drill-hole program undertaken at Texmont in the winter of 2022-2023. Mark Selby , CEO of Canada Nickel, said, "This latest set of assay results reinforce our thesis of near-surface high-grade intervals within thick mineralized sections which support the potential for near-term, smaller scale, open pit production. We look forward to delivering an initial resource and Preliminary Economic Analysis ("PEA") on Texmont this year as its near-term production potential is highly complementary to our large-scale Crawford and regional nickel sulphide project potential." Latest Drill Results The drill results further confirm the interpretation of the Texmont deposit, as displaying zoning in its mineralization, with a higher-grade core >1.0% nickel ranging between 2 to 8 metres thick, encompassed by moderate-high grade mineralization of 0.6-1.0% nickel between 12 to 25 metres thick and surrounded by lower grade mineralization of 0.25% and higher, with widths up to 150 metres (see Tables 1 and 2). Mineralization has been drilled to a vertical depth of 444 metres and remains open at depth. Canada Nickel expects to produce a mineral resource estimate on the Texmont Project later this year using the 28,884 metres of drilling completed during the previous 2006 -2008 drill program and 9,726 metres in the current 2022-2023 program. This resource will form part of a PEA expected by the end of 2023. Table 1: Texmont exploration drilling results - high grade highlights https://preview.redd.it/23hk2wlj1f3b1.png?width=720&format=png&auto=webp&s=d57bcd9821d6b5f77e869c53caa51832f78c4ccd | *Drillhole length, true thickness not calculated. | https://preview.redd.it/9r9nro1k1f3b1.jpg?width=376&format=pjpg&auto=webp&s=4343fc6fcaabe2ce5dcdcac84cbe2c87959b21ee https://preview.redd.it/jw4zoihk1f3b1.jpg?width=376&format=pjpg&auto=webp&s=744e4f3884c0de48cbc7ba05bed2ef92713aa676 Table 2: Texmont exploration drilling results – downhole average https://preview.redd.it/fcs7ucxk1f3b1.png?width=720&format=png&auto=webp&s=5aa3142dea3e2d47430441f2146caa8992071bf8 https://preview.redd.it/lkn977dl1f3b1.png?width=720&format=png&auto=webp&s=3f378500188f60262ab937bfaf4159610ac47cc6 Table 3: Texmont Drillhole Orientation https://preview.redd.it/gai18atl1f3b1.png?width=720&format=png&auto=webp&s=161a83fcf083a6ef5e55cfad068a8dee307af837 From the 11 drillholes in this release, five were drilled in the southern half of the property close to the past producing Texmont mine. The remaining six drillholes were drilled in the northern half of the property, testing the strike length extent of the mineralization. Drillholes TXT23-24, TXT23-29, TXT23-30, TXT23-31 and TXT23-33 in the southern half of the property all intersected varying degrees of mineralization predominantly hosted in peridotites and to a lesser extent in adjacent mineralized komatiites. All drillholes cut across the interpreted low to moderate to high grade shells, with the best intersection in hole TXT23-30 at 1.34% Ni over 8.5 metres within a moderate-high grade shell of 0.83% Ni over 19.5 metres, within a low grade shell of 0.22% Ni over 127.4 metres. Holes TXT23-29 and TXT23-30 were drilled sub-parallel to strike to test the presence of inferred cross cutting faults, as well as to confirm the continuity of the mineralized shells (low, moderate and high) across geologic sections in an area of the mineralization where existing underground infrastructure makes it difficult to drill on-section. The six remaining holes drilled in the north section of the property (Figure 2) all intersected varying degrees of nickel mineralization, with holes TXT23-32 and TXT23-35 having the best results, intersecting high grade nickel very close to surface, with overburden less than 5.5 metres in TXT23-35. TXT23-35 intersected 9.0 metres of 1.03 % nickel, within a larger section of 25.5 metres of 0.72% nickel, within an overall mineralized envelope of 174.5 metres grading 0.30% nickel. Assays, Quality Assurance/Quality Control and Drilling and Assay Edwin Escarraga , MSc, P.Geo., a "qualified person" as defined by National Instrument 43-101, is responsible for the on-going drilling and sampling program, including quality assurance (QA) and quality control (QC). The core is collected from the drill in sealed core trays and transported to the core logging facility. The core is marked and sampled at 1.5 metre lengths and cut with a diamond blade saw. One set of samples is transported in secured bags directly from the Canada Nickel core shack to Actlabs Timmins, while a second set of samples is securely shipped to SGS Lakefield for preparation, with analysis performed at SGS Burnaby or SGS Callao ( Peru ). All are ISO/IEC 17025 accredited labs. Analysis for precious metals (gold, platinum, and palladium) are completed by Fire Assay while analysis for nickel, cobalt, sulphur and other elements are performed using a peroxide fusion and ICP-OES analysis. Certified standards and blanks are inserted at a rate of 3 QA/QC samples per 20 core samples making a batch of 60 samples that are submitted for analysis. Qualified Person and Data Verification Stephen J. Balch P.Geo The magnetic images shown in this press release were created from Canada Nickel's interpretation of datasets provided by the Ontario Geological Survey. About Canada Nickel Company Canada Nickel Company Inc. is advancing the next generation of nickel-sulphide projects to deliver nickel required to feed the high growth electric vehicle and stainless-steel markets. Canada Nickel Company has applied in multiple jurisdictions to trademark the terms NetZero Nickel TM , NetZero Cobalt TM , NetZero Iron TM and is pursuing the development of processes to allow the production of net zero carbon nickel, cobalt, and iron products. Canada Nickel provides investors with leverage to nickel in low political risk jurisdictions. Canada Nickel is currently anchored by its 100% owned flagship Crawford Nickel-Cobalt Sulphide Project in the heart of the prolific Timmins Cochrane mining camp. For more information, please visit www.canadanickel.com. For further information, please contact: Mark Selby CEO Phone: 647-256-1954 Email: [ [email protected]](mailto: [email protected]) Cautionary Statement Concerning Forward-Looking Statements This press release contains certain information that may constitute "forward-looking information" under applicable Canadian securities legislation. Forward looking information includes, but is not limited to, drill and exploration results relating to the target properties described herein (the "Properties"), the potential of the Crawford Nickel Sulphide Project, the Texmont Project and the other Properties, timing of economic studies and mineral resource estimates, the ability to sell marketable materials, strategic plans, including future exploration and development results, and corporate and technical objectives. Forward-looking information is necessarily based upon several assumptions that, while considered reasonable, are subject to known and unknown risks, uncertainties, and other factors which may cause the actual results and future events to differ materially from those expressed or implied by such forward-looking information. Factors that could affect the outcome include, among others: future prices and the supply of metals, the future demand for metals, the results of drilling, inability to raise the money necessary to incur the expenditures required to retain and advance the property, environmental liabilities (known and unknown), general business, economic, competitive, political and social uncertainties, results of exploration programs, risks of the mining industry, delays in obtaining governmental approvals, failure to obtain regulatory or shareholder approvals, and the impact of COVID-19 related disruptions in relation to the Company's business operations including upon its employees, suppliers, facilities and other stakeholders. There can be no assurance that such information will prove to be accurate, as actual results and future events could differ materially from those anticipated in such information. Accordingly, readers should not place undue reliance on forward-looking information. All forward-looking information contained in this press release is given as of the date hereof and is based upon the opinions and estimates of management and information available to management as at the date hereof. Canada Nickel disclaims any intention or obligation to update or revise any forward-looking information, whether because of new information, future events or otherwise, except as required by law. https://preview.redd.it/mvfdg19m1f3b1.jpg?width=376&format=pjpg&auto=webp&s=f0a624b73a57be02795f8e5b21219345503ba3af View original content to download multimedia: https://www.prnewswire.com/news-releases/canada-nickel-continues-to-intersect-high-grade-near-surface-mineralization-at-texmont-project-301839423.html SOURCE Canada Nickel Company Inc. https://preview.redd.it/tn6jmuom1f3b1.png?width=4000&format=png&auto=webp&s=2a5b189bafd858a74a42a2a30a7bf608695d3fbd submitted by Then_Marionberry_259 to Treaty_Creek [link] [comments] |
2023.06.01 12:35 gzor33 As small as it was, the Q heal...
Jesus, now that they've removed the Q heal, I started to appreciate however small it was. Honestly, they should have kept that part of kit - now we have zero non-engage non-cc utility for allies (considering they removed Attract and Repell's passive). Honestly, two things to make Rell fun and not broken is to give back some kind of AoE heal on Q (maybe healing the nearest/most damaged ally) and to make her W unstoppable, since the dash already has a range that most ADCs can simply walk out of - and she should be fine on her own, not just as a situational counterpick to 0 counter engage teamcomps in solo queue. But even then, why not pick Leona (lmao i fell for the "rell is worse leona" meme, sorry, I admit it), at least you have a 1250 range engage.
Sorry for the sub-rant, but going back to the topic: the Q heal was actually very important IMO, even if just slightly noticeable and risky to get. Opinions?
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2023.06.01 12:15 AutoModerator June What Editing Software should I use?
Are you looking to pick editing software? THIS IS YOUR THREAD.
TL;DR - you want DaVinci Resolve Resolve, Hitfilm Express, Olive Editor or Kdenlive.
Seriously, read This whole post!
This post solves 98% of
"what software do I use" questions.
There are key steps you need to take before you reply if you want help. Especially the last sentence.
----------------
THREE THINGS YOU HAVE TO KNOW.
These three things are crucial (spoiler tag to make you read):
- Footage type (See below)
- Hardware/System specs. Just saying "HD or 4k" doesn't help
- Even if you don't want something "fancy", you still need to read this.
- IF YOU DO NOT START YOUR REPLY with the proper format, you won't get a response.
Much of this comes from our fuller Wiki page on software.
If you get to the end of this post and you need more, check there first.
For example, MOBILE EDITING SOLUTIONS are in the wiki. Nobody is an expert on all of the tools.
Trying it with your system and footage is the best way to work. -------------------------------
1 - Footage type. Know what you're cutting.
FOOTAGE TYPE AFFECTS playback. READ THAT AGAIN. The compression type is key. Action cam, Mobile phone, and screen recordings can be difficult to edit, due to h264/5 material (especially 1080p60 or 4k) and Variable Frame Rate issues..
AGAIN: Footage types like 1080p60, 4k (any frame rate) are going to stress your system. When your system struggles, the way that the
professional industry has handled this for
decades is to use Proxies.
Proxies are a copy of your media in a lower resolution and possibly a "friendlier" codec.
A
proxy workflow more than any other feature, is what makes editing high frame rate, 4k oand h264/5 footage possible.
It is important to know if your software has this capability.
See our wiki about*
Variable Frame Rate*
Why h264/5 is hard*
Proxy editing -------
2- Key Hardware suggestions:
The suggested hardware minimums for the "average" user
- A recent i7 (due to intel Quick Sync)
- 16GB of RAM
- A GPU with 2+ GB of GPU RAM
- An SSD (for cache files.)
Can other hardware work?
Certainly - but may not necessarily provide a great experience.
GPUS do not help with the codec/playback of media but do help with visual effects. We have a dedicated hardware thread monthly. Hardware questions belong there. -------------
3- I Just need something simple. I don't need all those effects.
Sadly, having
super easy-to-use software means engineering teams*.*
iMovie came with your Mac and is by far the easiest-to-use editor for either platform.
There isn't a lightweight, easy-to-use free/inexpensive editor that we'd recommend for Windows the way we recommend iMovie. We wish iMovie was available for windows.
The closest we've seen on windows is Olive editor (open source) ----
Okay, so what do you suggest?
Editing
Two tools that charge but have
very usable free versions.
- DaVinci Resolve - Needs a strong video card/hardware. Max size (free) is UHD. Full version for $299. Mac/Win/Linux. Full proxy workflow. An excellent tool if your hardware can handle it.
- Hit Film - freemium - no watermark. Extra features at a price. Mac/Win. Full proxy workflow. You don't have to buy their packs for text (you can do it manually). Their "intro" packs aren't terrible. This has some after-effects-like features - but has little professional adoption.
I want Easy
Know that any of these tools are limited - many "advanced" features aren't ever going to be available here and there is no growth to a professional market.
- Adobe Rush - Free, but.. - Win/Mac/Android/iOS. Easy to use, free software. No watermarks. You must create an Adobe account, but you don't have to buy anything. You will have to buy a subscription if you want: mobile to desktop transfer or Rush to Premiere transfer.
- ClipChamp, bought by Microsoft. It's not terrible. Has a freemium tier.
- CapCut - they have mobile tools. Our biggest warning is that while they have some interesting features, anything really good is buried into a subscription for the app.
I want the tools that professionals use:
In
alphabetical order:
These
all have costs, some of them are subscription only. If you're thinking you want to move in the future to doing this professionally, we'd suggest Premiere for
most people.
- Adobe Premiere Pro
- Apple Final Cut Pro
- Avid Media Composer
- BMD DaVinci Resolve
Open Source tools
Open source tools. We think these are great - but there is no UI team/support - Kdenlive -Open source with proxy workflows. Windows/Linux. Full proxy workflow. Good for low-end computers. Standard color-grading tools. Some features that are locked behind a paywall (in Hitfilm such) as glitch effects and spot removal are available for free. Lacks in VFX/ text tool barebones.
- Olive Editor Easier than Kdenlive - but in the middle of a major rewrite - may be unstable. .1 is easy, but unsupported. .2 is being actively developed - but has less features.
- ShotCut - Linux/Windows/Mac. Lesser features than Kdenlive (e.g not a lot of color-grading effects in comparison). Has a proxy workflow, though it's not as good as Kdenlive either.
We mention other tools in the wiki, but generally, nobody has bought/tested the tools at \$100 or less. And we're not suggesting the "bigger" tools but happen to discuss them. 99% of people who come here are looking to play for zero dollars.)
Effects
- Hit Film - freemium - no watermark. Extra features at a price. Mac/Win. Full proxy workflow. You don't have to buy their packs for text (you can do it manually). Their "intro" packs aren't terrible. This has some after effects like features - but has little professional adoption.
- Calvary (free tier) - This is a dynamic cross platform motion graphic tool that has a very powerful free tier.
Web Sites worth noting
- RunwayML - A paid web tool that has some free features. Of note, it's AI ability to remove (you only get access to a lower res version for free). Also has a rudimentary editor.
Compression
Shutter Encoder is a free, cross-platform compression tool. It's a GUI front end to FFMPEG (a command-line utility.) It does more than handbrake, our prior favorite.
- It can do a variety of conversions, including H264, HEVC, ProRes, and DNxHD/HR.
- It can trim a video without re-encoding (it's not an editor, a trimmer in this case)
- It can convert a Variable Frame Rate video to Constant frame rate in h264 (but we'd recommend converting to an edit-friendly codec)
Lossless cut is an excellent tool to "snip" out a section of what you downloaded. Shutter does this too, but Lossless is a little easier.
Mobile
- iOS Free: iMovie
- iOS Paid: Lumafusion
- Android (and Chromebooks that run Android apps): Kinemaster
- Capcut (just really, REALLY watch that they quickly become a subscription tool.)
-------
Nov 2022.
Clipchamp. Capcut.
Professional tools aren't suggested - because invariably, someone comes into this thread asking why we don't suggest a $600/yr subscription for hobby editors.
------
Feb 2023
Yes, we're watching the space about ChatGPT, Stable Diffusion and more. But there isn't an auto editor, not based on text description - not yet. And certainly not for free.
If you have tools you think are AI editorial tools, post them here.
This exists to answer the question, "What AI tool will edit for me."
-------
If you've read all of that, start your post/reply:
"I read the above and have a more nuanced question:"
And copy (fill out) the following information as needed:
My system
My media
- (Camera, phone, download)
- Codec
- Software I'm using/intend to use:
---
(And just because some people get confused by this each month:
This thread isn't for you to argue what is best - it's to help others understand what their software needs are to have a good editorial experience.
They ask questions (based on the format in the thread), and we give answers.)
Seriously, if you don't
start your reply with "I read the above and have a more nuanced question", likely the response will be
slower. submitted by
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2023.06.01 11:48 asagao-is-flower Network speed drops
Currently connected as follows
Router - Switching Hub - PC/NAS/Sub-PC
Normally all devices are connected via 1000BASE-T and working fine.
Sometimes the speed slows down and they are connected at 100BASE-T or 10BASE-T and stop completely
All cables are CAT6A. Replacing the cables did not help. Rebooting the router made no sense. Rebooting the switching hub did not make sense. When connecting the Router directly to the PC, it remained slow for a while, then the speed was restored after a while (800-700mb/s).
Router is distributed by ISP, should I build my own router? If anyone has any idea what's causing this or what I should check, please let me know. I think this is happening when I send a lot of traffic, like sending data from my PC to the NAS or downloading data from the web, I don't know... I am Completely Lost
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2023.06.01 10:23 Oxcidious Will Geometry Dash ever be playable on iOS/newer gen Apple phones again (iPhone 13 and beyond)?
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2023.06.01 09:48 PratikChavare05 Computer Vision Market to Witness Steady Development During 2021-2030
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The Global Computer Vision Market Size is expected to reach USD 21.3 billion by 2030, at a CAGR of 6.9% during the forecast period 2021 to 2030.
The report includes growth prospects in the global Computer Vision market by type, application, sub segement and region and QMI has compiled a comprehensive detailed research report to offer insights. The report details consumption in the Information & Technology and other sectors. Regional coverage spans North America, Europe, and rest of the world including Asia Pacific.
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US
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2023.06.01 07:42 RemnantEvil [Video games journalism] When a writer's punished for having the wrong opinion and leads a tiny exodus of hobbyists
What is Rock, Paper, Shotgun? Rock, Paper, Shotgun (RPS) is a PC-gaming focused site based in the UK that was started in 2007. It has the usual gaming site content – Top 5/10/50/100 lists, publisher or developer press releases dressed up as news, reviews, previews, press event reports, a podcast, and – important to this story – a comment section below articles where gamers and capital-G Gamers, left-wing and right-wing alike, can find unity in complaining that their favourite was inappropriately placed in the aforementioned Top 5/10/50/100 lists.
(Fun fact: one of the co-founders of RPS was Kieron Gillen, who has since worked on Uncanny X-Men, Young Avengers, Marvel’s Darth Vader, and co-created Doctor Aphra.)
Of note, RPS bucks the generally apolitical nature of gaming sites by being quite openly left-wing. Though it generally isn’t a feature of many articles, it does show up on occasion, and not always in the best light. For instance,
this article that has an unusual bone to pick with Rainbow Six Siege having a female hostage in the E3 demo. Despite Tom Clancy himself having a reputation as a conservative, and that’s pretty evident in his fiction, the Rainbow Six series has been unusually progressive in having women fighting terrorists alongside the men since the inception, and Siege was no exception. It was actually quite rare in the ‘90s that a woman not named Lara Croft was involved in the action alongside the boys, so it does seem like an article about Rainbow Six’s treatment of women is more about having a bone to pick.
(Editorial note: I do not believe a person’s identity is political. Some people do. There’s a saying that applies to capital-G Gamers – “There are two genders: male and political.” Often when they decry keeping politics out of video games, it’s directed at any sort of inclusion. So, the political slant on this is just to point out that left-wing people are generally pro-trans and right-wing people are generally not. Spoiler alert, this is a discussion about trans people.)
What is wargaming? Within gaming, there are genres. Wargaming is one of them, and quite niche. Within the genre, there’s a diverse spectrum of passion. Some would consider themselves wargaming fans if they played and liked the Total War series. More hardcore wargamers would vehemently disagree and look down their nose at a game that has giant men standing on a world map; in their minds, wargaming is the domain of the chit and NATO symbology – a whole other language where a rectangular with an X through it represents an infantry unit, and the number of Xs or Is above the rectangle represents its size from XXXXX being army group, XX being division, II as battalion or I as company. (Give me hexes or give me death!) But in general, it’s operational (think the Italian campaign of WWII), strategic (the invasion of Sicily the Allies), or tactical (taking a specific town in Sicily with a regiment), and generally turn-based but occasionally real-time. You won’t find Age Of Empires in this genre, for instance.
Wargaming is not exclusive to the digital space either, and it’s just as likely to be played around an enormous table with intricate landscapes, pushing 8mm, 15mm or bigger pieces, usually hand-painted, and rolling dice. They’ll have a hefty rulebook in hand to consult how many dice you roll and what sort of success you need in order for your British mortar team to successfully knock out the German machine gun nest on the rooftop. Warhammer 40K is the most famous example, but that’s a single guy per base; the deeper wargames have a single base representing a squad or platoon stuck together to move as a group.
(The more hardcore have taken on the moniker grognards, a reference to old soldiers and specifically the original Imperial Guard that fought under Napoleon at Waterloo.)
What’s The Flare Path? Among the contributors to RPS was one named Tim Stone, who started writing for the site as soon as it was founded. (I cannot use anonymity, so the usual sub rules apply about leaving people alone; Tim’s still writing and in order to engage with this drama, we have to link articles that clearly have his name on them.) There’s a distinction between staff and contributors; staff were full-time employees of the business, whereas contributors are just freelancers who pop in and out. He was not a run-of-the-mill writer who would guzzy up press releases, Tim only had one ongoing feature called The Flare Path with a supplemental Friday Foxer. Though he started out doing little comics under the title Strafe Left, he moved on to reviews and features before creating the regular feature The Flare Path in 2011.
The title The Flare Path is a reference to the lights that outline runways, allowing aircraft to take off or land at night. And that is a pretty good summation of the feature, because Tim’s focus was exclusively on wargaming and simulations, which could mean directing squadrons of aircraft to take off for a mission, or yourself piloting a plane to a gentle landing guided by the flare path. Every Friday, you would just as likely find an article about a game where you drive a train in rural England as you would a wargame where you command Roman legions in that very same countryside. Among the regular features were A2Z articles, where Tim would have short snippets for each letter of the alphabet, with Q often necessarily “Quick tea break” due to the infrequency of that letter showing up. For instance, a new ARMA game might be A, then teasing a review of Battle Brothers is B, and so on, just a fun way to wrap up a lot of short bits of news that don’t have enough meat for a full article.
Another article type would see Tim break out of his usual Friday containment and run communal games, typically Combat Mission. Combat Mission is a WWII/Cold War turn-based tactics game where you’d queue up orders to your units that would then be executed for 60 seconds, during which the other side would be executing their own orders and you’d simply have to watch how your planning and preparation plays out. And it turns out, this is surprisingly adaptable to a group game – Tim would grid the map, lay out a scenario, identify the units and the objectives, and then people would comment below the article to give instructions. You could only move one unit in a turn and you had to be the first to claim that unit, but you’d say, for example, “I’d like to move 1st Squad to H3 and try to suppress the machine gun,” and Tim would take your comment and play it out. The next day, he’d do a little narrative report on who did what, where, and when, and what the enemy did in response, in a fun narrative way, even naming characters who pulled off particularly heroic or cowardly feats. Then he’d update the map, and the next turn begins.
Alongside his regular article, he’d also post a Friday Foxer. He’d have a variety of different games in the Foxer genre, and often rewarded correct answers with prizes – usually codes for games that developers gave him. One type was giving clues to a location and the readers would have to deduce where Tim was “standing” that fit all the criteria. Others were Catchphrase-like messages hidden in images that you’d need to decode, or a series of seemingly-unrelated images which had a theme that you’d need to identify.
I go on these tangents to emphasize that Tim had built himself a little community on RPS. While contributors did reply to reader comments in articles, Tim was often playing a game with readers, which endeared him to some people. Not only that, if you were interested in wargaming or simulations, any article on RPS about those genres was typically Tim’s domain. For a certain group, Tim was the only regular source of news on two niche genres, and the only reason to read RPS if the newest action game or looter-shooter didn’t appeal to you. There was and (spoilers) is nothing like The Flare Path and the Foxers on RPS, as far as actual engagement with the article itself through community wargames or puzzles.
Equally important, wargaming itself is niche enough that there are few others who do what Tim does. Wargaming.net is actually the name of the company who makes World Of Tanks, World Of Warships and others – ironically, none of which would qualify as wargames and would barely pass musters as simulations either. Wargamer has infrequent articles. The best podcast on the subject is Three Moves Ahead (which originally launched as the podcast for the now-defunct Flash Of Steel website), but the podcast is infrequent as well, is primarily focused on a single game per episode (though with comparisons made by the host or guests to other games), and has a bit too much focus on Total War or every single new Paradox DLC for Crusader Kings at the exclusion of more niche titles.
On a weekly schedule, Tim became a stable pair of hands, and was directing his community to support all sorts of up-and-comers who were otherwise ignored or neglected or just invisible to wider gaming press.
I also want to point out that there’s an often-unspoken ethical question at the core of wargaming as a hobby. To his credit, Tim often wrote about it, and would even avoid wargaming topics as a matter of sensitivity to significant dates. As players in this hobby, we are moving chits around that represent thousands of people and though nobody obviously dies, wargaming frequently deals with historical events and it’s something we need to be aware of. Tim would frequently muse in his articles or bring it up in interviews with developers – to paraphrase, what we’re doing for “fun” is essentially turning some very dark times in human history into entertainment, and to what extent should we be aware of that? Should we want to simulate “playing” as Germany to conquer Europe, which in the real world resulted in tens of millions of innocent and not-so-innocent people dying? It’s a tough conversation to have and Tim chose to engage with it, which probably put him offside with some of his readers, because it’s a topic that actually genuinely is bringing politics into gaming, unlike a lot of the gaming discourse.
A journalist is booted off a fictional radio for being a bit TERFy, resulting in a journalist being booted off a website for being a bit TERFy. The inciting incident for this drama is
an article posted in 2020 about a UK journalist who was one of several used by game developer Ubisoft to provide voiceovers for the video game Watch Dogs Legion. In the article, it is revealed that this journalist had in the past posted a 2017 The Times article titled “A man can’t just say he has turned into a woman.”
What is TERF? Trans-Exclusionary Radical Feminist, which probably spiked the Google charts more recently with The Author Who Shall Not Be Named. I will add this disclaimer, I am inferring things about Tim when I call him a TERF, and maybe I’m giving too much credit. I don’t know if Tim Stone is a feminist, so I’m giving the benefit of the doubt, and I wear that. The author of The Times article is a self-proclaimed feminist, and does claim to support trans right, but according to the RPS article, “(She) uses familiar hand-wringing about biological sex, transgender identification as a trend, and people with penises in women's changing rooms.” I’ll leave it up to your judgement whether you think either is an actual TERF or not.
In an unusual move, one Tim Stone showed up in the comments of the above article, and that’s the meat of this drama.
The Alamo but with TERFs. The comments, as you can imagine, were completely chill since obviously “censoring” a “journalist” in a “video game” for “anti-trans views” outside of the game itself is just the perfect intersection of everything political on an internet forum possible. (The voiceover in the game was scripted by Ubisoft and was itself not an issue; they were choosing to remove the voiceover to remove association with the journalist based on their views.)
One user wrote:
there are diverse voices within RPS when it comes to games, genres, preferences etc but I would say (and i’d be prepared to be challenged on this) there is zero diversity in respect of political views and arguable groupthink and alignment particularly around trans issues.
To which Tim opined:
There's at least one regular RPS contributor who'd like to see the site show a little more respect for the gender critical position in the trans rights debate. Me.
He proceeded to link several articles, saying,
I agree with all those arguing for more constructive discussion and less name-calling in this debate.
And we’re off to the races.
One commenter wrote:
never mind 'gender critical' being an obvious dogwhistle, it boggles the mind that you think "trans rights debate" is an acceptable string of words in 2020
trans rights are human rights, this shit isn't a debate
And significantly, it wasn’t just site users who were chiming in. Another writer for RPS came in guns blazing:
The "gender critical position" is tired snivelling cowardice hiding behind Very Real Concerns while throwing shit at the people whose lives are routinely treated like an intellectual excercise. [sic]
I am frankly embarrassed [sic] to see you repeating such dogwhistling bullshit. The obviously lying "I am cancelling my subscription!!!" oafs in here are one thing, but this is just sad.
What the writer was alluding to was the typical capital-G Gamer response to anything political (and often something is only “political” if they don’t like it), namely “Get your politics out of my video games.” Often the corollary of that was “..or I’m getting out of your website.”
The inciting article is itself tame. Incredibly tame. As referenced earlier, it has the usual games journalism scent of just dressing up a press release. At the most judgemental, they referenced that the voiceover-providing journalist had “some pretty ugly opinions about transgender people” and “that’s decidedly not neat,” which is just the lovely understatement you get from British people. “This is a bit bothersome” was, I believe, repeatedly uttered during the Blitz.
I won’t bore with copying over more comments, but it gets quite heated – although Tim seems to remain quite collected in the comments, which does have an air that he isn’t aware of what kind of hornet’s nest he’s kicked. The most noteworthy exchange is between a user and Tim, where the user writes:
It is distressing that you think my rights as a trans person are subject to some sort of "trans rights debate," and that "gender critical" is anything but a dog whistle for the same transphobic rhetoric as I've always been subject to, but now behind a veneer of intellectualism and civil discourse.
This isn't a matter of left and right, it's a matter of respect for other human beings. Good to know at least one RPS writer has none for me.
And Tim’s response:
I have profound respect for you and your life choices.
I also believe that questions like "Should trans women be allowed to compete in female sports?" and "Should male-bodied trans women be housed in womens' prisons?" are worthy of debate.
To forbid all debate on "trans rights" and to seek to silence and cancel people who don't unquestioningly support one side of the argument seems horribly totalitarian to me.
If you were to take an unfriendly view of Tim, this might be it – calling a person’s transition a “life choice”, and then putting the question of trans rights up for debate, calling the desire not to debate someone’s human rights “totalitarian.”
In all, Tim would comment eight times, with his last being:
Some proposed trans rights clash with women's rights in certain areas. It is not bigoted to point this out or advocate debate so that compromises can be reached.
Overrunning the drop zone. Five days later, the RPS Twitter account posts
this tweet.
Trans rights are human rights. We strive to create an inclusive space for all people. Earlier this week, a freelancer used the RPS comments section to express views that failed in that goal. We will no longer be working with this freelancer or publishing their column.
And just like that, the flares are snuffed and Tim’s time at RPS comes to an abrupt end after 13 years of service.
The responses, I’m sure you can imagine, are the usual volleys from the usual battle lines. Left-wing and trans rights people are chuffed to bits, believing that an insidious TERF has been weeded out from RPS. They view his comments about bathrooms and sports as the usual dogwhistle, typical of the alt-right where the goal is to draw increasingly smaller circles to exclude trans people from one thing after another until they ultimately cannot exist in society. Gamers with a right-wing focus and wargamers (and those are not mutually exclusive) try to cancel culture RPS, many declaring that they’d never return to the site for this grave injustice. And for wargamers, that’s pretty easy; Tim was the only one catering to their genre appetite, and there literally was no reason to return without Tim. The most vanilla response was those who didn’t care about the comment section conflict at all and just wanted their dang wargaming news.
(The wargaming audience was not exclusively on the right-wing - the creator of one of the biggest wargaming podcasts showed up in the comments too, and took a distinctly anti-Tim and pro-trans stance.)
The last (spoilers, not really) article posted by Tim was a typical A2Z column, and became somewhat of a shrine to him. Of note, the very user to whom Tim gave his perhaps most damning response showed up:
Please don't assume Tim is a TERF. I was involved, and indeed in lots of was responsible for what happened on the other forum which i am devastated by.
I am trans and Tim replied in support of a view that i expressed! He shared some views and links to articles (including one from a trans blogger) that many people (including many trans people) would agree with. And even if they didn't, and Alison below articulates the position better than i could, its not like he went on an alt right tirade. This is a reasonable person making reasonable views very politely and and commenter whether they agreed with those or not has gained nothing from what happened subsequently, and we have all collectively lost something.
Flare Path fans were somewhat split. The most mild responses were critical of RPS for how they booted Tim out the door without a second chance; some were concerned that it’s not a great way to win allies and convince people. Throw in the usual snippets: “cancel culture” and references to “The Inquisition”, and a number of people saying their farewells to RPS. In an odd way – and I did it myself by calling this a shrine – the comment section really does feel like the man died, with some outright coming to, quote, “pay their respects”.
Of particular note, a user named hms_pepperpot shows up, and it looks like it’s Tim. I have no evidence to the contrary and the phrasing is close enough that I’m willing to believe it. But wait, Tim was posting as Tim Stone in the inflamed comment section, right? Yep, the divorce was so swift and decisive that they even blocked his access to his old username, or deleted it entirely – either way, he was in the comments to say goodbye under an alias.
Leaving RPS without being able to say a proper goodbye to you, the readers who have made my job such a joy this past thirteen years, has been one of the most depressing aspects of the last few days. Your enthusiasm was as important to The Flare Path's modest success as the complete creative freedom Graham afforded me. Thank you for making possible the happiest years of my working life.
While the Flare Path name is destined for the scrap heap, the concept and spirit of the column will hopefully live on. I'm planning to pick up pretty much where I left off early in the new year. An article devoted to the FP game jam entries will be amongst the first pieces I post. Of course, there will be foxers too.
To readers hurt by my words last weekend, all I can say is a heartfelt sorry - I didn't set out to wound and have no wish whatsoever to make the lives of trans people more difficult. To readers baffled by the comments that ended up costing me my job, I strongly recommend reading a thoughtful essay written by Sam Smethers, the CEO of respected British women's rights charity The Fawcett Society. Google 'Sex and Gender Indentity: Finding a Way Forward' and you should find it.
See you in 2021 I hope. Tim.
Of note, HMS Pepperpot is a reference to warship HMS Penelope. With Tim’s penchant for riddles and puzzles, it is not likely a coincidence that:
On wartime service with Force K, she was holed so many times by bomb fragments that she acquired the nickname "HMS Pepperpot".
Though Tim had some in agreement with his views in the inciting comment section, he was undoubtedly outnumbered and taking a lot of flak.
Napoleon’s exile on Elba. Some time later, Tim would resurface on a new site of his own creation, Tally-Ho Corner. Very much The Flare Path with a new coat of paint, he would carry on with his regular columns on a weekly basis. The Foxers returned, as did A2Z and communal wargaming. RPS, for their part, did not seem to fight to keep the column to themselves. There was a small exodus as RPS had once been a PC gaming site with a wargaming/simulation column, to just a PC gaming site. Those with only an interest in those genres left; there was nothing for them anymore. An unknown number followed Tim to his new endeavour and made themselves known over there. Striking out on his own has costs, however, and Tim sells membership and banner space to those who wish to help out. He has made follow-up requests since Tally-Ho Corner started which would indicate that it isn’t a profitable venture; he says he only wants enough to support the site, and seems to be happy to continue for the love of the hobby. He has alluded to the site not breaking even, so you can infer from that what you want about the size of the Flare Path exodus. Like I said, it’s a very niche hobby, so even 100% of Flare Path readers might not constitute a large number. One of the posts with the most engagements is a community vote on the best PC wargames; two years old, it has 144 comments and a closed comment section, so you could probably extrapolate a rough guess on readers versus commenters to see how popular the site is.
Tim would make the occasional comment about his past misadventure, but generally seemed to just carry on. Others would fight for or against him in other corners of the internet, but publicly, Tim seemed done with the whole thing and happy to just get back to writing about games.
The most blatant reference was an A2Z at the start of this year. No longer than any other entry (remember, he’s filling out 26 entries in a week, they’re usually just snippets), the entry “P is for Pointless provocation” in its entirety:
If, after my bruising departure from RPS in 2020, I had decided to start work on a “cathartic” retro FPS about gunning down dogmatic ‘trans allies’, I hope someone – a friend, colleague, or family member – would have taken me to one side and said “Tim, WTF are you doing?”. Unfortunately, no-one seems to have urged Norwegian coder Sandra Moen to think again. If they had perhaps the nasty Terfenstein 3D wouldn’t have made it onto Steam.
Tim’s back, baby! But it’s not him! But it is! In a strange, quite dickish move, an RPS writer recycled an old Flare Path to come up with
“The 25 best simulation games on PC”, with the writer credited… even though it was copied from
Tim’s 2015 article. Tim called it out in an A2Z, as “H is for Hire a new sim correspondent, you cheapskates”, and that really sums it up – they were not rewriting the list, rearranging it, or updating it, they were literally copying the original list over and slapping a new author’s name on it.
If you click the above link, you’ll see that the article now has Tim as the author, changed retroactively (again). That in itself added a new element of drama, as readers who showed up after the edit were surprised by a new article from Mr Flare Path himself. Though it says “updated” in 2022, the giveaway is that the comments are predominantly from 7 years ago, when it was originally posted. One commenter, who I’ll take at their word, seemed to be witnessing the Stalin-esque rewriting of history in real time:
Wow, I just saw that Tim Stone's name has been removed. He was there as author when I first saw it this morning, with a note about it being updated by someone else. Now his name has been fully removed as the original author. I don't know what to say, but it feels icky to rewrite history like that, very 1984.
Update - now it says article by Holly, Additional Contributions by Tim Stone. Still not accurate (seems to be the reverse or reality) but at least the original author's name is in there somewhere again.
(Not calling anyone over there a tyrant or communist or anything, merely referencing that infamous photo where people are removed one by one as they fall afoul of the Stalin regime. In this instance, taking Tim’s work and crediting to someone else, then crediting Tim in addition to the new writer, then finally just calling it a Tim article.)
People noticed that the “updated” tag was the last attempt to hide in plain sight, since there was nothing updated about the list. It was identical to the one posted by Tim in 2015. And the clue was that, according to RPS, no simulation game had managed to crack the list since 2015; the “youngest” game on the list was 7 years old (now 8), a title shared by Farming Simulator 15 and Train Simulator 15.
15, of course, being the year both games released and the year Tim wrote the list.
An odd move to dig up the bones of the past, both the article and Tim’s involvement with RPS, for a single cheap parlour trick. Needless to say, if you search for Tim Stone contributions on RPS now, his “shrine” – a pretty typical A2Z Flare Path – is not his most recent contribution to the site. Instead, it’s “The 25 best simulation games on PC” from 8 years ago.
Fittingly, in the comment section below, the most recent post is by someone seemingly oblivious to the drama surrounding Tim Stone, RPS and trans rights. They’re instead complaining that two other motor racing games were left off the list. And really, there’s probably no better tribute to the community.
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