Weber natural gas hose 20 feet
Your "inventory" is 0, how do u start your prep journey. Example below
2023.06.09 05:02 Competitive_Army_196 Your "inventory" is 0, how do u start your prep journey. Example below
I got few guns some bullets
plan to get 10-20 cases of water
200 cans of food
With all respirotyy (my bad) shit going on I would like to purchase some "masks"?/filtermasks/gas masks/ suggestions? need at least 3 would like to have them last 2 (idk how long each canister lasts)
where can I buy powder milk, canned milk?, mri, should I store large canisters of them cheap cashews or crackers?
Need a SHTF bag right? What do I buy for that. (what bag) I would assume a knife (marine knife), swiss army knife, Lighter?, inhaler, (what medical shit? links would b fire not necc. tho), Radio (what type?), water containebuilt in thing?, water tablets to clean dirty water?, something to be warm at night, Grenade.
How to protect home or certain areas from electric shit (emp or whatever)
in the case of going in a homemade bunker ie hoe many suggested feet down for the top of the bunker? and how thick concrete?
Boots? Good walking ones, i got bad hip so dont want od heavy boots that make y feet numb after a bit.
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to preppers [link] [comments]
2023.06.09 04:16 ianonymouz [WTS] Orslow, Paraboot, 18 East, Portuguese Flannel, Wythe & more Sm-Med, 29-32, 8.5-9.5
Prices assume F&F and include
shipping within the USA. Happy to do bundle deals.
If you can't see the prices, sizes and/or link to pictures, scroll to the right.
submitted by ianonymouz
to MaleFashionMarket [link] [comments]
2023.06.09 03:09 arthurzanmou Who Would Win Alex Mercer (Prototype) VS Cole Macgrath (Infamous)
Let's say that after the ending of Prototype 1 and almost at the ending of Infamous 2 Alex went to New Marais to conquer it
The battle is 1v1 so alex can't create enemies using the virus
Alex Mercer powers: Sentient Biomass Physiology: Upon being infected by the Blacklight Virus, Alex Mercer’s body was converted into living biomass. His body is now stronger than it has ever been before, lacking many of the weaknesses that comes with a normal body such as internal organs, the issue of stamina and much more, while at the same time gaining a vast array of abilities that comes with his new physiology, such as shapeshifting and enhanced stats. Near Limitless Potential: Mercer is pretty interesting, even among other fictional characters, and even those within the video game media, being one of the few characters showcased to have near limitless potential due to how his powers work. When the blacklight virus first infected Mercer, and later reforming it. Mercer was shown to be many times stronger than normal, this isn’t where his limits are however. Upon consuming other biological entities, Mercer is capable of converting them into biomass which is then added to his own, increasing his stats, such as strength and durability, with each body that he consumes. So long as there is enough biological materials for him to consume, Mercer’s physical potential is almost limitless. Similarly, due to his ability to assimilate the memories of those he consumes. There is no real limit to Mercer’s own intelligence, so long as there are living beings for him to consume, lastly due to the blacklight virus within Mercer’s body constantly evolving. There is a chance for Mercer to develop various new abilities simply due to a random mutation at some point down the line. Evolutionary Adaptability: Due to the Blacklight Virus’s ability to constantly evolve based on the situation and the information presented in consumed biomass. Mercer is capable of adapting to nearly any situation, forming Claws, and other such weapons from his body in order to better combat his foes. Developing resistances to things such as elemental damage like fire and electricity, and even developing a degree of immunity. In one case after being in a situation where Mercer was under 10gs of gravitation force. Mercer’s body quickly adapted by increasing his strength levels, allowing him to walk out of that situation as if he was never under that level of extreme pressure. Potentially Limitless Superhuman Strength: Mercer’s is shown having vast levels of superhuman strength, being strong enough to lift and toss heavy objects such as cars, helicopters, and buses, to objects as heavy as tanks several tens to hundreds of feet awaym and even being able to run with these objects without his speed being impaired. Mercer’s strength is on such a level that he could overpower other superhumanly strong characters such as the infected hunters, Elizabeth Greene, the Supreme Hunter, and even James Heller at times, despite their superhuman durability being at a level where even missiles and tank fire can’t hurt them. In the first Prototype game. Mercer demonstrates an insane level of strength, being able to create a concussive shockwave just by thrusting his fists forward, uplifting cars, tanks and throwing people several tens of feet with enough force to kill them if not outright vaporize them. Mercer’s strength can continuously increase as he consumes more and more biomass, even mutating and becoming stronger when consuming other infected individuals, and whatever potential mutations their variant of the Blacklight virus may have. Making his potential for strength virtually limitless so long as there is enough organic material for him to consume. Superhuman Leaping Ability: Mercer’s strength is shown to extend to his legs. Allowing him to jump several hundred feet into the air, allowing him to clear barricades, get on top of buildings, and even leap high enough into the air to catch helicopters. Due to his increased mass. Mercer is capable of producing shockwaves when landing after leaping from large heights. Superhuman Speed: Mercers speed is far above that of a normal human, being able to run far faster than the average car, making them appear as if they are standing still. He has been shown to out run helicopters chasing him at times, putting his speed around 200 to 500mph. He has even kept up and outpace other infected entities such as the Leader Hunters, the Supreme Hunter and even James Heller to a degree. Superhuman Agility: Due to Mercer’s enhanced physiology. He is capable of moving around far better than the average person. He can leap tall distances, perform various kinds of flips with the greatest of ease. This, combined with his constantly evolving parkour skills, allows him the ability to escape and move around the tightest of spaces without so much as losing his balance. He is capable of twisting his body in midair in order to quickly recover from being knocked back and landing on his feet in a battle ready stance. Superhuman Reflexes: Mercer, upon his mutation into the Prototype, had his reflexes enhanced to superhuman levels. He can dodge gunfire, and other projectile base weaponry at point blank range, keep up and overpowered various evolved infected creatures such as the Hunter, and Supreme Hunter, and even combat and overwhelm the military’s super soldiers with ease. Potentially limitless Superhuman Durability: Mercer’s durability, much like his strength, is potentially limitless as he absorbs more and more biomass. His body is capable of compacting the excess within himself, making his flesh far denser than that of a normal human. Similarly he can alter the density of his biomass to even stronger levels. He has tanked gunfire from all angles, survived being shot with missiles and other explosives, tanked and survived hits from other infected individuals such as Heller and the Supreme Hunter. He has survived dismemberment, being inside clouds of the bloodtox chemical, and more, and still continues fighting. Superhuman Healing Factor: Mercer’s healing factor is on an insane level. Being able to heal from bullet and shrapnel wounds nearly instantaneously, He could regenerate from having large sections of his body torn out, regenerate lost limbs just as fast. So long as there is still a single bit of the biomass that makes up his body. Mercer will continue to regenerate back to full health. Even regenerating from a few pieces of tissue flesh after being caught at ground zero when a nuclear warhead exploded. Immortality: Due to Mercer’s body being made up of biomass. Mercer’s aging process has come to a halt. Due to his body constantly healing and replacing any damaged biomass. Mercer is in a sense, immortal. It was shown with Elizabeth Greene that after she got infected with the Redlight virus. Her physical body was shown to still look around the age of twenty. Having not changed even after nearly forty years passing since she was infected. Elemental resistance: Mercer is shown to be resistant to fire and electric attacks. However, being exposed to either high enough heat or voltage can still cause him harm. Superhuman Senses: Mercer’s sense after his mutation is shown to have evolved to far higher levels than that of the normal human. He can hear far better than the normal human and his eye-sight has evolved in a way to allow Mercer to see through several different types of visual ranges. Infrared Vision: One of two known vision powers that Mercer is shown to have. By using infrared vision, Mercer is capable of seeing the heat signatures radiating from various living beings. By using this vision power. Mercer is capable of seeing in environments and conditions that would normally limit or blind a normal person’s eyesight such as total darkness or thick smoke and fog by tracking the heat signatures of living beings within the surrounding areas. It should be noted that Mercer is capable of using infrared vision despite the fact that those infected tend to generate enough body heat to blind other infrared vision devices. Showing that there are some differences between Mercer’s infrared vision and other devices capable of allowing users to see in infrared. Infected Vision: After connecting to the hive mind created by the blacklight virus. Mercer gained the ability to see and recognize individuals infected with the Blacklight virus. Superhuman Intelligence: Upon consuming the biomass of an intelligence entity. Mercer’s own intelligence is shown to increase dramatically as he will know what the person he consumes knows. Given the numerous individuals that he had consumed over the course of the Prototype series. Mercer’s intelligence is at superhuman levels. Making him one of the smartest if not the smartest person within the Prototype universe… at least until James Heller had consumed him. Superhuman Mental Processing: Due to Mercer’s physiology. Mercer’s mental capacity and processing is at a superhuman level. He is shown being able to understand and process massive amounts of information that he gains from consuming his targets. Similarly during the events of Prototype 2, Mercer was capable of controlling and directing various individuals infected with the blacklight virus through the hive mind. Matter Manipulation: While not really shown all that much. Mercer has the ability to alter the environment using the Blacklight virus as a catalyst. Through this ability. Mercer is capable of deteriorating concrete. Converting and absorbing the biomass of living objects such as living creatures and trees. Strengthening and converting even inorganic structures such as buildings into hives to fit his needs. Even converting inorganic material into layers of biomass over large areas which can be used to slow down his enemies, while not hindering his own forces or himself. He gains this ability after consuming Elizabeth Greene. It should be noted that even though Mercer is capable of altering the surroundings around him. His version of this power is very limited when compared to others such as Edward Elric from FullMetal Alchemist or Silver Surfer from Marvel Comics. As while he can make and convert things into organic matter. He can’t make inorganic matter like breathable air, or metal. Biokinesis: Due to Mercer’s ability to produce the Blacklight Virus within himself. Mercer is capable of controlling and altering the biomass both within his body and that of others infected to various effects. Being able to increase his physical stats to create various weapons abilities with his biomass. Similarly, due to his ability to constantly make new strains of the virus itself. Mercer is capable of infecting others with this virus. Allowing him to alter and control infected individuals by granting them a similar power set to his own or even morphing and transforming these individuals into monsters of various sizes and powers. Disease Manipulation (Blacklight Virus): Due to being infected and bonding with the Blacklight virus to the extent of becoming an entity called a Prototype. Mercer’s body is capable of constantly producing the blacklight virus. Even creating various strains of side viruses which can grant or evolve various abilities that he may not have had before. Similarly due to this virus production and the various strains he can make in his body. Mercer is capable of infecting others with a variation of the virus. Either turning others into infected drones which he can control or granting the infected individual a similar subset of powers as his own. Viral Gas Generation: Caught on a CCTV camera. Mercer is shown having the ability to generate and expel a cloud of gas from his body containing the Blacklight Virus into the surrounding area. Rapidly infecting and mutating those located on ground zero, caught within the cloud. Biomass Conversion: Mercer has the ability to nearly instantaneously consume and convert any organic organism into biomass which is then added to his body. Through this process. Mercer is capable of enhancing his overall physical stats and quickly recovering from any damage that he may have suffered during battle as well as gaining the memories and skills that the consumed individual may have had. Critical Mass: Upon consuming enough biomass. Mercer is capable of entering a critical mass state. Due to this extra mass, Mercer’s durability increases, allowing him to tank more damage. Similarly, due to having more biomass at his command. Mercer is capable of using his strongest attacks, called Devastators, moves capable of clearing and killing anyone and everyone within a certain range of Mercer. Upon gaining critical mass. Mercer’s body gains a defense mechanism in which upon taking enough damage. This extra mass would harden to an extreme degree. Making Mercer almost completely invulnerable to most forms of physical damage for a short time in order to allow him to either escape a battle or try and consume another organic organism in order to recover from the near fatal damage. Memory Assimilation: Upon consuming an individual. Mercer gains access to all the memories and skills that that individual may have had. Allowing Mercer to suddenly master various new skills such as weaponry, vehicle usage, and even military tactics and plans. Shapeshifting: Due to Mercer not having a stable form like most other organic organisms. Mercer is capable of shaping the biomass within him into virtually anything he can imagine. He can shape his arms into various weapons such as blades and whips. He can change his form to match the form of anyone he consumed no matter their gender. Even morphing the biomass within his body to form mundane items such as clothes. Mercer's shapeshifting abilities are only limited by his imagination and the amount of biomass he contains. Voice Mimicry: Due to both of Mercer’s abilities to shapeshift and assimilating the memories of those he consumes. Mercer is capable of altering his vocal cords to match the voices of the people that he has consumed. Allowing Mercer to move around in areas with more heavier security. Mercer has even been shown being capable of using this power in battles. Taking the forms of high rank officials to trick various Military forces into fighting themselves. Similarly, depending on who Mercer is fighting at the time. If Mercer is aware of himself having consumed someone close to his opponent. Mercer can alter his voice in order to mess with his opponent’s mind. Getting them to drop their guard enough for him to score a kill, or at the very least, land more easier hits on them. Shield: Mercer due to his shapeshifting ability, much like most of his other powers, is capable of manipulating his biomass to form various weapons and armaments. One of these powers is the ability to form a shield on either one of his arms. Taking some of his accumulated biomass and forming it into the shape of a kite shield. Mercer then hardens this shield shaped biomass to the utmost degree. Allowing him to block all incoming damage from the direction he faces his shield at. However, it should be noted that the shield’s durability is limited as enough damage can shatter the shield. Unlike his successor, James Heller. Mercer, when using his shield power, prefers having a mobile approach to his defense as opposed to being a solid unbreakable wall like Heller’s own ability. As such, Mercer is capable of moving around instead of being rooted in place, Similarly due to this approach. Mercer is capable of using this power with his other abilities. Adopting a similar fighting style to that of a knight of old, with a shield in one hand, and a weapon in the other. Armor: When faced with a situation where Mercer is either taking damage from all directions or facing a foe that rivals him in strength and power. Mercer is capable of hardening the outer layer biomass that makes up his appearance into an armor like texture. Giving his entire body a shiny black texture that blocks most damage and reduces all incoming damage to a large degree. This increase in durability allowed mercer to take on foes such as Captain Cross, the Supreme Hunter, and even tank multiple hits from high yielding artillery without suffering much damage from these encounters. Much like with his bio-shield ability. Mercer is capable of using his more offensive powers with this form. However, this form is not without its weaknesses, as upon entering this form. Mercer’s speed is greatly reduced. While still capable of moving at superhuman speeds. It's only about half of his normal speed. Similarly, while in this form. Mercer appears unable to use his bio-shield ability, however this may be due to this form providing potentially better defense and allowing him more mobility in combat. Claws: One of the first offensive powers that Mercer gains during the events of the first Prototype game. Mercer gained the ability to form massive, knife-like talons on his hand by consuming a hunter-type infected. These talons are sharp enough to cut through flesh and bones. Even being able to cut and destroy heavily armored vehicles such as tanks. When combining his Claws with his speed. Mercer can tear through hordes of basic enemies with ease, even developing this ability further into the ground spikes ability and the Devastator; Groundspike Graveyard Attack. Groundspikes: When using his claws as his main weapon. Mercer is capable of compressing his biomass into his clawed hands before slamming them into the ground. Upon doing this, Mercer expands the compressed biomass in his hands outwards towards the direction he wants. After either reaching their target or hitting a certain distance. The expanded biomass will erupt as sharp spires from the ground, impaling and cutting apart anyone and anything caught within eruption radius. GroundSpike Graveyard Devastator: An enhanced version of the groundspike technique. Upon entering critical mass. Mercer is capable of moving the extra biomass to his hands after a bit of a charge up time. Afterwards, Mercer will then slam both his hands into the ground. Sending the biomass out in all directions which would then track down any target within a certain radius before erupting out of the ground. This move is strong enough to bring down infected hives which were capable of withstanding the force of tank and missile fire. Hammerfists: When in need of some more brute physical force and attack power. Mercer is shown being able to move the biomass within his body to his arm. Covering them in the same fibers that make up his shield and armor form while at the same time enlarging them to the size of large warhammers, like those seen in games. With these new Hammerfists, Mercer is capable of dealing massive amounts of blunt force trauma to the point of even destroying a tank with a few hits. He is capable of doing this by pressing more and more biomass into his fist before compressing them. Increasing their density and weight in the process. However, doing so does cost him some attack speed, as he is shown having some trouble at times lifting and swinging his massive hands around. The attack power of these fist are shown to be on a level capable of inflicting massive damage to entities such as the Supreme Hunter, and even James Heller. He has even shown the ability to produce shockwaves and quaking the ground with a few hits, allowing him to stun foes with the aftershocks even when Mercer’s fist doesn't make contact with his intended target. Whipfist: Mercer’s main range attack. By moving his biomass to either of his arms. Mercer can morph his arm of choice into what could be called a grappling gun. By changing the normally rigid properties of his arm to be more elastic when compared to some of his other powers. Mercer can throw his arm forward, shooting out his clawed appendage at a target, allowing him to reel it back to him or him towards it. He tends to use this when dealing with airborne enemies or when he needs to reach a farther distance than normal distance that his jumping ability may not be able to cover. Similarly due to the whipfist’s elastic properties. It is a good power to use when dealing with mobs as it can swing his arm, extending it a certain distance and with his superhuman strength to cut nearly anything in his path in half. Tendrils: Mercer is capable of forming and using tendrils. While not really shown in the first Prototype game. Mercer does use them in dealing with foes, even creating two different devastator attacks with them. In the tied-in comics, Mercer is shown using the tendrils ability to impale and kill various individuals. In one case, killing Autumn with this ability after being shot in the head. Tendrils Barrage Devastator: Upon entering critical mass. Mercer is capable of condensing the biomass in his body, creating large amounts of pressure within himself before releasing it, causing an unknown amount of tendrils to burst from his body in all directions as well as impaling and dragging any organic being towards him. Anything impaled and killed by this attack is then absorbed by Mercer, healing and strengthening him. Bio-Bombs: While Mercer isn’t shown using this ability as it was one of the main attacks of James heller. As the ability came from one of Mercer’s Evolved soldiers, carrying a strain of the blacklight virus produced by Mercer. Mercer likely has access to this ability. The ability itself allows Mercer to implant a bit of his biomass into a target, before either allowing them to run off or simply throwing the individual at a group or target. The person in question will then explode in a mass of tendrils in all directions. Impaling, grabbing, and dragging all targets caught into a center mass. Crushing and killing anything caught in the center mass. Blade: Mercer is capable of shaping and forming the biomass in his arms to form a massive blade, capable of splitting humans in half, and piercing the armor of military vehicles such as tanks, and the thick skin of hunters and other infected entities. The Blade is Mercer’s strongest attack ability outside of his Devastator attacks. Not as fast as the claws nor as strong as his hammerfist. Mercer’s Blade ability doesn’t suffer from the weaknesses of either power, acting as a middle ground, allowing him a far greater dps, or damage per second when confronting enemies. Mercer’s version of the bio-blade is shown being stronger than that of Heller’s, being capable of dealing with crowds and more heavily defended enemies far easier than Heller’s version of the power. Density Alteration: Mercer, due to his shapeshifting abilities, is capable of altering the density of his body, allowing him to increase the damage potential of his strikes as well as altering the way gravity affects his body. In terms of offensive capabilities. Mercer has been shown being able to do sudden changes while in mid air and increase his density to the point of creating shockwaves and cratering the ground he lands on with enough height. Muscle Mass Increase: Mercer is capable of increasing his muscle mass in his arms and body, increasing his strength beyond his normal levels without suffering any loss in movement like many of his other defensive and offensive powers. Gliding: Mercer, by lowering his density while in the air, is capable of achieving a limited degree of flight by gliding through the air. He is capable of switching his body’s density on the fly to either slow his descent or rapidly falling. Similarly, it is due to this ability that Mercer is capable of clearing large distances as he can simply leap and glide over most obstacles in his way in order to escape his pursuers, or reach various locations far more quickly then simply running and parkouring his way there through the streets.. Air Dash: Mercer is shown being able to move the biomass around his body at such a rate that it is capable of slingshotting him in any particular direction that he wants. Mercer generally uses this ability to cover more distance, extend his gliding abilities and even dodge projectiles and other attacks in mid-air. Wall Running: While strong enough to climb walls using his hands, Mercer is capable of wall running at high speeds as his body will alter his feet in a way that allows him to cling to walls while running without the risk of slipping off due to lack of momentum or adhesion. As such Mercer can run at high speeds in any direction when on vertical surfaces Knuckle Shockwave: Using his strength, Mercer is capable of producing a massive shockwave by a double palm thrust. This attack is capable of cars and people down an entire street. Even potentially tearing apart the latter. Critical Pain Devastator: An enhanced version of the knuckle shockwave. Upon entering critical mass, Mercer can move the biomass in his body into his hands. Upon doing a palm thrust. Mercer creates a massive shockwave that uplifts and tears apart humans and vehicles alike. Adding insult to injury, Mercer, during the process of performing this attack, will also fire the biomass stored in his hands as tendrils into the shockwave, shredding and crushing anything unlucky enough to survive the initial shockwave itself
Cole Macgrath powers:Electrokinesis-The ability to absorb and control electricity in and out of his body. Over the last seven years,Cole has gotten much more powerful than in inFAMOUS 2. Able to deliver up to 15 supernovas of force. His maximum voltage is over 20 Gigawatts and the heat of his lightning burns up to 300,000,000,000 Kelvin,equivalent to three supernovas. -Immunity to electricity-Cannot be harmed by electrical energy. Any electricity that makes contact with his body is automatically absorbed. Electromagnetism-The ability to produce and manipulate electromagnetic fields and pulses. Cole can manipulate any object,no matter the size,using magnetism. Even non-metallic materials such as stone,ice,wood,and cardboard. Cryokinesis-The ability to manipulate ice and cold gas. Cole can deliver several cryokinetic attacks such as razor-sharp,steel-tearing Shatter Blasts,Ice Grenades,Freeze Rockets,Ice Pillars and Platforms for jumping great distances,Ice Barriers that can block missiles and knock up enemies. He can also produce freezing mist that freezes enemies in it solid if he hits it with a bolt. Superhuman Strength-Cole possesses superhuman strength. Able to easily lift up to 52 metric tons. His punches are on a Class PJ and he can regularly bench press giant monsters as heavy as tanks. Has even fought on par with Ares, the God of Warfare. Superhuman Speed-Cole is able to move at superhuman speeds. He can run up to 60MPH and during combat, he can move at Hypersonic speeds. He can react and fight at Massively Hypersonic+ speeds(Mach 1000-8810), able to easily dodge lasers and instant speed attacks and react to his own, natural lightning. Superhuman Durability-Cole is extremely durable. He can survive an attack that can level an entire island, ignores bullets, and shrugs off point-blank RPG's and grenades. Regenerative Healing Factor-Cole can heal extensive damage to his body in seconds. He can even regenerate lost limbs. If he absorbs energy, he heals instantly. Tactics/Leadership/Intelligence-Cole possesses increased intelligence. He regularly works out strategies during intense combat, he daily leads a team of superheroes into battle, he's able to logically deduce the outcome of any action he might take, and outsmarts incredibly clever opponents like Sasha, Alden, and Ray Zenji. Combat Experience-Cole is an incredibly experienced fighter. He was already he strongest Conduit alive, and now is even more so after training his powers in secret for 7 years. He has fought a multitude of foes stronger and more experienced than himself and won. And has survived impossible odds and has always come out on top. Even death. Electrokinetic Flight-Over the years, Cole has learned the ability to create a platform of electricity and surf on it through the air, granting him the ability to fly. Electrokinetic Constructs-Cole can create shapes of electrical energy and use electromagnetism to give it solid form. This can create several Electrokinetic weapons such as the Gigawatt Blades. Electroreception-Cole can pick up and read electronic frequencies and listen in on communications, he can also use this to read data as well. Electric Healing- Cole is able to release a massive charge of bioelectricity that heals everyone around him via hyper stimulating cells into a rapid state of regeneration. Precognition-Cole has the ability to see a few seconds into the future or see a whole future event. Mind Techniques-Cole can use neuroelectricity to manipulate people's minds. He can use this in a variety of ways such as mind-control, instant brainwashing, reading thoughts, and countering mental attacks. Lightning Dash/Dematerialization-Cole can turn his entire body into electricity and dash across short distances, he can use this to move at Massively Hypersonic+ speeds and travel through electrical power lines. Omnipresent Awareness-Cole can surround himself with an electromagnetic field that can give him omnipresent detection of his surroundings. Added by the fact that he can sense electrical energy in one's body, this makes him almost impossible to sneak up on. He can also use a Radar Sense that detects hostile intent, distinguishes friend from foe, sees through disguises, invisibility, and illusions, and scans for any electrical signals, anomalies, and sources.
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2023.06.09 01:25 AuthorInHell Sweet Cheeks
This is definitely a fanfiction, something to write when I need to get my brain off of my book! Enjoy it! Or don't, I'm not your mom.
I think I heard somewhere once that the worst days of your life start off the most mundane. Or maybe I just made that up to stop myself from overthinking every little moment that lead up to this one.
The morning started like any other (as I alluded to), birds were singing, annoyingly loud, and the sun was shining in a way that most people would describe as beautiful, but I'd describe it as sharp. Every beam of UV ray that fell from the sky jabbed into my eyes and back into my pounding skull.
"Doing alright there, Winnie?" A sweet voice asked. I looked up into Doris's eyes, full of a mixture of sympathy and amusement. I let out some kind of whine/groan and dropped my head back into my hands, where it belonged, shielding me from the offensively cheery woman standing in front of the offensively cheery light.
A loud clunk sounded and I peaked with one eye to see an empty bottle of tequila had appeared on the table in front of me. "I see you had quite the fun night," she laughed.
"Doris," I started, then stopped, wincing at the sound of my gravelly voice. I cleared my throat and started again. "Doris, woman of great kindness and wisdom, lady who hath helped raise me in this cruel and twisted world, I beg of you, get that goddamn bottle away from me, because if I catch one wiff of that stuff I'm gonna hurl."
"I'd be surprised if you have anything left in you to do so, considering the noises coming from the bathroom at 3am." The bottle was gone, tossed in the trash. I officially changed my stance on where my head belonged, picturing myself nestled in the white plastic alongside the empty carton of milk and the source of my shame.
"I'm so sorry, I didn't mean to wake you up. Polly and I were just so caught up in celebrating her graduation, I didn't even realize how much we had been drinking until-"
"Until it all came back up," Polly finished, stumbling into the kitchen. "Yeah, same."
Doris just shook her head at us, but there was a small smile on her lips. I grabbed her hand and looked up at her pleadingly.
"Forgive me, mommy Doris?"
"There's nothing to forgive, you two were just having some fun. But you are far too old to be giving me puppy dog eyes when you think you've done something wrong, Winnie!"
"Am I also far too old for you to keep calling me Winnie? I feel like I should be sitting here in nothing but a red t-shirt, sipping honey out of a bottle." I grumbled.
"Actually, I think you did that exact thing last night," Polly teased. "Except replace honey with tequila."
Doris laughed as I glared at her. "How in gods name are you not more hungover? You drank more than I did."
"Because she's 21, and you're 25. Old, Winnie dear, too old." Doris said as she walked out of the kitchen. My jaw dropped in mock outrage as I watched her go, glancing at Polly, who was trying to cover her chortles with a cup of coffee. It didn't go well.
"Okay, well this OLD LADY is going to go shower and get ready for work," I huffed.
"Don't forget to oil your knees, grandma."
I stole the coffee out of Polly's hands for that comment alone, and her protests followed me up to the shower.
Okay, so maybe it didn't start out JUST like every other day. I don't wake up hungover all that often. More often than I should, yes, but hardly every day. Keeping up with a 21 year old is incredibly difficult.
Work, on the other hand, was exactly the same. Lights on at nine, jukebox playing some country song that was too sad to be playing this early in the morning, Richard shuffling in to get his Irish coffee before church so he didn't get the shakes in the middle of his sermon. Small country town, small country life, small country bar.
Small country girl.
Maybe not for much longer, though. I swore to myself years ago that I wouldn't be stuck in this town like everyone else, but then Jim died. Polly was only 14, and Doris was an old fashion housewife, staying home to raise her daughter. I, on the other hand, was 18, and when they had brought me into their home, Jim took one look at my temper and said he knew what to do with me. Taught me all he knew about hunting, guns, and even archery. He said he liked how the bow felt in his arms, and I did too.
Polly wasn't interested in any of it. She loved animals too much. I mean, I love animals too, don't get me wrong. Show me a puppy and I'm babbling nonsense with the rest of you. But there was always something peaceful about being in the woods, surrounded by nature.
Anyway, to get back on track, I became the man of the house. I got a job at the bar to start bringing in money, I fixed things that were broken around the house, sold deer meat and bear hides for extra money. Whatever I could to help them stay on their feet.
Now, though, now Polly had graduated. She already had a job lined up at the veterinarian office in town, where her fiancé also worked. She'd be able to take care of herself, and Doris, without my help. I could leave.
The thought sent a wave of both excitement and extreme bitterness through my chest.
I sighed to myself as I dumped ice in the well. Bad thing about working a bar on a Sunday, no one is coming in until after church hours. Which means I get to be alone with my thoughts until then.
"That's gonna be future me's issue," I said to the air, and busied myself with cutting fruit.
Now, the GOOD thing about working the bar on a Sunday, or really any day, is that you know everyone who is going to walk through that door, and you know exactly what they're going to order.
Small towns like this, everyone old enough to drink is a regular. (Sometimes even people who aren't old enough to drink, but the sheriff doesn't need to know that.)
Preacher Richard is at the high top by the jukebox, drinking his Irish coffee that he tells everyone is just normal coffee, but no one believes him. I mean, I have a special pot I use just for him so no one sees me putting the shots in, but they can all still see me grab a different pot when I refill his cup. Plus, whiskey smells.
His wife is next to him, sipping ice water with EXTRA lemon, the surly old bitch. Tony the tire guy is playing pool with some of the guys from his shop, drinking round after round of Budweiser and whiskey shots. (Whiskey is very popular amongst us country folk.)
You have Mariah, the token rich girl, who married the quarterback. Or left fielder? Goalie? I don't know, but I know he drinks miller by the case while she sips on a vodka soda, pretending she's not too good for all of us.
Point is, I know everyone. Makes for a predictable day. What did I tell you?
Thirteen hour shifts are long, though, so when they're also mundane, you kind of start to feel like you're going crazy.
Until two extremely tall, extremely fit, extremely...(how do I say this politely?) fucking hot, strangers walk through the door.
I swear on Preacher Richards bald head, I'm not being dramatic when I say the bar went silent. Mariah's mouth was actually hanging open. So was Preacher Richards wife's. I had to stifle a laugh at that one.
They strolled up to the bar, so casually that you could tell they were trying SUPER hard to be casual.
"Well, I haven't said this in so long, I hope it comes out okay," I say, breaking the silence. "But what can I get for you gentlemen?"
Tony the tire guy laughs, and takes a shot, and the spell is broken. Mostly. You really can't completely break it, these guys were like six foot something and so beautiful I could weep. Also, there was the fact that they were glancing around like they expect Preacher Richard to stand up and pop them one.
"So...? Beer? Whiskey? Nuts?" I offered, waving a bowl of peanuts in front of them.
The man with the shorter...well, everything, let out a soft chuckle at that.
"I'll take a whiskey, double, on the rocks."
"You're gonna want to be a bit more specific, darlin, because if not, you stand the chance of me pouring you the whiskey that Tony the tire guy drinks, and I'm pretty sure we buy it FROM him. Like, he makes it in his basement."
The guy physically recoils. "You got makers?"
"Sure do, sweet cheeks." I turned to busy myself looking for the dusty bottle so he couldn't see the look on my face as I mentally chastised myself. Sweet cheeks? SWEET CHEEKS? I'm not some old lady working the counter at a diner in the 50's. I'm also not IN my 50's.
"Uh, ma'am. There's a bottle on the shelf right there." The man said, gesturing when I turned back to him.
"Well if you knew that, why'd you ask?" I tried to tease, hoping to pass that mortifying moment unscathed. I dropped a few ice cubes into a rocks glass, dumped a whole lot more than a double of makers in with it, and handed it to him. He looked mildly alarmed at the amount, but didn't comment. Smart man.
"And for your friend?"
"Uh, just a beer for me, thanks."
I raised my eyebrows at him.
"Right, right, specifics. Uh, miller is fine."
Pop goes the bottle. "Tab?"
"What?" The long one questioned.
"Do you want to start a tab? Cause I'm gonna need to hold a card."
"You hold cards here?" The whiskey drinker asked in disbelief.
"Well, normally, no. But to be frank with you, I don't know you two, and by the reaction of the half of the town currently sitting in my bar, neither does anyone else. I'd rather not have to pay the tab of some beautiful strangers when I'm probably already gonna have to cover Phil's tab, because I haven't seen him in like an hour, and he bought a round for everyone straight outta church."
Great, first actual vomit, then word vomit.
Both men were staring at me as if I was deranged, which I was starting to believe I might be, but Whiskey Man pulled out a card and handed it to me.
"Thank you..." I glanced down at the card, "Leonard??"
"He goes by Lenny." Long boy said. Lenny glared at him but shot me a sheepish grin.
At least I wasn't the only weird one. I went to type in their order and placed the card in the register.
"Question for you," Lenny said.
"Do beautiful strangers get discounts?"
My mind flashed back to my unintentional compliment and I felt my face start to flush, but I just shot back "Not when they go by Lenny."
Long boy laughed and Lenny looked offended. "Lenny is a good name!"
I winced and looked at his friend. "How long have you been telling him that lie?"
"Long enough for him to believe it." He said, taking a swig from his beer.
Just then, a loud, slurring voice sang out (incredibly off key), "Wiiiiinnnnieeeee." And Phil magically appeared from the bathroom.
"Winnie? Really? And you're making fun of my name?"
I shot him a glare and turned my back. "Well, Phil, I'm glad to see you're still here, cause you owe me about $70. Plus tip."
"Oh, Winnie, don't be like that. Another round!"
"Nope, no more rounds, Phil. In fact, I think it's time for you to head home." I made eye contact with Tony, and he put his pool stick down to walk over. "Will you grab his wallet for me?"
Tony stuck his hand down Phil's pocket, which used to make me laugh, but this happened so often that I just found it tiring.
"Here, Win. Keep the change," Tony tossed me a hundred.
Phil worked for him part time, when he was sober enough to get his head out of the toilet, but he had sold his dads farm off to some rich overlords, so he was rolling in dough.
As Tony lead Phil out, I noticed that the two newcomers had set themselves up at a table. I also noticed the deputy, who was off duty with a beer in hand but still had his badge on full view (probably because it was bigger than his dick. Seriously. I would know.), walk up to them with a swagger that only a small town cop could have. I wanted to spy, but Phil being escorted out is always the catalyst that ends the night. Preacher Richards wife pays for the "coffee", and no tip, though the man himself slips me a $50 for keeping his not-so-secret secret, Mariah pays for her husbands miller pack with a smile, etc.
I glance at the clock and sure enough, it's 9:30. I will never understand how these people spend all day at a bar. Regardless of the fact that, I, too, have spent my whole day here. It's different, ok? Anyway, by the time it was over, the deputy had warned the boys or puffed out his skinny chest or whatever it is he does, handed me a ten with a wink (ew) and left. I began cleaning up the trash, keeping an eye on the two.
"Was it something we said?" Lenny asked, sipping his whiskey.
"Well, they heard your name was Lenny, and they knew that this was no longer the cool spot in town," I wiped off rings on the bar, a little too aggressively, trying to stay calm.
"It's Winsley, actually. Look, guys. Not to ruin the small town charm, but I close in 30 minutes. The gas station down the street is open til 11, if you wanna grab some beer for your hotel."
"Oh, yeah, that's our bad. Let's head out, Lenny."
"Oh, sure thing, Barry!"
A grimace crossed over Long Boys (Barry's?) face as I let out a surprised laugh.
"Lenny and Barry, really?"
I swiped their card and handed them the receipt.
"Yeah, our uh, our parents were stoners." Barry said.
"Oh, brothers. Couldn't tell if it was that or gay lovers."
"Yeah, I really wish we didn't get that as much as we do." Lenny said, signing the paper. "Anyway. You have a good night, sweet cheeks."
Goddamn, I thought I had overserved my way past that moment. I watched them leave with a tingle of disappointment. Excitement quota for the year in Lander has been met and just waltzed out of my bar.
I glanced down at the receipt. $100 tip. Well, hot damn. (Seriously, why do I keep talking like this??)
I should say that this is set somewhere in season 2. I'm going to follow the main storyline as closely as possible, but the hunts and such may be a bit out of order.
LMK what you think!
submitted by AuthorInHell
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2023.06.09 00:09 Random_Trinidadian Galena... (R.O.E. Saga)
Out of all the star systems within the known galaxy... The Galena System was by far the most notorious among the races.
Located on the very edge of the Sani Sector and what was then known as "wild space", Galena was a binary star system home to just under a dozen planets and hundreds of moons. There were at least three gas Giants that were home to most of these moons, there was at least two worlds, Galena III and Galena IV, which were capable of supporting life. While 2 massive asteroid field existed existed within the system, known as the Inner and Outer Belts for obvious reasons.
Now the reason Galena was so well known, was the fact that star system was absolutely rich in mineral deposits. Scans of the system over the years, had shown that most of the planets and asteroids were rich in Deicite, Kobal Ore, Anitium Ore and even even Serenium Crystals. Very valuable minerals indeed, as these were core components in constructing not only starships, but certain FTL drives as well.
But despite it's riches, Galena had become rather infamous among the other races. As over the centuries, there had been many attempts to establish mining operations within the system, all of whom had failed spectacularly. This was due to the "unstable" nature of the binary star system, as the twin stars would cause strange gravermetric anommolies within the system itself. While the occasional solar flare and radiation bursts made it next to impossible to navigate the star system. Getting accurate co-ordinates for a successful jump into Galena was next to impossible, as more than a few vessels had been lost attempting to enter the system.
The Capalli, the Ornix, the Vol'pina and even the Calahathy had all attempted to colonzie the star system for themselves... And each one had failed. Eventually the Galena System was left alone and ignored about by the other races. As to was generally seen as not worth the effort..... But then came the Humans and their mining corporations.....
Where everyone else saw failure, the Humans saw an opportunity. By this point, the United Earth Government had established a number of mining operations around the Galaxy, but they had never done so is such a voliatile area of space. Some government had even tried to persuade them to avoid Galena, but they still deployed ships to the system in what many believed to be another failed operation. But if we had only known....
We watched as the Humans first built dozens of automated mining facilities on the outer belt. Extracting what ever they could and exporting it back to their territory. They then began to contract a massive space station outside of Galena, complete with repair facilities and even a artificial habitat for it's crew and their families. Eventually, the humans had created a "gap" within the Outer Belt which would allow ships to enter the system with sub light engines.
Within 10 years, the humans had managed to establish a colony on Galena III, which they renamed "Worth" and constrcted a massive settlement under the surface that could house up to a quarter of a million people. Apparently they did this due to the radiation that the planet was subjected to, which as lethal to their people. Bounty would soon become home to a another ore refinery and a space port to export the refined product.
Within 20 years, the gap had become wider and the space station which had been built, was finally able to enter the system and was placed in orbit around one of the gas giants. This station would become the main stop for ships both entering a d leaving the system.
In 50 years, several more cities now existed on Bounty. Which now had a collective population of 10 million colonist, while mining operations were now in full swing in the Inner belt. Several refueling stations now existed above the three gas Giants, which now serviced the fleet of freighters that passed through every week.
Within 100 years, Galena had now been remained to the "Worth System" system and was now home to over 100 million colonist. It was now the main provider of minerals and ores to the United Earth Government, as well as one of their most important sources of revenue. So it wais no surprise that Bounty soon became home to their 11th Fleet, which regularly patrols the sector against pirates and other criminal organizations.
In the end, all we could do was watch the human enjoy the spoils of their supposedly "foolish" venture. Some with anger, some with envy, while the rest looked on in wonder.
What had once been one of the more infamous star systems in the Galaxy, was now another shining jewel in the growing human Empire....
submitted by Random_Trinidadian
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2023.06.08 22:25 No_Boat5206 From depression to enjoying life. My tips from the mental journey I made, to bring structure to your road.
I'm addressing this to people who feel like they're stuck mentally. Whether you started out with getting help or not, I hope this piece gives you insight in what to do, but especially.. in what order. Looking on the internet there are 1001 ways of therapy, but it can feel a mess. I've experienced that some things are better before other. Take this account from someone who has tried 101 things, picked the useful ones, who got stuck multiple times, but ultimately can tell you my best experiences. But who am I, except for just another random dude on the intenet?
I've been insecure, depressed and suffering from general anxiety disorder for most my life, at least until some time ago. After I tasted the first moments of happiness I made it my mission to keep moving forward, every day possibly better than yesterday. Nine years, a lot of therapy and many hours of psychology self-study later, I want to share with you what I've learned in a condenced form. I'll start off with a little background information. Then I'll follow up with a listed summary followed by why I think doing it in that order is important. Lastly, I'll list a bunch of my sources that helped tremendously. I don't want to make this a feel-sorry story about me so I'll keep it short just for context. If you believe me for my word you can skip one paragraph.
I come from a family with an ISTJ dad and ISFJ mom, both horribly emotionally immature, unavailable, unpredictable and very suspicious of other people. They love me and my brother but were the worst in showing it. My dad hardly talked and stopped playing with us after a motor cycle accident. My mom was burned out most of the time and ready to explode. Now, what kind of things would that teach your kids? They had their own terrible experiences and upbringing, into which I won't go. Not to mention I was born 10 weeks early, lay alone in a machine much time with cordasol basically already coursing through my veins. All in all, me (the quiet good boy) and my brother (the ADHD ESTJ rebel) had completely different lives. He went all out in the rebel behaviour with his gang, vandalism and drugs, whereas I found out about Maplestory and built up an alternate life there, eventually also with drugs. (Real) friends, what are those? Getting beat up twice as freshman, who cares. The Fight/Flight/Freeze response was strong and consistent already at 15 y/o. I didn't know it at the time but the result was a near-permanent pressure on the Solar Plexus, always being tired and having burst of sweat when I came in social situations. The sweat didn't particulatly make it better. You want to try that new thing? Ah better not, you hurt yourself once as a kid so now everything is too dangerous. The result is what you may expect. A very quiet, badly nail biting, skitterish mommy-child ' adult' who bursts into tears on random moments when alone, never knowing exactly what causes the pain.
But now? What good is my story without a testimony? Now I'm finally starting a career, regardless of some obstacles. I don't nail bite anymore and handle stress way more easily. I was the star waiter of our restaurant and I'm having my first stand up comedy gig next week as well as acting school. Right now I work as the "very likeable" office manager at a sustainability company. Not everything is perfect, e.g. attachment to a partner and my ability in decision making, but it's all a process. Step by step. Keep your target (happiness?!) in mind and keep going.
(Step one and two are not processes but rather state of mind from which to work on. Let it sink in but don't get stuck on it.)
Step one: Acceptance of your own imperfection. It's okay.
This step sounds obvious but I don't think it is in practice. Too many people I've talked to are ready to talk about the bad things that happen in their life but as soon as you start about their OWN role in the situation, they will get all defensive and maybe even antagonized. Everyone makes mistakes. Everyone has bad experiences that colour their judgement of things and the way they act. Only if you accept this and what you have done in the past as fact, only then you are open minded enough to change. Otherwise, whatever you'll learn what could've helped you, you'll dismiss from your mind as soon as you leave the therapist, either from stubbornness or as a unconscious selfdefence reflex because you don't accept that yes, also you have weaknesses. This counts especially for people whose insecurity is being percieved as weak, dumb or unlikable. You see, if your insecurity is that you're not good enough, then how painful is it to accept that yes, you have inherent flaws? LIKE EVERYBODY ELSE? That's what keeps people from learning. That's what's keeping people from changing. Accept that you're not perfect and have things to change. Why else are you looking for help? It's like an addiction where you don't like the addiction but the alternative seems worse.
Lastly, know that your perception of others is probably not true. Only you know you because you know your thoughts. You don't see the mind of other people. If only you knew. Other people may seem saint-like but they aren't. Even the nicest people have some dark(er) characteristics and their own insecurities. Once you recognize this you may not feel so crazy anymore. Guess what, the battle between your little devil and angel is a human thing. The difference, though, is that you're open to change. The difference is that you are not in denial or oblivious of your mistakes like your aunt Hilda.
Step two: Accept your own agency and so reject victimhood.
Let me introduce you to my ex-roommate Petrus (pseudonym), who always talked about his troubles in life and how life failed him. The thing is, he'd always go on and on about how it was the effing police who fired him, how it was the effing insurance company who effed him over, how it is the effing women who are all whores and bitches anyway so why bother. His near-exact words. Never him, though! Oh no, that would receive a "yea sure.... but..!" with a scowl. While deep down all this talk is fueled by deep rooted insecurities and pain. You think you're not like that, and you're probably right. At least not to the same degree as he. Be ready to take responsibility for your own (re)actions.
I understand that doing step one and two are actually quite hard. I just mean to point out that as long as you are aware of them, you can change. You'll find out along the way in what ways your own behaviour has shaped your life so far, and what you can do in turn to change it. Life is like a beach, it is up to you to make your sand castle with upcoming waves and running kids. Like everybody else. The roommate mentioned above never accepted his agency and so did NOT have any results from the same therapist that I had. And whom he quit after one session. Scary, I know.
I cannot stress enough that self-reflection is key for anyone who's willing to change !!!
Step three: What do I feel and why?
Or in other words: the popular phenomena called Mindfulness and Cognitive Behavioural Therapy. What it boils down to is the focus on self-awareness, to get a good insight into your own emotions and how it subconsciously affects your daily life. Before you quit reading: this is only the start. It is the difference between your mask and your underlying feeling. For instance, I would have the emotional 'mask' of being the joker and pleaser, only because WITHOUT doing that, I'd feel... well, uncomfortable. Now this uncomfortable feeling is important to figure out. For me I could summarize it with "I am not enough" and "I am not likeable". God it sounds so simple in a few sentences but this is a process of trying and trialing, where you'll think it was one thing, but it was something deeper, or they could all be summarized in one overarching insecurity. Finding out your mask personas is an important but scary step. Without your mask you'll feel remarkably vulnerable.
A good therapist will help you decipher your insecurities and underlying sadness. Understanding what you feel and why is step 3. You will NOT get here just through talking about your day unless the other specialist knows what they're doing, for the simple reason that many people are unaware of many of their reactions in daily life and what childhood trauma's they may have surpressed. Otherwise you'll just repeat the lines you tell yourself without going deeper. Such therapists should have their license revoked ffs.
Step three 'n half: grounding a.k.a. to get into contact with your feelings
There's much to be found online about grounding so by all means find other technique if mine doesn't work for you. I'd suggest you first try the most common way. Don't sweat it, the more you do it the faster you can do this. It takes me 20 seconds tops. Anyway: sit up on a chair without distractions nearby, eyes closed, hands on lap, feet on the ground. Take a couple of deep breaths. 4 seconds in, hold 4 seconds, 4 seconds out. Blow out like you blow out a candle. While you do this you repeat to yourself 'relax' or 'calm' or 'it's okay, you're safe' or whichever works for you. Then, take all your attention to your left foot. Feel the contact with the ground. Feel any (dis)comfort, any pain, itch, whether its cold, warm. Observe it, don't analyze it. It's not wrong, it's not good. It's just.. there. After you're ready you go to the left calf. Same thing. Feel the cold, warmth, the pressure, an itch, anything. It's just.. there. It's you. Hold your attention before going to your left thigh. Keep this process throghout your body. In the end, after your face is calm. Forehead is smooth. Eyes are relaxed. Jaw is loose. Deep breath and turn your attention to what you're feeling. Where is it? In your head? In your stomach? For me it's the solar plexus but it differs. Feel the emotion. It's not wrong, it's not good. It's just.. there. Accept it. Name it.
Side note: you may get distracted often. This is fine. Don't get mad at yourself as this only works negatively. Accept it, see it happen like a cloud drifting by and gently return your attention.
Side note 2: Accepting the emotion is very important. I had issues with that but getting mad at yourself for feeling something will only make things worse and is counter productive. Anyway why would you? Think of a friend. Can he feel lonely sometimes? Of course. So why not you?
Congratulations, now you are what we call in contact with your feeling. This is DIFFERENT than the self-pitying saddness that's more common. THIS is the emotion that you can process. THIS is the emotion you can write down, cry out, talk about, whatever works for you. Also at the therapist. Especially at the therapist. It may feel redundant to do it with the little steps but believe me, if you're not used to grounding yourself then this is how to start. Sometimes it's harder than other, depending on your state-of-mind at the moment. Later you'll be used to it and 'go to your feeling' faster and more naturally than doing a detailed body scan. You're right if you think it's akin to meditation. Trust me. It's a human thing. You can do it too. Some people have put away their emotions deep down in order to protect themselves and for them it may be harder.
IMPORTANT: learning to ground may also mean you're nearer to your emotions. This is a good thing, as long as your work with them! Depending on the severity of your repressed traumas, it is highly advised to involve a therapist. You don't want to open up a well of misery only to do nothing with it. More on that in the next paragraph.
Step four: Accept your past hurtful experiences. Process the associated emotions
It is not to be underestimated how much internal conflicts will colour your perspective on yourself and the outside world. When you're so convinced of your own insecurities, working on them felt like mopping the floor with the faucet opened. For this reason this step is really important. It caused by far the most change in me. It would have saved me maybe three years.
Okay so see it like this. Two things to remember. First: emotions that you experience but were unable to express will STAY in your body. Your body is like an emotional hard drive and somewhere there's tension building up. Second: this system you can compare to a hydrolic dam. Imagine: when there's a bit of water in the reservoir, there's no problem. When there's more water in the reservoir it's also okay, but the force on the dam builds up. Still more water all kind of okay, except that the dam is under a lot of pressure. A relatively small damage has to happen for cracks to appear and water to escape. This is exactly how it works with emotions. This is how people have sudden burts of rage, sudden burst of sadness, over relatively small incidents. They just... burst. This tension in addition with perfectionism are root causes for burn out as well. Just how much energy must it take? Anyway, as for the actual processing, I have a few tips.
The major one is a therapy called Somatic Experiencing. This is specialized in bringing up past emotions, even from when you were just a baby (I can tell..). I can't much talk about how a therapist helps you because it will work ruin the effect when you can mentally prepare for them. Don't worry, it's not something crazy I promise. It's just very simple things that sound out of place here. All the stored up emotions will affect your daily life, likely without you noticing. It literally changes the way you react to things. E.g. how you react to some kinds of jokes, to how you may be very sensitive to situations, may feel angry or sad all the time, but also your attachment style in relationships. For me, processing all my fears and feelings of loneliness and betrayal on my innocense has given room for love, compassion, joy/playfulness and a general peace of body.
Another thing is the fact that our bodies can go into survival mode. Imagine you're 50.000 years in the past in the wild. You had dangerous encounters, nearly costing your life. You'll subconsciously be more alert than usual. The same happens with us still, even when you're in fact safe. It's the flight/fight/freeze response that's meant to protect you, that has lost control. This causes racing thoughts, this causes distractions (hey you, are you sure you have ADHD?), this causes you to feel like you can never relax. Why many of us turn to weed. Because you're like a whipped dog. That's not an insult. In fact I mean to say there's nothing is wrong with you. I mean yes there is, but you're not crazy! It's 'basically', complex psychology and survival instinct! This means one thing! It can change! First through somatic experiencing for the related emotions and later through step five for training your subconscious.
All in all, therapists are highly recommended for this. If you bring something up and don't know how to handle it it will work against you
I'd suggest journaling too. Or rather, emotion analyzing and bring them up while writing. Especially when you had a busy day and feel like your insides are all jumbled. Ground yourself first. The goal is to FEEL the emotion and so process it without storing it up again. Cry about it if you need to. You know when children are sad, then cry a lot, then are running around happily again? Same with us adults. INFP or no. Except that we, with a little training, can actually name what we're feeling. Warning: this should only be really possible after some mindfulness. Firstly, because how else are you going to identify your own emotions? And secondly, you need to learn to 'ground' yourself, go into 'feeling mode'. Without it, it'll just be feeling sad because you feel sorry for yourself, instead of addressing the emotion itself. Wallowing in your sadness (this case: own victimhood) will only make things WORSE in an vicious cycle of negative affirmation. This happened to me. It's not pretty.
Another tip: Ground yourself and write a letter to someone who hurt you. Pour in all the hurt, the anger, betrayal in all the words. No need to actually send it, just ritually burn the letter. Let the dam break, accept tears if you have to cry. It's all okay.
Step Five: self improvement. Learn by doing. Train your subconsciousness by experience.
It may feel like this step is late in the cycle, however it is not for nothing. To use the metaphor, Would it be easier to upgrade your dam into a hydraulic energy generating dam while the reservoir is still full, or while the water level is low? When all the body could think about was how to keep the dam in tact?
Self-Improvement really means to use your self reflection to not just see what you do, but mainly what do you want to do with it? Let's say hypothetically you feel like you don't speak up enough. You've found out this is because of an underlying insecurity, in this case maybe that you feel unimportant because your parents never acknowledged any idea that you put forward.
Look at yourself and the traits you want different. Maybe you want to be more orderly? Show love to people? Give a presentation without feeling like you're fainting? Write them down and what you would like instead. Don't push yourself by commiting to do everything. Just as much as you're comfortable with. Think of a dog for example. When a dog gets hit by a human he may just become aggressive or wimpering with his tail between his legs the next time he sees a human. Dogs are not aggressive or flightful from the start, but they learned that certain things are dangerous or scary. You teach an animal that something is not scary by slowly making it get used to the target. The same with humans, except that we're such complex creatures that sometimes it's hard to say exactly what makes you uncomfortable. This is literally what people mean with 'stepping outside your comfort zone'. It's not for nothing. It's not only for 'those bloody daredevils'. It's for a person to get used to situations. I had a fear in front of the class but I forced myself, after some proper therapy, to stand in front of a class to teach exams. Yes I was nervous. I had to calm myself several times, and I reflected on in afterwards. Well now, that actually went better than all the imaginative situations I had before! And even if it doesn't go well you can still write down WHAT you fked up and try to do better next time. Be mindful. Take steps.
Check out my sources for more useful tips on actual behavioural change.
It's a lot and I think I can add more but then it would be a book. I hope from this piece will bring structure to the whirlpool of information that's available. I'm not even sure 'regular' psychologists know this, as I've tried a bunch and they all start with something else. Every step is necessary, but some will work best only after the previous steps have been taken.
Now I'm tired. I'll write a proper summary after I see how this is recieved in the comments. Would love to hear feedback, questions, maybe even critique. Take care, you crazy diamond you.
Mindfulness training, meditation guides, Chakra healing (yes really)
Fysiotherapist on youtube to work on posture (you'll be surprised). I recommend Body Fix Exercises channel, to the point and effective.
Therapies: EMDR, Cognitive behavioural therapy, Somatic Experiencing
INFP guides on Personality Hacker
Books / audiobooks
J. Peterson's 12 rules for life + many lectures on having a meaningful life. (whatever your stance or opinion on politics, his psychological knowledge is undeniable)
Lindsay C Gibson's Adult Children of Emotionally Immature Parents
M. Gladwell's Talking to Strangers
Mark Manson's The Subtle Art of Not Giving a F*ck
Eckhart Tolle's The Power of Now
submitted by No_Boat5206
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2023.06.08 19:47 _METALEX In 1972, 14 years before the Chernobyl accident, an underground nuclear explosion was staged in the densely populated Kharkiv region of Ukraine.
Posting it here since nobody either interested in this info (history
) or don't allow it in their sub rules. 51 years ago, an underground nuclear explosion was planned in the densely populated Kharkiv region to extinguish a burning gas borehole.
Today, only a few people know that in 1972, a nuclear explosion was arranged near Kharkov. Its explosive power was only three times less than that of the bomb dropped on Hiroshima. Fortunately, none of the people then died. And Soviet scientists used a nuclear charge to put out a huge "torch" of gas. The attempt ended in failure. The fiery gas geyser burned for another year, and the radioactive cloud spread over half of Ukraine. All this was swept under the rug and kept a strict secret. In order to lift the veil over this mystery, we went to the village of Pervomaiskoye, Krasnograd district, Kharkov region, a kilometer away from where, back in 1972, a nuclear explosion occurred.
In 1970, geologists found the largest gas field in these places. According to early estimates alone, its reserves were 300 billion cubic meters of gas. A year later, there were already 17 boreholes. And suddenly an emergency happened - on one of the drilling rigs, at a depth of 20 meters, gas condensate caught fire. In a moment, the column of fire was already rising several tens of meters. The torch hummed louder than a jet plane or space rocket during launch. The gas spread throughout the neighborhood and began to poison the inhabitants of nearby villages. "We were forbidden to use matches, turn on the light, or turn on all electrical appliances. They said there was a gas accident. And if we light a match, everything will explode. My family and I were very scared, we cried. And something was making a terrible, loud noise. It’s impossible to describe," recalls a resident of the village of Pervomaiskoye, Ekaterina Yatsenko. According to her, on the outskirts of the village at night, it was as bright as during the day.
They tried to put out the burning fountain with everything that science was then capable of. For example, they threw multi-ton concrete slabs from cranes, but they were blown away like fluff hundreds of meters away. "They tried to inject concrete there under high pressure. But it didn’t help either," recalls Leonid Chernogor, Doctor of Physical and Mathematical Sciences of Kharkov National University, a native of those places. Finally, Moscow decided to use an underground nuclear charge to create a local earthquake. The explosion was supposed to move the soil and create an artificial seal that would close the gas flow. Back in 1963, at the Urta-Bulak gas field in Uzbekistan, in exactly the same way, exactly the same burning fountain was put out. But… that accident happened in the desert, the area was uninhabited for hundreds of kilometers. And here is the densely populated Kharkiv region. Near the city of Krasnograd, with a population of about 50,000 inhabitants.
By all calculations, the probability of failure was only 1%
This was to be the 28th nuclear explosion for peaceful purposes in the Soviet Union and the first in Ukraine. Not a drop of radiation should have escaped to the surface - Soviet scientists did everything for the safety of the population. All radiation, according to their calculations, was supposed to remain underground.
"There was no other way to put it out and inflict less damage to the state. The likelihood that this torch would extinguish is 99%. The probability that it could not have been possible is only 1%. Was it worth the risk? Definitely, "says Leonid Cherogor, who was an eyewitness to these events. "I remember when the torch was burning, it was very beautiful and scary at the same time. Such an unprecedented, natural rocket. My parents lived 12 kilometers from the well. I saw and heard it all, "the scientist recalls. According to him, the gas torch produced acoustic fluctuations, in particular an inaudible infrasound for a person, which affects the nervous system and human psyche. "Some become aggressive, others lose their minds. And most importantly - the infrasound from this fire spread hundreds and thousands of kilometers without weakening! This is one of the astonishing factors of this fire," says Leonid Cherogor, who immediately adds that no one studied this problem seriously, and if any studies were conducted, then everything was "completely secret."
The second time a nuclear charge was used for peaceful purposes in Ukraine was in 1979. On September 16, in the city of Yenakiyevo, Donetsk region, at the mine "Yuniy Communar," the secret operation "Clivazh" was successfully implemented. Rocks were shaken with a nuclear charge so that methane came out of the mines, which often exploded and led to the deaths of people. The second explosion was successful.
Explosion: "The authorities began to flee in their cars"
A nuclear charge was delivered from Moscow to the village of Pervomaiskskoye. The highest leadership of the Soviet Union arrived. The fiery torch was encircled: the first row was police officers - they were on duty only a kilometer away from the accident, the second was the military. And the third were the KGB officers. "We stood in an encinrclement one row every 20 meters. We were not given weapons, but they told us to stand to death and not let anyone approach," recalls the local resident Nikolai Taran, who worked in those years as a policeman. " Near the torch was the T-34 tank, but instead of a gun, it has a huge fan, with which the gas stream was directed in the right direction. Two helicopters were parked nearby: a white Mi-8 and a green Mi-2. There were still many black cars called "Volga". Rumors had already spread that they would use a nuclear charge. We knew nothing more," he adds. The inhabitants of Pervomaisky—about 450 people—were evacuated five kilometers into the neighboring village of Krestische. " They were taken out in an organized manner by buses, and buses were evacuating up to five families each. We went by car ourselves," says Nadezhda Diabur, chairman of the village council of Krest, who was then only 15 years old. People only took documents with them. "All pets were left at home. Only food cans were brought to the gardens so that the glass would not break. We were told that they would extinguish the explosion, and we did not know anything else," recalls the paramedic of the village of Natalya Taran. The locals remember that day perfectly. "It was Sunday. It was warm and good on the street after the rain. A sunny day. A light breeze blew. Just your good summer day. I remember when they left Pervomaisky village, the soldiers cleaned the territory- they checked every house for people," says Nadezhda Diabur.
At 10 a.m. on July 9, 1972, the charge was detonated. "The authorities ordered us to stand on tiptoes so that our spines would not break from the shockwave. I felt an underground impetus, and then an unnatural silence came, as if suddenly I became deaf. I don’t know how long it lasted—a minute or two—but suddenly an explosion sounded: stones, dirt, and water flew up. A heavy brown-black, mushroom-like figure was formed. Leadership immediately fled away on their helicopters and cars," recalls Nikolai Taran.
The torch went out.. for a while, and everyone applauded. But then a fiery geyser appeared again. According to Leonid Chernogora, a radioactive trace stretched through the Kyiv and Chernihiv regions. "Of course, the first secretaries in Kyiv sniffed about this, and they have already begun to import food from Moscow instead of the Kiev regions. They fed the Central Committee of the Communist Party of Ukraine with food that was imported from uninfected regions. "The top officials were very frightened, but they did not know the numbers and facts," says Leonid Chernogor. According to the scientist, the products of this nuclear explosion would break up in a maximum of two months. " In Ukraine, radiation was more or less distributed, and its level was relatively low," says Leonid Chernogor. " It’s also impossible to tell what exactly killed locals (either after months or ten years later)."
Pervomaiskoye: returned, as if after the war
Residents of the tiny Pervomaiskoye village, which was only a kilometer from the epicenter of the explosion, naturally weren't told that their territory was infected. They learned the truth only after the collapse of the USSR. The only bad sign was the sudden death of all bees within a radius of several kilometers. But five hours later, the locals had already calmly dined at home and drank water from the wells. Because of the explosion, the doors and windows in some houses were scattered, and the walls cracked. " This is a normal phenomenon - the consequences of the shock wave, albeit an underground explosion. All the specialists foresaw this, "explains Leonid Chernogor. The old buildings even completely collapsed. " The barn collapsed, one of the walls in it disappeared. It was scary to enter. I had a feeling as if the war had broken out," recalls Ekaterina Yatsenko, a resident of the village of Pervomaisky, with tears in her eyes. There were some devastations in every house. In our barn, the roof collapsed and the walls cracked. And those who lived closer to the explosion were shaken up by the shockwave," says the chairman of the village council, Nadezhda Diabur. Building materials were brought only to those whose homes had serious damage, the inhabitants of Pervomaisky said.
"My dad wanted to go home immediately after the explosion because the farm was abandoned. We went in a roundabout way - but were not allowed into the village, which was encircled before the explosion. After 2 p.m. in the afternoon, they brought us back by buses. Only after 30 years did we learn that it was a nuclear explosion. But there were rumors before, too. On the radio, someone heard, according to the American station, that it was a nuclear explosion. At that time, nobody paid much attention to this," continues Nadezhda Diabur. According to the former paramedic of the village of Natalia Taran, a quarter of the population will die from cancer in the next 30 years. " Now about 250 people live in Pervomaisky. These are mostly old people. The rural school was closed when we were still under the Soviet regime," says the paramedic.
People recall the first months after the explosion with a shudder. When a gas torch still burned. The height of the flame reached 150 meters. "White nights came to our village. My friends then lived on the outskirts. When I came to visit them, we could not hear each other even from one meter away. I had to scream," recalls local resident Lidia Pisareva. Someone abandoned their homes a few days after the gas fountain was set on fire, and someone did not want to leave even after months. People recall that chickens did not want to carry eggs in the evening because it was so bright, like it was daytime. The cows did not want to give milk because it was very loud. "People could not live in their homes for a prolonged time - they would go mad. They could not fall asleep for the first few weeks - it was like a nightmare. I once came to visit them in the evening. It was very bright in the room, and an unusual look opened from the window - a burning fountain in the sky. I will never forget this sight. A month later, they had to leave their house. They took the most valuable things, their animals, and moved to the neighboring village of Krestische to live with their relatives," says Lidia Pisareva.
They managed to put out the fiery torch only in the summer of 1973. They had to dig out this well and close it with liquid concrete under high pressure. For 21 months of gas burning, as much energy has been produced as the whole of humanity consumes per day. Ukraine would have had enough of it for 10 years. And the smoke from the burning fountain was thrown into the atmosphere as much as Ukraine is out as a result of its industrial activity in two years.
Now scientists say that the terrain has suffered more from the fire than from the discarded radiation. Acid rains fell around this well within a radius of several hundred kilometers." In the summer, trees were without leaves. And in winter, there was no snow. Green grass grew around the well within a radius of 200 meters," recalls Nadezhda Diabur.
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2023.06.08 19:35 Mth281 Need help with child and nipping dog.
So we have two German shepherds. Freyja and Annie. We’ve had Freyja since she was a puppy. Annie we adopted a year ago.
We have an issue with our son and Annie. And we are running out of ideas to fix the issue. Hense why I’m asking here. Annie loves our son. But she’s also a very affection needy dog. Like annoyingly get in your space for attention. Problem being is our son is 7. And he’s not the greatest when it comes to teaching dogs.
This issue started early on in the adoption. She follows him everywhere, if he’s outside, she’s at the door barking at him. If we are at a park, and he’s more than 20 feet away, she gets anxious and barks. She follows him around like ipo dogs follow their trainers around.
The nipping has never injured our son, or even left a bruise. We are in no way scared that she will actually injure him. But when she wants attention(which is always) and he doesn’t give it to her. She will try getting his attention by grabbing his arm. It’s not a bite, so much as like trying to grab his hand.
We do not like this, and neither does our son. It use to scare him, he’s now use to it(unfortunately). So we’ve been working with both of them, trying to teach our son how to interact with her.
Unfortunately it’s been a kinda bad situation all around. Originally he would scream if she so much as open her mouth in his direction. She would run to her kennel to hide. This turned into a bad cycle of her wanting more attention, trying harder to get it, which led to more mouth grabbing, which led to more screaming.
He doesn’t scream anymore, as he has learned that she’s not actually trying to hurt him, and that it makes the Situation worse. But she still does the same runs to the kennel anytime he says no. Which she still tries harder to get attention after.
We don’t want her kennel being punishment, and don’t like her running to get away. So we started locking it after these situations. And switch to a muzzle(a big one where they can fully open their mouth.). They then will cuddle and hang out. The moment that muzzle is off, she back trying to get his attention. And he’s 7, so he’s not always in the attention giving mood.
We want to nip this in the butt. As she’s a good dog. She originally was going to be a competition dog, but due to Covid the trainer stopped completing. We are pretty sure she lived most of the first year of her life in a kennel as a sport dog. So naturally she loves attention now, annoyingly so.
Anyone have ideas? We’d rather not rehome her. As my son considers her “his” dog. As she won’t leave his side. She’s not recalled trained, but I’d bet money he could take her on a leash less walk and that dog wouldn’t so much as go more than 5 feet from him.(not that we would ever do that).
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2023.06.08 19:03 De4thStalker Riding Balls of Fire (excerpt)
“This is crazy.” Souryuu grumbles under her breath.
She’s got one hand on the Delta S4’s wheel, the other on the shifter as she’s flooring it. The trail ahead, originally an outcrop of rocks, scrub and gravel is now a virtual sea of people, with spectators literally spilling over on to the track itself. There had been four cars in the starting queue: Akagi and Shoukaku’s comparatively sleek Lancia 037 at the start of the line, Souryuu and Hiryuu’s Lancia Delta S4 in second, along with an Audi Quattro in third, piloted by the Ironblood’s finest – Graf Zeppelin and Peter Strasser. The final car in the queue was a bright white Peugeot 205, with the Vichyan contingent consisting of Jean Bart and Foch.
Even with her focus fixed on the road ahead, Souryuu can see them waving, cheering, and even more disturbingly, some were reaching out
as if trying to play tag with the Delta as it streaks by.
“Hard left, 30… unbelievable!” Even Hiryuu’s distracted by the spectacle – until an admonishment from Souryuu makes her look back down on the pace notes. Behind the wheel, Souryuu feels like she’s Moses parting the Red Sea at exactly 110 kilometers an hour
as the crowd scatters like cockroaches under lights, just barely in time for the car to slide past.
Oh the irony, Souryuu thinks. Her fellow drivers, her sister and herself had spent the previous decades of their lives protecting humanity from the Sirens, yet now in this era where the factions of old have moved on from the Siren threat to fight each other on the track with gasoline, tires and clenched teeth instead of riggings, cannons and bombs, two of humanity’s finest are now trying their damnedest not to lose control of this pocket rocket of a rally car and plow into the humans lining the track.
Yet despite having spent years away from combat and sparring, her reflexes are sharp as ever, both arms crossed in full opposite lock as she swings the car around, missing an overly-intrepid spectator who leaps out of the way at the very last millisecond. Each rattle and bump is already unnerving enough, especially in a section as packed with people as this one. Souryuu chooses to ignore the bumping noises. Hopefully those are rocks she’s hitting and not something else entirely.
She grits her teeth, keeping her focus on the wheel. Her senses at this point are already sharper than the edge of the tanto
dagger she often carried into combat in the old days alongside her katana, both now half a world away in Yokohama.
Souryuu hears a muffled thunk
– a sign she’s clipped something as the Delta S4 straightens itself out. She takes a quick glance in the mirror, spotting a figure in the dust dropping to their knees to pick up the remains of something, most definitely a TV camera, attached to a now-snapped tripod, which undoubtedly left a big dent in the car’s composite bodywork, just out of view of both driver and co-driver
“Long, easy right. 50. Who the hell did we hit?” Hiryuu raises an eyebrow, glancing in the direction of the sound.
“Someone’s recording gear.” Souryuu deadpans.
Hiryuu can’t help breaking into an amused chuckle after as for a second, the mental image of a TV reporter struggling to recover something actually useable from what’s left of the tapes in their mangled camera flashes across her mind’s eye.
“Foolhardy bastard deserved that one.” And just as quickly, Hiryuu switches gears back into co-driver mode. “Straight, 500 then hard left, 200 after. Straight on to finish! Go! Go! Go!”
Out of the turns and into the final stretch, full throttle upon exit. Yet the sight of a car approaching at breakneck speeds while trailing ochre dust behind it does little to deter the people on the track with only inches of air seperating them from the speeding Delta S4.
, I can’t even see the finish…” Out of reflex, Souryuu flashes the car’s headlights, which does little to make the crowd scatter any faster – until the boards with chequered flags come into view suddenly. And then Souryuu goes through the motions of lifting off the gas then slow down to a crawl.
Souryuu and Hiryuu collectively draw in a deep breath, right as the car comes to a halt and then Souryuu flips the engine’s kill-switch.
Both sisters share a look of relief. Relief that the madness is over, for now. Souryuu shakes her head.
“That should never
have been allowed to run.”
It’s nightfall when Souryuu visits the huge tent that served as a makeshift garage for the Lancia team.
Separated from both her Delta S4 and Akagi’s 037 by security tape and six feet of distance, Souryuu can only really watch the team mechanics swarm over both cars with spanners and mallets under the bright white glow of floodlights, pounding dented panels back into shape and dismantling the engines for rebuilding while the muffled popping and rattling of a generator resonates in the distance.
This isn’t the first instance where Souryuu’s final stage time has lagged behind that of Akagi’s yet it never fails to sting every time despite their 1-2 finish for the team. The close calls from earlier in the day, in the sea of people on the ending half of the stage only really serves to rub salt in the wound.
It’s a natural reaction to want to reflect on the events of that day, to think that just maybe if the track was clear, all those precious seconds wasted trying to avoid running people over would have kept her stage time above that of Akagi’s. And more importantly, she wouldn’t be feeling such an odd sense of anxiety, wondering just what kinds of horrors would have happened if she went just that little bit too fast or went just an inch too wide in the final turns.
But there’s little point in dwelling over what could have been or the various what-ifs, Souryuu tells herself. At least the fact that her team is still leading by points is comfort enough.
Just next to the Lancia tent is that of the Audi team’s. Mechanics are all over the front of Zeppelin and Strasser’s Quattro, hauling out its engine which was almost literally bleeding oil from half a dozen gaskets.
And as Souryuu passes the Peugeot tent, what catches her eye is the gruesome sight of a long, thin trail of blood running along the outside of the starboard intake behind the driver’s door. A mechanic is bent over the cooler at the end of the intake, shaking their head before removing something off the cooler face with gloved hands and placing whatever grisly thing it was into a black plastic bag.
Souryuu looks away. Brushing aside her curiosity, she makes her way to what passed as the ‘common area’ for drivers, which was pretty much a collection of crates and footlockers arranged around a lantern that lit up the immediate area in a pale yellow glow.
Someone thrusts an amber colored bottle into her hand with the cap already popped off. Souryuu looks up, right into the eyes of Hiryuu, who’s also got her own bottle, as did half the other drivers surrounding them. Souryuu’s never really liked beer but tonight she’ll make an exception. She needs a drink, as much as the others do, if not more.
No one raises their bottle, no one toasts. It’s just silence along with the distant sounds of ratchets and impact wrenches from the bigger tents. At least until one of the drivers speaks up.
“To think we went from protecting humanity just decades ago to threading the needle around these fools without running them over… there’s a reason I never wanted to join Rally de Portugal in the first place.” Akagi mutters, pinching the bridge of her nose as she’s grimacing. “We may be in the lead now but something will happen at some point. And it will not end well.”
“If only Lancia didn’t make us come. Portugal’s the last place I’d rather race at. Just… those people on the sides of the track and in the middle…”
The Sakuran contingent turns to look at Shoukaku with varying degrees of surprise as this is the first time in memory anyone’s actually seen and heard her agree with Akagi, of all people.
“Only the gods know how many people we came close to mowing down earlier today.” Souryuu is the next to speak up. “Today it was a TV camera. Tomorrow? Who knows.”
“Still better than taking someone’s fingers off…”
And now the spotlight is on Jean Bart. So that’s what the Peugeot team mechanics found…
“As we all know, the intake lips on our Peugeots are sharp as hell. Me and Foch, we were right in the middle of the track! We never went wide or short but they just kept trying to touch the car as we went past and that was it…” Jean Bart groans before downing her entire bottle in a few long chugs.
“Algerie’s brought this up with the bigwigs at Azur Lane and the FIA over and over yet they don’t seem to want to do anything about it.”
“Even if they wanted to, they can’t.” Souryuu sighs as she adjusts her glasses on the bridge of her nose. “With how long the stages are, crowd control is next to impossible.”
The memory of a police helicopter swooping down to buzz the spectators on another stage a few days earlier comes to mind. The fans had scattered – then promptly went back to spilling over on to the track once the helicopter retreated.
“If you all think Portugal is enough of a madhouse as it is, just wait till you get to Catalunya and Acropolis.” Graf Zeppelin chimes in next, punctuating her words with a derisive chuckle. “These people… to me and Strasser, they are bushes to us – only trees. If one thinks of them as people, one cannot drive. Not in Portugal, not in Acropolis and especially not in Catalunya. Though the madness does stop once you’re in Monte Carlo. San Remo and Corsica are especially smoother sailing from then on.”
“You’re awfully optimistic.” Akagi says, cutting in with a tone that pretty much dripped with sarcasm.
“I am just being pragmatic.” Zeppelin says with a shrug. “If you’ve been rallying for as long as I have…”
(Decided to carry on writing my motorsports AUs for Azur Lane and this is the result. Inspired by the Group B era of rallying in all of its sheer madness.) AO3
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2023.06.08 18:42 packmanwiscy r/NFL Top 100 Players of the 2022 Season - #100-91
Welcome to the 100-91 Reveal for the NFL Top 100 Players of the 2022 Season!
Players whose average rank landed them in places 100-91 are on this portion of the list revealed today. Players are associated with the team they finished playing for at the end of the 2022 season
Below you will see some write-ups from the rankers summarizing the players’ 2022 season and why they were among the best in 2022. Stats for each player are included below. Additionally, their ranks from previous years are available for y’all to see
METHODOLOGY Link to more detailed writeup on our methodology
- Step 1: A Call to Rankers right after the Conference Championship games
- Step 2: Rankers from each team nominated players to rank, with a 11 game minimum threshold. Players are associated with the team they played for in 2022
- Step 3: The Grind. We instructed users to tier positions groups into T25, T50, etc based on 2022 regular season play only. This took several weeks as the rankers tiered each position group and discussed them. There were no individual player threads and no arbitrary position caps. Just questions and rankings.
- Step 4: Users submitted their own personal Top 125 lists.
- Step 5: User lists were reviewed by myself, u/mattkud , and u/MikeTysonChicken . The rankers were expected to answer questions about their lists. They were allowed to make any changes to their list, and were not forced to make any changes
- Step 6: The Reveal… where we are now!
And without further ado, here are the players ranked 100-91 in the NFL
Top 100 Players of the 2022 Season!
#100 - Garrett Wilson - New York Jets - Wide Receiver Previous Ranks
2nd Most missed forced tackles among WRs with 22
Written by: u/MattyT7
Garrett Wilson walked into the NFL as an immediate stud. He showed the world who he was in week 2, playing a major part in the destruction of the Cleveland Browns. Wilson caught two touchdowns, including what was the game-winner, to go along with 102 yards through the air. Despite having the worst quarterback play across the league last season, Wilson earned Offensive Rookie of the Year honors, and it is not hard to see why. He is a demon after the catch with the ball in his hands, consistently finding ways to squeeze as much extra juice as he can out of a play. His jab step/cutback is lethal; simply put, he is not easy to stop. He may have only caught 4 touchdowns all year, but a lot of that has to do with the fact that the Jets offense was… well, not great. Even so, Wilson finished his rookie campaign with 83 catches for 1104 yards. You may not have heard, but the Jets quietly brought in a new quarterback this offseason, and the sky is truly the limit for Wilson going forward. Although he may not be the most physically gifted wide receiver in the world, he’s an incredibly crafty dude and is already one of the best at what he does.
#99 - Aaron Rodgers - Green Bay Packers - Quarterback Previous Ranks
|2021 ||2020 ||2019 ||2018 ||2017 ||2016 ||2015 ||2014 ||2013 ||2012 |
|4 ||1 ||73 ||95 ||N/A ||11 ||29 ||2 ||26 ||3 |
2nd in the league in PFF's Big Time Throw Rate, trailing only Josh Allen
Written by: u/IMissHarambe878
A “down” year for ARod sees him slip to the bottom of the Top 100 here. His stats may have declined since his back-to-back MVPs, but Rodgers was consistently carrying this Green Bay team on his back this season. Despite carrying a broken thumb throughout the campaign (in which he didn’t miss a game), he helped try to steady the ship despite inconsistency across all other parts of the team (defense, run game, inexperienced wide receivers). He nearly dragged Green Bay kicking and screaming into the playoffs but was only stopped by a gutsy Lions team in Week 18 ready to play spoiler. Fun fact, Rodgers actually put up his career high in game winning drives this year with 4.
Here is a highlights package of Rodgers’ last season in Green Bay. Some specific highlights within the video:
- 1:01 – Rodgers shows he can still throw a pretty deep ball out to Watkins v Bears
- 3:29 – Deep throw v the Jets to Lazard, probably explains why he wanted him to follow him there
- 4:37 – Rolling out of the pocket to find Aaron Jones for a beautiful TD v Commanders
- 5:06 – Absolute dime to Doubs for a TD v Bills
- 7:30 – Beautiful play action out to Watson for a TD v Cowboys
- 13:05 – Sideline pass out to Mercedes Lewis v Dolphins
- 14:11 – Absolute monster of a ball out to Watson v Lions in his final game for Green Bay
All good things have to come to an end at some point, and this year showed Rodgers wasn’t the immortal some thought he was. Considering his supporting cast and the offense around him, I think he did the best he could. Don’t let that fool you though, he’s still very much an above average quarterback and I’m confident he will be higher up this list, this time next year. Take care of him, Jets, and thank you for all the memories, Aaron.
#98 - Jaelan Phillips - Miami Dolphins - EDGE Rusher Previous Ranks
Phillips’s 70 pressures is the most by a Dolphin since Olivier Vernon in 2015
Written by: u/Yedic
Jaelan Phillips followed up a somewhat spotty rookie season with a much more polished sophomore campaign in 2022. He nearly doubled his pressure numbers, with an increase from 39 in 2021 to 70 in 2022 per PFF. He more than doubled his stops, jumping up from 16 to 36.
Check out this play, where Phillips, lined up at the top of the screen, uses his speed to beat the tackle upfield, and then works back down into the pocket for the strip sack in the 4th quarter of an important division game. Here's one where Jaelan Phillips lines up at 3t, against the LG, and then shows a nice motor to adjust for a 3rd down sack while fighting through a hold.
Phillips also showed off some impressive versatility. Per PFF's tracking, he dropped into coverage about six time a game, which resulted in the most coverage snaps out of all Edge Defenders nominated for this list, and 4th most of all Edge Defenders in the entire league. He even blocked a punt for good measure!
#97 - Talanoa Hufanga - San Francisco 49ers - Safety Previous Ranks
Only safety with multiple sacks, multiple forced fumbles, and four interceptions including a pick-6 in a single season in the last 10 years
Written by: u/TheRed_Knight
Once upon a time there was a slightly undersized Polynesian Safety from USC who played with wild abandon and a glorious main of hair, who ended up drafted in the 1st round by the Pittsburgh Steelers. His name was Troy Polamalu and as it turns out, he was one of the best to ever play the game at his position. Fast forward to 2021, and USC has another slightly undersized Polynesian Safety, named Talanoa Hufanga, who played with wild abandon and a slightly less glorious main of hair, who fell in the draft due to a poor combine showing and injury.
Snagged in the 5th round of the 2021 draft by the 49ers (praise be to Adam Peters), Hufanga played spot snaps on defense his rookie year as a rotational safety, while logging most of his playing time as a special teams gunner, with his most memorable play coming against the Packers in the NFC Divisional round, returning the blocked punt by Jordan Willis for a game tying touchdown. When Jimmie Ward suffered a moderate hamstring strain in the 2022 preseason, Hufanga capitalized on his opportunity, playing well enough to earn the starting S job when Ward came back, which in part led to Ward and the 49ers parting ways in FA.
During his 2022-23 sophomore campaign Hufanga ended up 3rd on the team/13th amongst all Safety's in tackles (97), 3rd on the team/6th amongst all Safety's in PD's (9), 2nd on the team/tied for 6th amongst all Safety's in INT's (4), including a pick-6 against Matt Stafford, and tied for 1st on the team/3rd amongst all Safety's in FF (2) EX. Despite being listed at only 6 foot 200lbs he plays significantly bigger and isn't afraid to lay wood or attack blockers in run defense. By far and away Hufanga's greatest asset is his raw instinctual play, his ability to diagnose and blow up plays based on pre snap alignment and pure gut instinct in a way offenses can't plan against. He's SF's wildcard, and on a defense laden with monsters and freaks he's perfectly positioned to reap as much damage as possible against opposing offenses.
While Hufanga's certainly has a long way to go to catch Polamalu, the similarities early in his career are apparent. History doesnt repeats itself but it sure does rhymes a whole lot.
#96 - Alex Highsmith - Pittsburgh Steelers - EDGE Rusher Previous Ranks
1st in sacks lined up on the right side of the defensive line with 14
Written by: u/ezDuke
Flashback to 2021. Melvin Ingram had signed with the Steelers in hopes of revitalizing his career opposite a premier Edge rusher in TJ Watt. All that stood in his way was a former 3rd round pick from the football powerhouse school of Charlotte entering his second season, Alex Highsmith. By midseason, however, it was clear that the Steelers saw something in Highsmith and Ingram demanded a trade in search of a starting opportunity.
Throughout the 2022 season, Highsmith rewarded the Steelers' faith in him. He showcased an array of pass rush moves to finish 6th in the league with 14.5 sacks, highlighted by his devastating spin move. He also led the league in forced fumbles, along with Haason Reddick. He actually graded even more highly as a run defender, according to PFF, and even showed good coverage skills for a LB.
Highsmith has blossomed into the do-it-all Linebacker they envisioned when they shipped Ingram off for a 6th round pick. While he still has some room to grow, there's no question that he and TJ Watt have as good a chance as any to finish 2023 as the league's best pass rush tandem.
#95 - Tua Tagovailoa - Miami Dolphins - Quarterback Previous Ranks
When throwing 5+ Yards downfield, Tua ranked 1st in EPA/ATT, 1st in Success Rate, 1st in First Down Rate, 1st in YPA and 1st in Passer Rating
Written by: u/cheesepythons
Tua Tagovailoa, perhaps the most polarizing player in the NFL presently. Some of the criticism justified and some vacuous, somewhere in the middle of all this there is the realization that what we got in the 2022 season was a much-improved player who when given the confidence, right system and weapons showed the ability of elite talent. Finishing first in league passer rating, 25 touchdowns, around 9 yards Y/A behind one of the worst OL’s in the league (24th in pass block win rate, thank god for when TA was playing) was a bright spot for his growth and maturity as a QB and team leader. On intermediate throws, Tua ranked first in EPA per drop back and completion percentage. Tua had the lowest average time to throw on these pass attempts at 2.63, the league average for throws of 11 or more air yards is 3.02 seconds. There will be arguments of course that having two of the best receivers in the league has helped, there can’t be any argument, but it is interesting to note that Tua was ranked 33rd in the league in passing yards after the catch which suggests his arm is doing a lot of the lifting as well. 2 serious concussions and subsequently missing time robbed Dolphins fans of seeing him produce at a consistent level but at 8-1 as a starter leading into December (before the wheels fell off) there was enough to have him nominated and subsequently voted into the Top 100 players for the season.
#94 - CJ Gardner-Johnson - Philadelphia Eagles - Safety Previous Ranks
|2021 ||2020 ||2019 |
|N/A ||N/A ||N/A |
T-1st in the league with 6 INTs
Written by: u/CokeZ3ro
Joining the Eagles mere days before Week 1 via trade, Gardner-Johnson would serve as the cherry on top for the formidable 2022 Eagles defense. More than just a change in scenery, Gardner-Johnson also experienced a change in position, switching from nickel corner to a more traditional safety. Safe to say, he adapted well to the change. Gardner-Johnson co-lead the league with 6 interceptions.
Gardner-Johnson often employs a ballhawk style coverage. He has a great sense for the ball in the air, and a blazingly fast approach which will often punish poor placement and deflections. Pairing with the disruption caused by the Eagle’s D-line and the coverage by their excellent corners gave Gardner-Johnson plenty of opportunities to flash those skills.
Mclaurin got Slay beat? It’s alright CJGJ will fly over to make the pick.
Underthrown? You’re done for.
Sometimes it feels like he spawns out of nowhere to make the pick.
I would be remiss if I didn’t mention trash talk antics. If there was an award for instigation, C.J. Gardner-Johnson would win in a landslide. Few are better at getting under the opponent’s skin. Gardner-Johnson brings a level of grit, energy, and bravado that can instantly make the secondary better.
#93 - Ryan Ramczyk - New Orleans Saints - Offensive Tackle Previous Ranks
|2021 ||2020 ||2019 ||2018 ||2017 |
|100 ||63 ||14 ||74 ||100 |
6th straight year allowing less than 20 pressures in true pass sets
Written by: u/LazyFBaby
Ryan Ramczyk turned in a solid year again in 2022. However, he happened to be on the 2022 New Orleans Saints football in 2022 as well. The offense was woefully inconsistent and particularly struggled to get anything going in the 2nd half of most games ranking in the top 5 in terms of three and out percentage during the latter half of the game. Consequently, Ram was mostly ignored throughout the season where he only allowed 3 sacks, 5 QB hits and 20 pressures (per PFF). If I was to pick any performance of his to highlight it would be his work against Nick Bosa in week 12 he stonewalled Bosa all game and his only real mistake was a false start penalty. Ryan continues to be one of the strongest tackles in the NFL in terms of his anchor and his ability to deal with any pass rush moves that an opposing Edge might throw at him. Hopefully, 2023 will see his return to the upper echelons of this hallowed list
#92 - Tee Higgins - Cincinnati Bengals - Wide Receiver Previous Ranks
4th in Contested Catch % (16 catches on 26 targets) +3rd highest target passer rating (121.0)
Written by: u/Letsgomountaineers5
Tee Higgins was one of the biggest draft crushes I’ve had in some time, so it was a no brainer to pick up his write up, even though he plays for one of my favorite team’s biggest rivals. He’s just a really fun player to watch from a WR coach’s perspective. Let’s dive into a few things that makes Tee Higgins a Top 100 player and an elite WR in the NFL.
The first thing you have to love about Tee’s game is his deep ball ability. That has always been his calling card, even without elite speed. So, what makes him such a threat? Well, I would be remiss to leave off his size and frame. He’s long and broad and those two things allow him to high point footballs and shield off defenders naturally. However, what separates Tee from the other thousand long and broad people playing WR at any level up and down the country is an otherworldly ability to track a football down the field, very late hands and reactions to assist with preventing a defender from getting between the ball, and most importantly the body control of a world class ballet performer. I mean this when I say that Tee Higgins has the best body control down the field of any player in football and WR gurus like Urban Meyer, Brian Hartline, and Butch will say that body control is the hardest thing to teach a receiver to do and arguably the most sought after trait of a downfield threat, moreso than speed.
Here’s a great example of this. Sauce is playing Cover 3 to his side of the field, so he’s able to open to the QB and track the ball flight. He’s in decent trail position as like I said earlier, Tee isn’t a burner. However, Sauce is late to find the ball because Tee doesn’t give anything to the ball being flight until the last possible moment where his eyes widen and his hands go up. Sauce is even able to flip his head around and get in the line of sight of Tee, but Tee still effortlessly adjusts his body to maintain eye contact with the football and track it into his bread basket. Not often did Sauce get beat deep this year, but he sure did by Tee. Another example of Tee just sonning DBs downfield. In this matchup, the Browns are playing 2-Read. As soon as the slot WR to Tee’s side goes vertical, it becomes matchup quarters and Greedy Williams is attached to Tee. This is a ball that SHOULD NOT HAVE BEEN THROWN. Greedy is in excellent position on the fade. The safety is coming underneath on the deep out so even a back shoulder is typically a bad idea here. The Browns play this really well! But, still, here’s Tee high pointing the ball centimeters above Greedy’s hands and ripping it away from him, having the body control to remain on his feet even as gravity and Greedy are pulling him to the ground, and walking into the end zone.
An underrated part of Tee’s game is his route running. He’s very good on his release. The first clip of this cut up shows why. In the slot here, he stems his defender outside while pushing vertical. His delayed release and “out-in-out” stepping pattern freezes the curl/flat player in the cover 3. He’s in a bad spot to play the “curl” zone (he’s not running a curl) of the coverage because the backer to his side blitzes but Tee has him so frozen, he passes Tee off to no one and Tee is able to settle into wide open space. He also uses his body control to break off vertical routes very quickly, even without having the quickest of feet. Cover 3 to Tee again as most teams were scared of him getting over top of the defense. Tee options this go route off into a perfect flag comeback, using both his intelligence and body control to find open space. The defender is flipped open and running from the snap so he recognizes getting behind him is hard. But the defender is also in really good leverage to snap back down on fast break back to the football, so he has to really sell vertical. He closes space and cuts first like he’s going to run a fade/corner route. Then, he plants extremely hard vertically in one of the most unbelievable leg angles I’ve seen from someone that is still able to keep their feet and comes back to the football. The corner is completely helpless to stop this play.
There’s been this long standing whisper that Tee is a product of Jamarr. I attempted to illustrate as briefly as possible just how incredible of a player Tee is in his own right, but I would be remiss when discussing Tee in context of this list on 2022 play to mention how much he elevated his game with Jamarr out. Tee ended the year with 74 catches for 1029 yards. Nothing to scoff at. But with Jamarr out, he elevated his play to a pace of 110 catches for 1577 yards. Tee may be one of the only players in football that is held back by a top 5 WR talent playing across from him. He proved this year that both players serve a crucial role in this offense and if anything, he could stand to see more targets next season even with Jamarr in the fold. He can be the WR1 and when all the attention is paid to him, he seems to take his game to even higher levels. Look out for him next season climbing up this list even higher.
#91 - Quenton Nelson - Indianapolis Colts - Offensive Guard Previous Ranks
|2021 ||2020 ||2019 ||2018 |
|82 ||21 ||18 ||70 |
4rd OL in history to make the Pro Bowl in each of their first 5 seasons, with 3 AP All-Pro 1st teams
Written by: u/Matt_Forte_
Quenton Nelson continues to be the best lineman on the Colts once again. Having a down year compared to his previous pedigree, he was not quite as dominant as his usual standards in pass protection, he allowed more sacks than he had previously, but some of that can be attributed to inexperienced QB play and poor pocket presence forcing him to have to hold up for longer. Nelson allowed 5 sacks out of the Colts’ 60 total allowed sacks, while starting all 17 games and coming close to the lead league among guards with snaps taken, showing he was nowhere near the biggest culprit on the team in allowing sacks. There were two plays that I felt summarized his pass protection. First, he does a great job picking up a stunt to give Ehlinger time in his first NFL start. Second, is simply a picture. The ball was snapped at 9:37, and approximately 2.5 seconds into the play, Q is the only lineman whose man is not pressuring Sam Ehlinger.
However, Quenton Nelson was still a force to be reckoned with in the run. Between his ability pull, or lead block for Jonathan Taylor, Quenton Nelson still retains his ability to be a dominant force in run blocking. Any Jonathan Taylor highlight will heavily feature a solid block from Q giving him the running lane he takes, or Q out in front leading the charge! He will do this on any DL in the league too, there were several big gains in the Eagles game where Q was able to move the very talented Eagles DTs. He routinely performed this well against some of the best Defensive Lines in the league, such as Philadelphia and Pittsburgh, where he does a great job preventing Heyward from wrecking this TD run,
Expect Quenton Nelson to be a massive cornerstone of Anthony Richardson’s development in Indianapolis, providing a solid foundation to every facet of the run game, and a source of protection up the middle against pass rushers
submitted by packmanwiscy
to nfl [link] [comments]
2023.06.08 18:32 Short_Algo $KOLD Awaiting Short Signal based off 8 signals on the 15-min chart. Free trial at https://t.co/OB4KuLJjyA https://t.co/jcN3kz3wRy
2023.06.08 18:29 jjfajen Apex Predator (Part 49)
Memory transcription subject: Daniel Price, UTC Special Forces
Date [standardized human time]: October 9, 2140
Being cramped in what used to be a prisoner transport ship for days on end was not how I expected our next op to begin. I almost would have preferred staying with the fleet and assisting with a ground invasion. At least it gave us a couple of days to get used to the CBRN suits. We had trained with similar protective wear before, though not extensively. The suit itself wasn’t all that bad to put on and move around in, but it was after all of our gear was loaded on top of it that it became a hassle. Putting it on in the first place was a process in and of itself for our alien squadmates, whose suits had to be specially designed to fit their anatomy. Usli found the suit very uncomfortable over his fur and, though he never complained, it was easy to see it was uncomfortably hot as well. Jath and Tassev didn’t have these problems, but being Arxur they had an inherent awkwardness to wearing anything that covered their entire body. Most notably, they disliked how the suits restricted their ability to use their teeth or claws in combat. Ironically, they probably felt more naked with the suits on then they would otherwise.
From what I heard back when we first trained with similar suits, our engineers had to design Arxur CBRN suits from scratch given the Dominion had nothing comparable. That struck me as strange. Sure I understood the concern of sheathing their natural weaponry, but the Dominion had been at war with the Federation for hundreds of years and they never needed hazmat suits? We’d only been on the offensive for a month and already we were dealing with the deployment of chemical weapons. Maybe the Feds had stockpiles that they never used before? But why? They didn’t see Arxur as sapient, why would they hold back? Granted, they didn’t see us as sapient either, but you would think they would take the gloves off against the guys glassing worlds and taking cattle before us. Maybe they were afraid now that there were two species of predators up against them?
My ruminations were interrupted by the pilots coming in over the intercom, “We’re approaching the station. Get in your cells.”
Quickly everyone stood up and made their way to their spot. Me and Colton filed into two cells on the left side of the transport while Jath and Tassev made their way to two cells on the right. Usli was the odd one out, walking up and down the hall that separated the rows of cells. The plan was simple enough: when the station scanned for life signs they would see exactly what our pilots told them; that they were a prisoner transport bringing humans captured during the fighting on Yotul Prime. Two pilots, who were Yotul volunteers that would be capable of answering a request for video feed by the station, one Yotul ‘guard’, and four ‘prisoners’. There was no conversing between our squad as we waited in tense silence for the intercom to come back on or for us to be blown out of the sky.
After what felt like an eternity, the intercom sprang to life again, “They bought it, you can move into position.”
Like clockwork we piled into the crew’s quarters and dawned our suits. All that separated the crew quarters from the central hallway and thus the exterior door of the transport, was a single door. Usli moved to the exterior door and waited. He would have to get his suit on after we dealt with any greeting party. His job now was to keep up the ruse and lure them into the ship so that we could cut off their escape and ambush them. Our ship lurched and stopped entirely, we were in the lion’s den.
The exterior door hissed open followed by muffled voices, “I never thought we would see another transport from Yotul Prime.”
Usli replied, “We may be the last one. We barely made it out alive.”
Another voice answered, growing closer, “Sorry to hear about your homeworld. You know, I told them we should have been arming the garrison there, but apparently they were waiting for something before giving that a greenlight. And now look where that got us.”
Usli responded tersely, “Thank you… the predators are restrained and sedated, you’re free to get them off our ship.”
Footsteps came closer to our door as one voice replied, “With pleasure. Oh, you will be happy to hear the first deployment was successful.” It chuckled, “so much so the humans practically had to glass the pla-”
Three gunshots interrupted. Bursting from our hiding place we were greeted with the sight of two Kolshians lying dead in the hallway. Usli spoke nonchalantly while holstering his sidearm, “Sorry, I saw an opportunity. And I couldn’t stand to make small talk with them for one more second.” Pushing past us into the crew quarters he went to put on his suit.
“Are you sure he’s fine?,” Colton whispered to me. “An outburst like that at the wrong time could jeopardize our mission.”
I whispered back, “He’s a crucial part of the team. He might get… emotional, but bar our last op he’d never do something that would actually put us in danger. Look, the hangar’s empty. If there was someone around to hear those shots I have no doubt he would’ve stuck to the plan.”
Grabbing an ID card from one of the dead Kolshians, Colton replied, “Whatever you say.”
The security on the station was not prepared in the slightest for our infiltration. Corridor after corridor, room after room, we cleared out all resistance before they knew we hit them. It made you wonder if this was just some cushy job for them. Guard a space station that will never be attacked and get paid the Federation equivalent of six figures to stand around doing nothing. Today they’d finally earn their pay, but unfortunately for them they would never get to spend it.
Finally we came to a room labeled LAB 3. Opening the door we were met with six Kolshian scientists working at various stations and one guard. Before the guard could even process what was going on, Tassev unleashed a volley of lead into him. Startled scientists flung themselves to the floor and scrambled behind any cover they could find.
“Don’t move!” I commanded, “Get down and put your- tentacles behind your head!”
One tried to go for another door, but Jath was upon him before he could make it and threw him to the floor. Usli covered the door we entered from while the rest of us fanned out and restrained the remaining Kolshians. Once the room was secure, Usli got to work plugging the thumb drive into a holopad while Colton and I moved the scientists to one corner of the room.
After a minute of holding the scientists at gunpoint I looked back to see Usli swiping up more holopads and plugging the thumb drive into each one. “What’s taking so long? Are you in?”
“No,” he responded, “it’s only downloading local data. Their firewall, it’s way better than what we were dealing with at comm hubs. We’d need to plug into a central server to get what we need.”
“Of course,” I muttered. “Things can never be easy.” I looked back to the scientists and picked out one that looked more frightened than the others. Hoisting him upright I said, “You! Where’s the server room?”
The purple cephalopoid recoiled, “I-I I don’t know.”
Tassev loomed ominously over my shoulder, “What do you mean you don’t know?”
“I d-don’t know! I n-never paid attention to w-where it is or what IT was ever doing, I swear.”
“He’s lying!,” Usli spat out from behind us. “How about we cut one open and see if he spills his guts then!”
“Sounds good to me,” Tassev snarled, playing along with Usli’s scheme. Or, at least I hoped Usli’s threat came from a position of intimidation rather than sincerely suggesting we maim our prisoners.
The Kolshian’s eyes darted over my shoulder. Even with a visor covering Tassev’s face, I could only imagine the vicious visage the scientist was staring at. He pleaded, “WAIT! W-WAIT WAIT NO! Please, I-I can try to remember!”
“I don’t know,” I replied sarcastically. “I think we can find it ourselves. Besides, I think my friend here is awfully hungry.”
His eyes grew wider, “I remember! I-I remember! From the food court, you take a, a uh… left! That’s it! That’s where they always go, it must be that way!”
I mused over this answer for a moment before nodding to Tassev, “Cut his legs free.” Looking back to the terrified Kolshian I said, “For your sake, I hope you’re telling the truth, because you’re coming with us.”
“Zip it. If you lied or try anything you’re dead.” I looked to Colton, “Make sure the rest aren’t going anywhere, then we move out.”
With a gun to his back, I pushed the Kolshian to the front of the pack and let him lead the way. Did I trust him? No. Did we have a better option? Also no. But his demeanor gave me some confidence he wouldn’t force me to pull the trigger. He didn’t strike me as a fanatic like the Governor. He was scared, afraid to provoke us. If my assessment was correct he had enough of a sense of self preservation to not lead us on. Just in case, I put Tassev in charge of watching him. The Kolshian was clearly most afraid of him although he should have feared Usli more than any of us.
As he led us down the hall I continued my interrogation, “Any more guards stationed in our path?”
“I… don’t think so. B-but once we get past the food court I don’t know.”
“Is anyone eating right now?”
“No, third shift doesn’t stop for lunch for a while.”
“What countermeasures does this station have?”
If my face wasn’t covered by a visor I would’ve pinched the bridge of my nose in irritation. “Countermeasures. Gas traps, alarms, hidden response ships in the system.”
“Gas? I-I don’t know.”
Usli interjected, “Don’t play dumb. You don’t seem to know a lot of things. Makes it hard to believe you’re not lying to lure us into an ambush!”
The Kolshian replied hastily, “N-no. I just don’t know. The uh, alarms, have never been tripped since I’ve been here. They’ve never had such an emergency to my knowledge.”
Tassev hissed out another question, “Just how long have you been here?”
“Two, m-maybe three months? Or was it four?”
“Oh great,” Colton grumbled, “we got the FNG of the Federation’s war crime division leading us around.”
We arrived in an opened space with tables spread out evenly throughout. This had to be the food court, and it looked like the Kolshian wasn’t lying to us yet. Skirting around the edge of the empty room, he led us to a doorway to another corridor.
“This is it,” he said. “I’ve never been down this way, b-but this is where they go.”
We had no further need of him, but we couldn’t just leave him in an open area to be spotted by any passerby. “Alright,” I said, “Tassev, put him at the rear of the stack. If he makes any noise to give us away, kill him.” So far the Kolshian was good at keeping his mouth shut when we told him to, but we would see how long that would last if we ran into actual resistance. Stalking down the corridor, the sound of voices ahead steadily grew louder. Reaching a T junction, the voices were coming from down the prong to our left.
Colton peaked the corner briefly and whispered back to us, “Two guards. This might be it if they’ve bothered to have anyone guarding it from the outside.”
There was a risk that gunshots in this hallway would be heard by someone else on the station, but we had no other choice. I motioned for him to move in and without hesitation Colton rounded the corner again in a crouched position and fired several shots down the corridor. He waved us on and the rest of us followed up. Two Kolshians were dead at the foot of the door. One was an armed guard, the other was not. Kicking in the door we found rows upon rows of machines towering to the ceiling. This had to be it. We fanned out through the labyrinth of servers to make sure the room was secure and located a central terminal. Usli hooked in the thumb drive and all we had to do was wait for the download to complete.
Colton decided to make small talk with our prisoner while we waited, “So, what’s your job around here Kolshian? What part of weapons R&D are you a part of; the research part or the development part?”
“My n-name is Marolos. And I don’t make weapons, I’m a geneticist. I cure diseases.”
“Bullshit,” Usli said, turning from the terminal. “We know exactly what your kind means when they say they want to ‘cure’ us.”
“What? I don’t understand. I don’t research predators or Yotul. My specialization is in gene therapy for Koe’s Disease in Takkans. W-why do you insist I’m making weapons?”
“Oh, I don’t know,” Colton replied sarcastically. “Maybe the part where you work on a station that develops bioweapons?”
Marolos’s eyes went wide, “W-what? This station is a laboratory for curing diseases, not creating them! You- you’re really not after the...” He trailed off.
The Kolshian shook his head. Suddenly growing a spine, he defiantly stated, “N-no I can’t tell you. I won’t. Too many would suffer.”
Usli removed the thumb drive, “Got it. Bypassed the firewall and the worm’s wreaking havoc. I’ve got everything downloaded and soon enough every single file stored digitally on the station will be deleted. The server is acting like it’s down for maintenance so that shouldn’t tip them off.” He glared at Marolos, “Don’t worry. You won’t have to tell us anything. We've got it all right here. Just from a cursory look I've already found records of eight different chemical agents and procedures for their deployment in combat. So go ahead, dig your grave deeper by pretending you don't know why we're here." Looking down at his holopad, Usli continued, "There’s too much for us to sort through, so let's just stick to what's useful right now. Well he wasn’t lying about traps, there’s nothing in the station’s schematics nor any work orders that indicate any plans to unleash gas on the station.”
“So we can peel these ridiculous suits off?” Tassev asked.
I took the holopad into my hand and looked over the details. I would rather be safe than sorry, but admittedly the trade off of allowing our Arxur friends to use their natural weapons might be worth it. In the cramped environment of a space station, their melee capability would be unmatched. Handing it back to Usli I replied, “That’s what it looks like. Fine, you can remove your mask and gloves, but that’s it.”
Without hesitation both of them freed their extremities from the rubber suits. I looked back to Colton and Usli to see that neither they nor I were eager to follow suit.
Usli continued, “Here’s a map of the station. It looks like the quickest way out is through the way we came, though if we need to detour we could go through…”
“What?,” I asked, “Go through what?”
He turned the holopad towards me, “The ‘specimen holding room’”
“You don’t think… are there any other locations that could be used as a prison?”
“Not from what I can see. The ‘specimen holding room’ is the only one subdivided into individual cells like our transport was.”
I inspected the map closer. Our route out of the station would be slightly longer if we checked it out, but what if there was anyone left? This would be the only chance to free them. “I know what Osman said, that we shouldn’t expect any survivors, but we have to try.”
“What about the squid?”, Colton asked.
Killing him was not an option, despite our threats. I had no intention of doing so unless he posed a clear and imminent danger to us. We could just leave him here, but if he was found he would tell security everything he could about us. No, he’d have to stay with us. “Bring him with us. We can leave him in one of the cells and then head for evac.”
Shrugging, he said, “Works for me.”
Marolos said nothing, quietly complying as Jath brought him to his feet. After hiding the bodies inside the server room itself, we backtracked to the mess hall and continued down a different hallway than the one we had entered from. We were on the cusp of reaching our destination when suddenly alarms blared out. Someone had found our trail of destruction somewhere.
I called out, “Move, move, move!” Stealth was no longer an option, we had to strike fast and strike hard. Breaking into a sprint, we were unprepared when an armed Kolshian rounded the corner ahead of us. He appeared equally unprepared and stumbled back around the corner as we opened fire. With no cover of our own we were forced to continue forward, laying suppressing fire on the Kolshian’s position. Rounding the corner, we found that the guard had retreated. A door on the far end of the hall slid shut, the door to the prison.
Upon reaching the door, it automatically slid open before we could properly stack up on it. Gunfire greeted us from within the room, which looked to be a single corridor with cells on either side. Barely hugging the wall to avoid a spray of bullets, I tossed in a flashbang. Tassev immediately followed up once the grenade detonated by charging in. Vaulting over a desk that had been dragged into the center of the corridor for cover, Tassev tackled the disoriented Kolshian; tearing him to shreds with his claws before finishing off the cephalopoid with a bite to the throat. When stealth was of the essence it was preferred that either Colton or I took on the duty of dispatching enemies in close quarters. We were generally quieter and made less of a mess. But in the middle of combat however, nothing could compare to the sheer power and brutality of an Arxur using its natural weapons for their evolutionarily intended purpose.
Moving in after him we saw that there were no other guards. We fanned out and found that the cells on either side were empty, equipped with the barest amenities but entirely sterile; they hadn’t been used in a long time. Coming to the desk I stopped to look for any files within. Sure Usli had every bit of data on the station stored on a thumb drive, but we had no time to sort through it. Whatever physical records we could find right here could give us something actionable.
Colton and Usli checked the cells to my left and right respectively. Both called out “Empty” continuously. Trying to ignore the smell of the eviscerated Kolshian on the other side of the desk, I laid some files on top of it and tried to search for prisoner records.
In front of me, Tassev called out, “Empty. Empty. Wait.” He looked over his shoulder at us. With blue blood still dripping from his teeth, he continued, “There’s someone in this one. Not human. Looks like a… Gojid.”
submitted by jjfajen
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2023.06.08 17:47 Slight-Blueberry-895 Stormworks wishlist
- Logic system overhaul/improvements. Current system is tedious and a pain to do, even for relatively small builds. Even just having the ability to filter out logic points that are already connected would greatly improve the system across the board, ideally an advanced filter system would be added, such as creating groups, filtering parts, etc. The need to not only use but also create microcontrollers for instrument panels feels excessive and unnecessary. Simplifying panels, or giving the option of a simplified instrument panel that does not need to use a microcontroller, would go far in decreasing the games barrier to entry.
- Built in GPS maps. The fact that this game does not have a built in GPS map, like those tom tom gps map things you see on older cars is absurd when career mode’s map doesn’t show where you are on the map. And before anyone says that it’s “realistic”, if fishing boats in the Bering Sea can have a GPS map during rough weather, I see no reason why a SAR vehicle wouldn’t have such basic equipment. The current career mode’s starter boat is kinda useless at the starting base for this reason, there aren’t many landmarks out in the ocean, and I shouldn’t have to use the workshop just to make the base boat functional.
- Radio console. A simple premade radio console with knobs and such would also be nice and simplify a decent amount of logic.
- Custom window, wedge, and pyramid dimensions and/or more of these blocks in general, and make them more customizable (ie changing the windows color to green or putting designs on wedges and pyramids)
- Small boats keep water out, don’t need a closed volume to be buoyant
- 18th century weaponry
- Life rafts
- Emergency inflatable slides (for planes)
- Premade vehicles for every basic need you have in game. There should be basic, cheap, premade cars/trucks, boats, etc that can fulfill most of everything you would need to do in game. Nothing particularly fancy, just simple builds that can easily supplanted by custom creations that can serve as references for your own builds or be stopgap measures until you build replacements.
- Search and Recovery. Unfortunately, not every SAR operation is successful. Missions about recovering remains would be nice and can add a decent bit of variety. For example, maybe a hiker found a body in a hard to reach place in the mountains, and because of that an offroad vehicle or aircraft is needed to get there, diving on a wreck to recover remains, or recovering a car from a lake. Other missions could also be diving for investigation critical components, such as black boxes or voyage data recorders, or even specific components that investigators want to find.
- More in depth rescue/injury mechanics. Stuff like sprained ankles, injuries, pregnancy status, health conditions, etc, requiring different things to heal/stabilize. This would also add a sense of urgency to each SAR mission, as now you can’t solve/delay everything by throwing a first aid kit at it. Maybe the local hospital doesn’t have the facilities to treat a time sensitive, so you have to transport the patient to a bigger hospital. Dealing with things like hyperthermia would also be nice.
- Boat materials (wood/metal/polymer)
- Amenities and furniture in general.
- Logging industry
- Fishing industry
- Other SAR teams/companies to have a presence in the world and are able to be called upon if needed.
- Nuclear reactor disaster
- More variety and depth for SAR missions, such as an aircraft ditching in the harbor, an aircraft going missing and having to search for it, recovering lifeboats, a nuclear powered ship sinking and having to deal with the radiation, chemical tankers releasing toxic chemicals into the water, sinking an adrift vessel, stopping an illegal salvage operation etc. A cool idea would be to add in the possibility for major accidents to happen, such as a cruise ship capsizing, a nuclear powered ship sinking, or a military aircraft armed with a nuclear warhead being lost over the ocean. Another cool idea would be to add interviews with accident investigation teams after some accidents, such as when a ship sinks because of poor maintenance about what you saw. Obviously, the interviews should only occur for more major accidents and when the player could actually have relevant information. There could also be complications for missions, such as the ship still moving and unable to be stopped, the whole crew is incapacitated, etc.
- In the same vein as no 22, an overhaul of Search And Destroy as it pertains to the overworld would also be nice. Instead of simply having an AI that fights the player, how about having 2 major factions that fight each other, the local military and an invading military, with the option of creating your own faction to take over the islands. This would differ from the previous system by making it so that you would complete orders issued to you, such as patrolling a specific area, engaging a fleet, mining or demining a waterway, etc. At first, you start out doing gruntwork, but as you move up in rank the more you can do, such as sending grunts to do the gruntwork for you. You could also give the option for the player to make their own faction Another thing that could be added are pirates and pirate gameplay. SAD could also add in new missions and disasters, such as disarming mines from the second world war, serial killers, hijacking attempts, a fire at a munitions dump, etc. You can have a lot of fun in regards to disasters and special missions too, such as cleaning up a munitions dumping ground (like what the Norwegian military did, dumping thousands of tons of munitions into a river) or a sunken supply ship detonating (like that one off the coast of England) and dealing with the after effects of that.
- Hiring AI to do things for you, such as a doctor to administer medical assistance to survivors, a captain to drive a boat, SAR divers to recover people from the sea for you, etc.
- Passenger playstyle. Ferrying passengers around feels like a logical next step in the game, with factors such as reliability, how fast you can get to destinations, feats (ie having the fastest passenger ferry in the world even if it does not operate at that speed regularly or having the biggest ferry, etc), price per ticket, amenities(free or paid movie theatre, comfy seats, concession stands, is the interior a comfortable temperature, is there a barbershop and if so is it any good, etc) and necessities (do you have enough seats, is there a bathroom, do you have enough life preservers, if it’s overnight, do you have any beds etc). Options to run excursions with famous or historic ships, simple cruises/excursions to places around the islands would be nice too.
- Expansion of delivery and miner playstyles. Expansion of these playstyles, such as hiring AI to do parts of the job, either as employees or contracting out another company to, say, transport coal from your mine to the powerplant would go a long way to fleshing out these playstyles. You can even have the option to do smuggling runs of illegal or illicit goods. Smaller deliveries that can be handled with a van, or doing mail runs would be cool as well as oversized delivery missions. Increasing the variety of cargo to transport, such as transporting locomotives and/or cars for export would be cool.
- Terminal loading cranes.
- A R&D mode which would allow for quick and easy analysis of a creation where you get raw numbers on a ship’s current tilt, balance, engine performance, etc with the ability to easily change the weather and conditions of the environment and easily switch to build mode.
- Shipwrights. The idea here would be to overhaul building mechanics as it relates to career mode. Instead of being able to instantly build everything, how you can modify your vessel is limited to what your facilities can do. To get a brand-new ship, you would have to commission it from a shipwright. Before commission, you would have access to R&D mode to fully test out the vessal. Where the fun part really begins is that you can have an entire playstyle built around receiving commissions for ships by the AI (or even other players) for a desired vessel within x specifications at a cost of x amount for x amount of vessels within x timeframe with a bedroom made out of 50% windows at a height of x feet, or even upgrade/modify preexisting vessels as part of a commission or to flip on the market, buying older vessels of varying states and giving them a new lease on life. How many ships you can produce at a given time would depend on your facilities, which can be upgraded. Of course, there would be aircraft and land vehicle equivalents. You can even see the ships you produced doing their job in the world.
- Salvaging. Another playstyle that I feel would be a next step for Stormworks would be salvaging vessels either for scrap, refurbish them for resale, restoration into a museum piece, or simply to clear a waterway. You could even give the option to illegally salvage shipwrecks.
- Survey missions
- Survival suits
- Flooding disaster
- Hurricane and super storm disasters
- Air conditioning
- Other ships coming to assist vessels in distress.
- Tropical islands
- Blimps, zepplins, and hot air balloons.
- Naming vehicles
- Rogue waves
- Supernatural phenomenon. My idea for this is that you would have two categories of phenomenon, explicable and inexplicable. Explicable phenomena would be phenomena that have scientific explanations for them, things such as ghost lights with scientific explanations behind them, maybe have some missions where you disprove the supernatural. Having everything be explicable, however, can be underwhelming so actual supernatural phenomena, such as fleshgaits (especially with SAR being the core theme of Stormworks), ghost ships, or alien encounters, especially if mechanics, such as SAR, are incorporated in it. Like, imagine a seemingly normal SAR mission turning out to be the rescue of aliens from a crashed spaceship and you have to transport them to a drop off point where the MiB is waiting, or a mission where you first set out to debunk the supernatural to then be assailed by the flying dutchman.
- More doors, buttons, ladders, stairs and hatches (ie: a traditional house door, car doors, glass hatches, etc)
- Panels that can be used as signs or “hatches” for otherwise external equipment (ie in order to access a fire extinguisher you have to open a hatch first, im sure there is a better word for it but I can’t think of it)
- More buildable/modifiable properties, especially for terminals. Could be expanded with the ability to flip properties.
- Competing manufacturers of equipment and engines that have varying strengths and weaknesses that improve as time goes. This would also make the game more accessible by giving new players the ability to easily access better engines while also rewarding those who learn how modular engines work by allowing them to jump ahead of the AI. Perhaps a system where you can lease or even produce your own engine designs could be implemented to further reward and encourage using modular engines.
- If the game becomes comprehensive enough, the ability to change which era you play in (1700s, 1800s, 1940s, etc) would be a really cool addition by adding in technological challenges of older eras. Additionally, there could be supernatural phenomena that isekai vehicles to and from different time periods, which could add in a whole variety of interesting missions and challenges.
- Built-in couplers for trains
- Wind having an effect on the player (exiting an aircraft and standing on its wing should result in you being yeeted off the aircraft)
- Ingame tutorials like what From The Depths has
- A better openworld, NPCs, and RP experiences. The world of Stormworks feels very much dead, which is a shame because that is it’s biggest selling point for me over other building games like simple planes. It gives a reason for all the vehicles being built beyond simply being cool, you can actually DO things with it. I would recommend solving this by:
- Create actual population centers. Not huge cities, but small towns dotted across the islands with actual businesses and populations would go a long way to improving the game world, maybe have one or two cities on the island itself so we can do stuff with skyscrapers.
- Global traffic of personal, commercial, and government boats, aircrafts and land vehicles would go a long way to making the world feel less empty. Having npcs use a dedicated radio channel for chatter, and which you can interact with them through would be great. This traffic responds to ingame events, for example increased outgoing road traffic when a disaster is about to hit
- More realistic roads
- Navigation signs, buoys, etc
- NPCs operating gas stations, bridges, and industries in general.
- Relating to one, make NPCs not only interactable beyond being glorified money bags, but also interact with their environment. Such as trying to move away from fires, calling for help when they see a vehicle, moving towards a stopped SAR vehicle and climbing aboard, getting inside a vehicle of their own volition or swimming to shore when they are literally meters away instead of staying in the water and/or burning boat. Having NPCs interact with the player as well would also be great, such as thanking you for saving their lives, buying the player a beer as thanks if they meet in a bar, etc would be nice. Ideally, there would be a number of persistent npcs who have names, personalities and backstories. Such as Joe, an old sea captain who’s vessel is painted pink in memory of his 6 year old daughter who disappeared, and, if he thinks his vessel is about to sink, will desire to go down with the ship and be resistant to his personal rescue.
- Consequences for your actions visible in game. For example, if a casualty becomes a fatality, there is a funeral service held at the graveyard.
- NPCs having varying fluencies in English
- Missions with storylines attached to them, such as an archaeologist searching for Atlantis, or a group of sailors looking to raise the cargo ship they worked on after it sunk.
- Radio music channels
- TV channels, can also have a gameplay effect through amenities
- Newspaper with an obituary, some fluff news stories, generic articles, state of the economy, ships launched, details regarding the SAR missions you did or didn’t do, in game events, etc.
- Unmarked missions, for example lets say Captain Joe’s ship sinks, but Joe survives. Joe is depressed, but if you go out of your way to salvage and repair Joe’s ship and give it back to him he will be happy.
- NPC backstories being more then just a text in a box, perhaps a mission leads to you finding Captain Joe’s daughter, alive or dead leading to either a heart warming reunion or somber closure.
- News interviews
- Points of interest, such as abandoned buildings, natural wonders, historical locations, museums, heritage railroads, businesses etc with lore surrounding them and special missions for that location. For example, lets say there is a hot air balloon tour operation. There would be a few special missions pertaining to hot air balloons in that location. Or for the heritage railroad, their engineer called in sick so they need someone to fill in for the day.
- Flavor for missions, for example maybe a family of four reported in the burning boat and watch you put out the fires
- NPCs react like real people in the sense of physiological reactions, such as grieving, becoming frozen in shock, mental breakdowns etc.
- All disasters have effects (when applicable) in the overworld, such as destroyed homes, ships transported inland, etc. Having missions pertaining to the aftermath, such as removing large debris from roads and tracks to recovering missing persons.
- Visual deterioration of abandoned/sunk/crashed vehicles
- NPCs may try to take advantage of disasters, such as by robbing people on a sinking ship, looting buildings after a disaster, etc
- NPCs may panic and act irrationally when in a disaster, such as taking life jackets away from women and children, releasing lifeboats/liferafts early, etc
- Skills and attributes, such as consoling, leadership, physical fitness, bartering, etc
That’s my wishlist for now. I know it’s a lot, and some of it may seem to be a bit much, but I don’t think any single thing is out of the realm of reasonable possibility. The biggest appeal of Stormworks, at least to me, over competitors such as Simpleplanes is that there is a purpose behind what you build. I think that if Stormworks were to expand on RPG elements it would not only greatly elevate the game as is, but also expand the audience while enhancing the core experience.
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2023.06.08 16:41 mariusthepunkfather REMAKE: Providing some characters’ ideal real names in My Hero Academia whose real names are currently unknown and are only referred by their aliases.
NOTE: This is a remake of the list I made way back in 2022, and it can be found here: https://www.reddit.com/BokuNoHeroAcademia/comments/vx4z7h/providing_some_characters_ideal_real_names_in_my/ Keep in mind that some entries on the list have their names changed over time because of, well, reasons. Check the old list for comparison.
Providing some characters’ ideal real names in My Hero Academia whose real names are currently unknown and are only referred by their aliases.
Have you ever wondered what the real names of some characters in My Hero Academia may be? There are some who are only refered by their aliases and not their real names. For example, we know that Cementoss’ real name is Ken Ishiyama (石山堅), but Ectoplasm’s real name is unknown. So I thought I would compile a list of characters, whether heroes, villains, or neutral, whose real names are not revealed in any form of media, whether they are anime, manga, game, or light novels. Keep in mind that I made up all of the ideal real names by myself (with my limited knowledge of the Japanese language). We’ll wait if Kohei Horikoshi decided on some of the names to be designated as official real names, so there could be a possibility that if a real name is already revealed and is different from mine.
Crimson Riot: Masayoshi Shinkuyama (真紅山正義, しんくやま まさよし)
Shin (真) means true, Ku (紅) means crimson or deep red, Yama (山) means mountain, Masa (正) means correct or justice, and Yoshi (義) means righteousness. The surname Shinkuyama means deep crimson mountain, which explains his hero name. The given name Masayoshi means justice, since Masayoshi is an alternate reading of Seigi, which also means justice. His sense of justice, and to an extent, chivalry, is what motivated the life of Eijiro Kirishima on his path of training to be a pro hero.
Lunch Rush: Godan Ransei (蘭生五旦, らんせい ごだん)
Ran (蘭) means orchid, Sei (生) means raw or genuine, Go (五) means 5, and Dan (旦) means daybreak. His name is a play on British chef celebrity Gordon Ramsay, only if you mention the name in western order, since Japanese names use the surname-first, given-name order, making his name Ransei Godan instead. The Go in Godan likely refers to the 5 tastes – sweet, sour, salty, bitter, and umami, while Dan refers to breakfast, which is ironic considering that his hero name is Lunch Rush. The Sei in Ransei also likely refers to his signature insult.
Snipe: Hokori Toki (東木埃, とうき ほこり)
To or Higashi or Azuma (東) means east, Ki (木) means tree or wood, and Hokori (埃) means dust. The surname Toki roughly means “east wood”, a reference to American actor Clint Eastwood, who is known for starring in old west and spaghetti western films. The surname is also homophonous with time in Japanese, Toki (時), probably as in the phrase “the good old times” or “the good old days”. The given name might be a reference to the “Dust Bowl”, the name given to the drought-stricken Southern Plains region of the United States in the 1930’s, or the Kansas song Dust in the Wind.
Ectoplasm: Kazuhiro Masumi (増見数博, ますみ かずひろ)
Masu (増) means multiply or increase, Mi (見) means to see, Kazu (数) means number, and Hiro (博) means command or esteem or win acclaim. The surname Masumi alludes to his quirk, noting that he can multiply or clone his own self, while seeing multiple directions at once through his clones. The given name Kazuhiro is a reference to his profession, a math teacher in UA.
Backdraft: Kansho Kadome (火止看消, かどめ かんしょう)
Ka or Hi (火) means fire, Dome or Tome (止) means to stop or halt, Kan (看) means to watch or observe, and Sho (消) means to erase or extinguish, the same kanji character in Shota Aizawa’s name (相澤消太). In other words, Kadome means stopping fire, while Kansho means observe while extinguishing.
Uwabami: Mamiko Hebita (蛇田真美子, へびた まみこ)
Hebi (蛇) means snake, Ta or Da (田) means rice field, Ma or Shin (真) means true, Mi or Bi (美) means beauty, and Ko (子) means child. Hebi in Hebita refers to her appearance and quirk, alluding to the Greek mythological figure Medusa. Her given name means true beautiful child.
Gunhead: Kenshiro Tsutsuto (銃頭拳志郎, つつとう けんしろう)
Tsutsu (銃) means gun, To or Atama (頭) means head, Ken (拳) means fist, Shi (志) means will or intention, and Ro (郎) means male. The surname Tsutsuto literally means Gunhead, his hero name. Tsutsu in Tsutsuto is the same reading in Lady Nagant’s real name, Kaina Tsutsumi (筒美火伊那). Although written in a different kanji (筒), which means gun barrel, a reference to her quirk, it has the same connotation as the other one. The given name Kenshiro may be alluded to the main protagonist of Fist of the North Star of the same name, although written in katakana, noting that he is a pro hero whose agency specializes in armed combat and martial arts. Also the Ken in Kenshiro is the same kanji character in Itsuka Kendo’s name (拳藤一佳).
The Fly: Kisuke Koba (小羽黄助, こば きすけ)
Ko (小) means small, Ba or Bane or Hane (羽) means wing or feather, Ki or Ko (黄) means yellow, and Suke (助) means help or assistance. The surname Koba literally means small wings, referring to his appearance and quirk. The Ki in Kisuke means yellow, referring to his blonde hair.
Slugger: Sango Sakagami (阪神三吾, さかがみ さんご)
Saka or Han (阪) means heights or slope, Kami or Gami or Shin (神) means god, San (三) means 3, and Go (吾) means I or my. The surname Sakagami is an alternate reading of Hanshin (阪神), a reference to a popular Japanese pro baseball team, the Hanshin Tigers (阪神タイガース). In the west, the baseball team is primarily (and infamously) remembered for being associated with the curse called “The Curse of the Colonel”, a 1985 Japanese urban legend regarding a reputed curse placed on the baseball team by the ghost of the deceased Kentucky Fried Chicken founder and mascot Colonel Harland Sanders, who passed away 5 years prior at the age of 90. The given name Sango is a play on ’35, the year the Hanshin Tigers were founded, 1935; although the next year, they would be officially formed and have their first season as the “Osaka Tigers”. In 1940, amid anti-foreign sentiment, the Tigers changed the name to "Hanshin" and in 1947 changed the name back to "Osaka Tigers". The current team name was assumed in 1961.
Native: Teppei Nishiriku (西陸哲平, にしりく てっぺい)
Nishi (西) means west, Riku (陸) means land, Tetsu (哲) means philosophy, and Pei or Hei or Hira (平) means flat. The surname Nishiriku means western land, most likely referring to America. The given name Teppei is a play on the word tepee or tipi, a conical tent made by Native Americans.
Selkie: Yasuhiro Hirezaki (鰭崎安洋, ひれざき やすひろ)
Hire (鰭) means fin or flipper (body part), Saki (崎) means cape or peninsula, Yasu (安) means peaceful, and Hiro (洋) means ocean. The Hire in Hirezaki means fin or flipper, referring to his seal physique. It may also be a reference to the Japanese word Kikyakurui (鰭脚類), meaning pinniped. They are a widely distributed and diverse monophyletic group of carnivorous, fin-footed, semi aquatic, mostly marine mammals. They are also commonly referred as seals. In fact, the name "pinniped" derives from the Latin words pinna, meaning fin and pes or pedis, meaning foot, thus giving the literal meaning of fin footed.
Sirius: Miya Otomaru (音丸美弥, おとまる みや)
Oto (音) means sound, Maru (丸) means round, Mi or Bi (美) means beauty, and Ya (弥) means all the more or increasingly. The surname Otomaru means sound around, a reference to her quirk, which allows the user to hear high frequencies around her that humans normally cannot. She uses it to communicate with Selkie when they are far apart. She can also use it to detect the number of people nearby. The given name Miya can be also read as Mimi (耳), which means ear in Japanese, also a reference to her quirk and appearance.
Mr. Brave: Yuichi Kamige (上毛勇一, かみげ ゆういち)
Kami or Ue (上) means up or above or raise, Ge or Mo (毛) means hair, and Isamu (勇) means brave. The surname Kamige literally means raising hair, a reference to his quirk. The given name Yuichi means brave one, a reference to his hero name.
Death Arms: Atsuto Aratake (荒武篤人, あらたけ あつと)
Ara (荒) means rough or wild, Take (武) means military, Atsu (篤) means fervent or serious, and To or Hito (人) means person. The Ara in Aratake and Atsu in Atsuto refer to his serious and rough behavior.
Crust: Mutsuo Tatezaki (盾崎六雄, たてざき むつお)
Tate (盾) means shield (type of personal armor), Zaki or Saki (崎) means cape or edge, Mutsu or Roku (六) means 6, and O (雄) means masculine or male. The Tate in Tatezaki refers to his quirk, shield, which allows him to manifest stone-like, hexagonal shields from their body that could be utilized both defensively and offensively. His given name Mutsuo is a reference to his hexagonal shields.
Yoroi Musha: Takeyoshi Furumoto (古本武義, ふるもと たけよし)
Furu (古) means old or ancient, Moto or Hon (本) means origin or book, Take (武) means military, and Yoshi (義) means righteousness. All of the kanji characters are associated with him. The surname Furumoto can be also read as Furuhon, which means ancient book, possibly referring to old records, text, or illustrations regarding Japanese history and society. The Take in Takeyoshi refers to his hero costume, resembling a samurai, while Yoshi refers to his personality, which is ironic after what happened during the war.
Kesagiri Man: Kenjuro Kuroi (黒井剣寿郎, くろい けんじゅろう)
Kuro (黒) means black, I (井) means water well, Ken (剣) means sword, Ju (寿) means longevity, and Ro (郎) means male. The Kuro in Kuroi refers to the color of his hero outfit, while the Ken in Kenjuro refers to the literal meaning of his hero name - slashing someone with a sword diagonally from the shoulder, Kesagiri (袈裟切り).
Water Hose father: Namihiro Izumi (出水波弘, いずみ なみひろ)
Water Hose mother: Kishiko Izumi (出水岸子, いずみ きしこ)
Knowing that the Water Hose Duo is Kota Izumi’s (出水洸汰) parents, we can obviously assume that they are also named Izumi. Izu (出) means outside, and Mi or Mizu (水) means water. Combined together means flood, Izumi (出水). The surname is also homophonous with fountain in Japanese, Izumi (泉).
For the father: Nami (波) means wave or billow, and Hiro (弘) means vast or wide.
For the mother: Kishi (岸) means beach or shore, and Ko (子) means child.
Nezu: Hideyuki Nezu (根津秀幸, ねず ひでゆき)
Assuming that Nezu is his surname, I would give him his given name only. Ne (根) means root, Zu or Tsu (津) means harbor, Hide (秀) means excellence, and Yuki (幸) means happiness or fortune. His surname is meant to be a play on rat in Japanese, Nezumi (鼠), and his given name is a common Japanese male name, which fits his personality.
Kido: Ryota Kido (貴堂良太, きどう りょうた)
Ki (貴) means noble, Do (堂) means temple or hall, Ryo (良) means good, and Ta (太) means plump or thick. His surname is homophonous to that of his hero name (キドウ) and his respective quirk traject in Japanese, Kido (軌道).
Onima: Junji Onima (鬼馬淳次, おにま じゅんじ)
Oni or Ki (鬼) means demon, Ma (馬) means horse, Jun (淳) means pure, and Ji (次) means next. His surname is homophonous to that of his hero name (オニマー).
X-Less: Mitsuyuki Hoshimoto (星本光行, ほしもと みつゆき)
Hoshi (星) means star, Moto or Hon (本) means origin or book, Mitsu (光) means light, and Yuki (行) means line. His name is a reference to his quirk laser, where he fires energy beams from his right eye.
Shishido: Daisho Shishido (獅子戸大昌, ししど だいしょう)
Shishi (獅子) means lion, Do (戸) means door, Dai or O (大) means big, and Sho (昌) means prosperous or clear. His surname is homophonous to that of his hero name (シシド) and the fact that the first two syllables of his surname fits with him being called the lion hero. Shishido is also an actual surname, but written as宍戸 instead, with the initial kanji character meaning muscles or meat.
Airjet: Hayato Kamizora (上空早人, かみぞら はやと)
Kami or Ue (上) means up or above or raise, Zora or Sora (空) means sky, Haya (早) means early or fast, and To or Hito (人) means person. His surname is a reference to the fact that he can shoot blasts of air above the ground as high as he wants.
Fourth Kind: Shugo Shinomiya (四宮修悟, しのみや しゅうご)
Shi (四) means 4, Miya (宮) means temple or palace, Shu or Osamu (修) means discipline, and Go or Satoru (悟) means enlightenment. The Shi in Shinomiya refers to the fact that he has 4 arms in his appearance. Not a Kaguya reference.
Takeshita: Yoshiyuki Takeshita (竹下吉幸, たけした よしゆき)
This character in the manga and anime is named that way, which is an actual surname, which means I would give him his given name only. Take (竹) means bamboo, Shita (下) means below or under, Yoshi (吉) means good luck or joy, and Yuki (幸) means happiness or fortune. The Take in Takeshita is likely a reference to his unnamed bamboo quirk.
Eel Boy: Teruki Unagi (宇凪輝樹, うなぎ てるき)
U (宇) means roof, Nagi (凪) means calm, Teru (輝) means shine or illuminate, and Ki (樹) means tree. His surname is homophonous with eel in Japanese, Unagi (鰻), referring to his unnamed eel quirk. Interestingly, in My Hero Academia: Vigilantes, there is a character with a similar sounding name, Teruo Unagisawa (鰻沢照生), unrelated to the character above. I made that name up without realization, so I must say it’s almost a coincidence.
Briareos: Gosaku Tezawa (手澤郷作, てざわ ごうさく)
Gyges: Gosuke Tezawa (手澤郷輔, てざわ ごうすけ)
Knowing that the two guards present during the Assault on Tartarus are brothers, we can assume that they share the same surname. Te (手) means hand or arm, and Zawa or Sawa (澤) means swamp, referring to their appearance.
For Briareos: Go (郷) means village or hometown, and Saku (作) means make or prepare.
For Gyges: Go (郷) means village or hometown, and Suke (輔) means help or assistance.
Public Safety Commission President: Yasuko Hoki (保喜安子, ほき やすこ)
Ho (保) means protection or guarantee, Ki (喜) means delight or rejoice, Yasu (安) means peaceful, and Ko (子) means child. Combining both the initial kanji characters of both her surname and given name would mean security in Japanese, Hoan (保安), referring to her position in the Hero Public Safety Commission.
2nd user: Hayao Nikaido (二階堂速雄, にかいどう はやお)
Ni (二) means 2, Kai (階) means story, stair or floor, Do (堂) means temple or hall, Haya (速) means quick or fast, and O (雄) means male. For the given name Hayao, the Haya in Hayao is the same one in his quirk "Gearshift" in Japanese, Hensoku (変速). The surname Nikaido has the kanji character for 2, Ni (二), referencing the fact that he is the 2nd user of OFA. Something I would like to share - the first time I encountered the surname Nikaido came from a staff member whose name was credited with that surname in most of Mob Psycho 100's episodes in the end credits. As soon as I saw the name 二階堂 in the end credits, that gave me an idea to use that surname as a what-if name for the 2nd user, so that's how I arrived with that surname. I never intended to name him after an anime staff member whatsoever.
3rd user: Sanjiro Undo (運道三治郎, うんどう さんじろう)
Un (運) means luck or fortune, Do (道) means road or path, San (三) means 3, Ji (治) means reign or cure, and Ro (郎) means male. The surname is read as "oondo" and not in the English word as it appears to be in romanized form. Also, the aforementioned surname is homophonous with movement in Japanese, Undo (運動), as his quirk Fa Jin is used for to build up kinetic energy by repeating regular motions and store it for later use. Kinetic energy in Japanese is Undo Enerugii (運動エネルギー). The given name Sanjiro has the kanji character for 3, San (三), referencing the fact that he is the 3rd user of OFA.
6th user: Enzo Rokuhara (六原煙造, ろくはら えんぞう)
Roku (六) means 6, Hara (原) means field, En or Kemuri (煙) means smoke, and Zo (造) means create or make. The surname Rokuhara has the kanji character for 6, Roku (六), referencing the fact that he is the 6th user of OFA. The given name Enzo is a reference to his quirk Smokescreen, which would give the character's nickname as En. The surname is also the name of a Japanese railway station in Kanegasaki, Iwate. Interestingly enough, two other characters in the series, whom both of them are villains, are also named after real world Japanese railway stations. The villains in question are Twice and Re-Destro. Twice's real surname is Bubaigawara (分倍河原), named after a railway station operated jointly by the East Japan Railway Company and the private railway operator Keio Corporation located in Fuchu, Tokyo of the same name, while Re-Destro's real surname is Yotsubashi (四ツ橋), named after a railway station in Nishi-ku, Osaka of the same name.
Wolfram: Shigeki Kinzoku (金続重樹, きんぞく しげき)
Kin (金) means metal, Zoku (続) means to continue, Shige (重) means heavy, and Ki (樹) means tree or wood. The surname Kinzoku is homophonous to Kinzoku (金属), in which the latter kanji character, Zoku (属), means genus. However, the Zoku in Kinzoku (金続) means to continue, referring to how he manipulates and creates metal continuously in combat. The Shige in Shigeki refers to how generally heavy metal is. Not to mention that his villain name is named after tungsten, whose symbol W means wolfram, and it is one of the heaviest naturally stable elements you can carry or hold (but factually speaking, uranium IS the heaviest element in terms of natural stability).
Nine: Kisho Terunaga (照永起昇), てるなが きしょう)
Teru (照) means shine or illuminate, Naga or Ei (永) means eternity, Ki (起) means rouse or get up, and Sho (昇) means rise up. The Teru in Terunaga likely refers to his intimidating appearance, akin to a god, while Naga likely refers to the fact that he would be invincible like any other villain if he has a great amount of quirks, considering that he is one of the few characters to do so. The given name Kisho is homophonous with weather, Kisho (気象), a reference to his original quirk before amalgamating to All for One, weather manipulation, or Kisho Sosa in Japanese (気象操作).
All for One: Majin Shigaraki (死柄木摩甚, しがらき まじん)
According to All for One himself in a flashback, Shigaraki is his real surname; however, his given name is unknown. Shi (死) means death, Gara (柄) means grip or handle, Ki (木) means tree or wood, Ma (摩) means to scrape or grind, and Jin (甚) means extreme or intense. The given name Majin is homophonous with devil in Japanese, Majin (魔神).
Mustard: Shoki Kitai (北井祥基, きたい しょうき)
Kita (北) means north, I (井) means water well, Sho (祥) means auspicious or good omen, and Ki (基) means fundamentals or basis. The surname Kitai is homophonous with gas in Japanese, Kitai (気体), a reference to his quirk. The given name Shoki is homophonous with miasma in Japanese, Shoki (瘴気), a highly unpleasant or unhealthy smell or vapor, fitting with the properties of his quirk.
Innsmouth: Yakishi Takonuma (蛸沼焼司, たこぬま やきし)
Tako (蛸) means octopus, Numa (沼) means marsh, Yaki (焼) means burnt, and Shi (司) means administer or boss. The Tako in Takonuma is a reference to his appearance, resembling an octopus.
Moonfish: Takanari Habashi (歯橋高成, はばし たかなり)
Ha (歯) means tooth, Hashi (橋) means bridge, Taki (高) means tall or high, Nari (成) means grow or reach. The surname Habashi is a reference to his quirk blade-tooth in Japanese, Shijin (歯刃).
Ending: Shingoki Kurodo (黒道伸剛輝, くろどう しんごうき)
Kuro (黒) means black, Do or Michi (道) means road or path, Shin (伸) means to expand or stretch, Go (剛) means sturdy or strength, and Ki or Teru (輝) means shine, or gleam. The surname Kurodo means black road, referring to how he activates his quirk through a road or highway. The given name Shingoki is homophonous with traffic lights in Japanese, Shingoki (信号機).
Starservant: Noriharu Hoshimiya (星宮典治, ほしみや のりはる)
Hoshi (星) means star, Miya (宮) means temple or palace, Nori or Ten (典) means law or rule, and Haru or Chi or Ji (治) means reign or subdue. The surname Hoshimiya means star temple or star palace, referring to his villain name. The given name Noriharu can be alternatively read as Tenchi (天地), which means above and below, top and bottom, or more symbolically, heaven and earth. The third meaning could possibly be referring to the phrase “Heaven and Earth are about to collide”, one of the taglines to the 1998 asteroid disaster film Deep Impact, since the villain himself is a preacher who ensures the society that the end of the world is nigh.
Dictator: Reiji Shiki (志紀令司, しき れいじ)
Shi (志) means will or intention, Ki (紀) means chronicle or history, Rei (令) means orders or command, and Shi (司) means administer or boss. The surname Shiki is homophonous with command, direction, or supervision in Japanese, Shiki (指揮), while the given name Reiji is reverse for command or control in Japanese, Shirei (司令), both referencing his quirk despot.
Kunieda: Ikunobu Kunieda (國枝育伸, くにえだ いくのぶ)
Kuni (國) means country, Eda (枝) means bough or branch, Iku (育) means grow or raise, and Nobu (伸) means to expand or stretch. The villain name Kunieda, which is written in katakana, is an actual surname in Japan, so I had to use the kanji version of that name. The given name Ikunobu means growing and expanding, both of which are referring to his quirk that has the ability to sprout and grow gigantic flowers, spores, and fungus-like plants from the ground.
Gigantomachia: Goro Onikigawa (鬼木川吾郎, おにきがわ ごろう)
Oni or Ki (鬼) means demon, Ki (木) means tree, Kawa or Gawa (川) means river, Go (吾) means I or my, and Ro (郎) means male. The Oni in Onikigawa refers to his demonic appearance, while his given name Goro is a play on the Japanese onomatopoeia Goro Goro (ゴロゴロ), which describes the sound of thunder, earthquake, or other disasters incoming, fitting with his personality during the Paranormal Liberation War Arc.
Iceman: Geten Koriyama (氷山外典, こおりやま げてん)
Kori (氷) means ice, Yama (山) means mountain, Ge or Soto (外) means outside, and Ten or Nori (典) means law. The surname Koriyama is an alternate reading of Hyozan, which means iceberg, fitting with his quirk. The given name Geten means apocrypha, which is a story of unknown author or origin. While Geten is the real name of Iceman, it is unknown if it’s his given name or surname, so randomly assuming that this is his given name, his surname would be unknown, and that explains the surname’s existence. (NOTE: With the recent release of Chapter 387 on May 8, 2023, it was revealed that Geten happened to be from Rei's side, which means that his surname is Himura, and this made him a relative to the Todoroki family members, so his full name is Geten Himura. It was not explicitly stated how Rei, or even the Todoroki family, and Geten were specifically related and just listed their relation as simply "relative". With this revelation, his full name written in Japanese would be 氷叢外典, or in hiragana, ひむら げてん. As of this writing, this is the only entry on the list with a character's officially confirmed full name in the original source, so I would discard my ideal surname in favor of the original source instead.)
Unnamed Cider House leader: Gyokoten Samukawa (寒川凝古天, さむかわ ぎょうこてん)
Samu (寒) means cold, Kawa (川) means river, Gyo (凝) means stiff, Ko or Furu (古) means old or ancient, and Ten (天) means heaven. The surname Samukawa means cold river. The given name Gyokoten is homophonous with freezing point in Japanese - Gyokoten (凝固点). The first kanji of the word Gyo (凝) is the same as in the given name. His alias or villain name was never revealed as well, so Yeti (イエティ) would be a good choice, named after the ape-like creature purported to inhabit the Himalayan mountain range in Asia of the same name.
Keigo's Father: Keiichi Takami (鷹見啓一, たかみ けいいち)
This character in the manga and anime is named that way, which means I would give him his given name only. Taka (鷹) means hawk, Mi (見) means to see, Kei (啓) means disclose, open, or say, and Ichi (一) means 1. The Kei in Keiichi is the same as his son Keigo (啓悟).
Habit Headgear: Takehiko Kito (鬼頭武彦, きとう たけひこ)
Oni or Ki (鬼) means demon, To or Atama (頭) means head, Take (武) means military, and Hiko (彦) means lad or boy. His surname is a reference to his unnerving appearance. Not a Demon Slayer reference.
Giant Villain: Kiichi Otomo (大友毅一, おおとも きいち)
O or Dai (大) means big, Tomo (友) means friend, Ki or Tsuyo (毅) means strong, and Ichi (一) means 1. His name is a reference to his appearance and personality. Ironic that he is the first villain to appear in the series, yet has a character that means friend.
Sludge Villain: Sohei Dorokawa (泥川創平, どろかわ そうへい)
Doro (泥) means mud, Kawa or Gawa (川) means river, So or Hajime (創) means begin or start, and Hei or Pei or Hira (平) means flat. His surname is a reference to his dirty mud-like appearance.
Swordkil: Takeshi Mekajiki (目梶木丈士, めかじき たけし)
Me (目) means eye, Kaji (梶) means sculling oar, Ki (木) means tree or wood, Take (丈) means height or stature, and Shi (士) means samurai. His surname is homophonous with swordfish in Japanese, Mekajiki (眼梶木), which is a reference to his unnamed sword quirk, as well as his villain name, though close.
Daigo: Daigo Saruno (猿野大悟, さるの だいご)
Saru (猿) means monkey, No (野) means field, Dai or O (大) means big, and Go or Satoru (悟) means enlightenment. His surname is a reference to his beast-like appearance, while his given name is the same as that of Daigo Yamamoto (山本大悟), the character’s voice actor, also simply known (and credited) by his given name, Daigo. He is part of the Japanese comedy duo Chidori (千鳥), who made a cameo appearance in My Hero Academia: Two Heroes as two of Wolfram’s minions.
Nobu: Nobuyuki Katai (片井信行, かたい のぶゆき)
Kata (片) means part or fragment, I (井) means water well, Nobu (信) means faith or truth, and Yuki (行) means line. His surname is can be also read as Heni, which is homophonous with displacement (physics) in Japanese, Heni (変位), a reference to his unnamed displacement quirk, while his given name is the same as that of Nobuyuki Hayakawa (早川信行), the character’s voice actor, also simply known (and credited) by his nickname, Nobu (ノブ). Like the previous entry on the list, he is also part of the Japanese comedy duo Chidori (千鳥), who made a cameo appearance in My Hero Academia: Two Heroes as two of Wolfram’s minions.
Glutton God: Shigeo Shokuzawa (食澤茂雄, しょくざわ しげお)
Shoku (食) means food, Zawa or Sawa (澤) means swamp, Shige (茂) means overgrown or grow thick, and O (雄) means masculine or male. His surname is a reference to his appearance, as well as his villain name in Japanese, Kuishin (食神).
Sanctum: Seizo Jiyumiya (自由宮聖造, じゆうみや せいぞう)
Ji (自) means oneself, Yu (由) means wherefore, Miya (宮) means temple or palace, Sei (聖) means holy, and Zo (造) means create or make. His surname means freedom temple, and Seizo means holy structure, referring to his villain name.
The Mother of Quirks: Seiko Yotsubashi (四ツ橋聖子, よつばし せいこ)
Knowing the Mother of Quirks is the mother of Chikara Yotsubashi (四ツ橋主税), I would give her given name only. Yotsu (四ツ) means 4, Hashi (橋) means bridge, Sei (聖) means holy, and Ko (子) means child. I chose Seiko as her given name for a reason, because her name, when Romanized, is an anagram for quirk in Japanese, Kosei (個性), since she was the first person to use the word "quirk" to describe meta abilities.
Shie Hassaikai boss: Takahito Saijo (斎条崇人, さいじょう たかひと)
Sai (斎) means purification, Jo (条) means article, Taka (崇) means respect or revere, and To or Hito (人) means person. The Sai in Saijo is the same character in Shie Hassaikai (死穢八斎會), while his given name fits given with his position during the time he founded the organization years before Kai Chisaki succeeded him.
Hood: Tsuyoshi Aida (会田強士, さいじょう たかひと)
Ai or Kai (会) means meeting or association, Ta or Da (田) means rice field, Tsuyo (強) means strong, and Shi (士) means samurai. His name fits since he used to be a street punk who made a living as a fierce underground fighter before being turned into a Nomu by the Doctor.
Gunga Mountain Villa Paranormal Liberation Front Commander: Kairo Dendo (傳堂会呂, でんどう かいろ)
Den (傳) means propagate or transmit, Do (堂) means temple or hall, Kai or Ai (会) means meeting or association, and Ro (呂) means spine or backbone. His surname is homophonous with electric or conduction in Japanese, Dendo (電動) or Dendo (伝導) respectively, while his given name is homophonous with circuit in Japanese, Kairo (回路), both referring to his quirk amplivolt, which can conduct and amplify electricity within their body, being able to release it afterwards. Ironic that he was never given a name, yet his quirk, as well as his ultimate move, is named in the manga and anime.
That is all I can present. If you know a character whose real name is unknown, comment down below and formulate his or her real name based on the character's qualities. Thank you!
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2023.06.08 15:57 varansl These Demonic Angels Want to Feast on Your Emotions - Lore & History of the Sorrowsworn
Part demon, part servant, and part emotion, the Sorrowsworn are creatures of despair and, you guessed it, sorrow. They are foul creatures who are terrifying to face, incredibly strong, and feed off the mental anguish of others.
Before we dive into this very messed-up demon, we just want to put a warning out there. Sorrowsworn delight in the misery and failures of others, so if topics of depression and misery aren’t exactly your thing right now, we recommend checking out a happier monster, like the Faerie Dragon
3e/3.5e - Demon, Sorrowsworn
Large Outsider (Chaotic, Evil, Extraplanar, Tanar’ri)
Hit Dice: 18d8+216 (297 hp)
Speed: 40 ft (8 squares), fly 80 ft. (poor)
Armor Class: 28 (–1 size, +3 Dex, +16 natural), touch 12, flat-footed 25
Base Attack/Grapple: +18/+31
Attacks: +2 glaive +23 melee (2d8+25)* or bite +21 melee (1d8+14 plus 1 Con)*
Full Attack: +2 glaive +23/+18/+13/+8 melee (2d8+25)* and bite +16 melee (1d8+9 plus 1 Con)* or 2 claws +21 melee (1d6+14)* and bite +16 melee (1d8+9 plus 1 Con)*
Space/Reach: 10 ft./10 ft. (glaive 15–20 ft. only)
Special Attacks: Aura of loss, spell-like abilities, whispers of loss
Special Qualities: Damage reduction 10/cold iron and good, darkvision 60 ft., immunity to electricity and poison, mind reading, outsider traits, resistance to acid 10, cold 10, and fire 10, spell resistance 25, strong willed, telepathy 100 ft.
Saves: Fort +22, Ref +14, Will +17 (+21 against mind-affecting spells and abilities
Abilities: Str 29, Dex 17, Con 32, Int 20, Wis 22, Cha 21
Skills: Bluff +26, Concentration +32, Diplomacy +9, Hide +28, Intimidate +28, Knowledge (arcana) +26, Knowledge (geography) +26, Knowledge (the planes) +26, Listen +29, Move Silently +32, Sense Motive +27, Spellcraft +28, Spot +29, Survival +35 (+37 on other planes, +37 avoiding getting lost and hazards)
Feats: Ability Focus (aura of loss), Alertness, Cleave, Combat Reflexes, Great Cleave, Improved Initiative, Improved Sunder, Improved Toughness, Power Attack
Climate/Terrain: Infinite Layers of the Abyss
Challenge Rating: 17
Treasure: Standard coins; double goods; standard items, plus +2 glaive
Alignment: Always chaotic evil
Advancement: 19–36 HD (Large); 37–72 HD (Huge)
Level Adjustment: -
A sickly thin demon standing 15 feet tall with bat wings, this creature of sadness and pain, the Sorrowsworn, first appears in Monster Manual III (2004)
. Twisted horns protrude from the top of its head, and the creature has a wide mouth and hooked claws as hands. While it may look like a sad and severely depressed demon, it appears this way to mock the pain and suffering that its victims feel. If you feel happy because you just killed a dragon and have multiple bags of holding
filled with its hoard, you're not safe from the creature. They will force you to remember everything painful you have felt in your life and even suffer through the pain of things that have not, and may not, happen to you.
How does the Sorrowsworn go about this? It has several abilities that allow it to eat your pain and suffering, just like those bullies in high school. It's a sneaky bastard and will hide, waiting for the right moment to strike and when you are at your emotional weakest. Though, if you expect to see it trying to hide its 15-foot frame behind a bush, you are going to be disappointed since it has access to spells like invisibility
Once it is ready to strike, this gaunt demon of sorrow will first cast greater dispel magic
on whoever has the most buffs or auras, like your cleric. This is followed by it casting mind fog
, which causes Will saves to tank while in the spell’s effect. On the third round, it then casts feeblemind
on the most powerful spell caster, like your wizard, and then teleports into the thick of things and begins tearing with claws, biting with teeth, or slashing with their magical glaive.
Once you are surrounded, or well, you have the Sorrowsworn surrounded, it then activates its aura of loss
ability. All creatures near the horrid demon start getting very sad and must make a Will save or find spellcasting to be far more challenging than it ever was before as now you have to contend with your inner demons telling you that you aren’t good enough. If your mind telling you that your father will never be proud of you isn’t enough to make you want to leave the fight and cry in a corner, good news is that the Sorrowsworn will also be talking about how you were always a disappointment and how no one could ever possibly love you. It can even access the most vulnerable parts that you keep locked up tight since it can read your thoughts and will capitalize on your mental weakness.
Once you are an emotional wreck - well, even more so than usual - the Sorrowsworn can then begin targeting creatures that are very sad with its whispers of loss
ability that will make you sob like a baby with three different flavors of depression: Future Sorrow, Great Emptiness, and Past Losses. Future Sorrow fills your head with bad things to come, and you'll wonder why you even try to prevent them from happening, and you get to be stunned for two rounds. Great Emptiness shows that all great battles or wars result in nothing changing and that the greater good is a fallacy, so you should abandon trying to make a better world, leaving you confused for five rounds. The last, Past Losses, is the opposite of Future Sorrow, with the death of your friends and family crushing your heart and soul, leaving you dazed for three rounds.
While you’re crying and wondering why you should even go on, the Sorrowsworn then takes the opportunity to use more of its offensive spells, use its glaive, teeth, claws, or maybe even more mental anguish to overwhelm you and your party, leaving you in need of an owlbear plush to cry into.
4e - Sorrowsworn Soulripper
Level 25 Skirmisher
Medium shadow humanoid / XP 7,000
Senses Perception +27; darkvision
HP 236; Bloodied 118
AC 39; Fortitude 35, Reflex 39, Will 36; see also Bleak Visage
Speed 10; see also Sorrow’s Rush
Claw (standard; at-will) Psychic +30 vs. AC; 2d8 + 7 plus 2d8 psychic damage.
Flutter and Strike (standard; recharge 4-6) Psychic, Teleportation The sorrowsworn soulripper teleports 10 squares and makes a claw attack, gaining combat advantage against its target.
Sorrow’s Rush (standard; encounter) Psychic The sorrowsworn soulripper moves up to 10 squares and makes three claw attacks at any points during its move. Each attack must be made against a different target.
Bleak Visage Fear Melee and ranged attacks made against the sorrowsworn soulripper take a –2 penalty to the attack roll.
Combat Advantage The sorrowsworn soulripper deals an extra 3d6 damage on attacks against any target it has combat advantage against.
Alignment Unaligned / Languages Common
Skills Insight +27, Stealth +30
Str 24 (+19) Dex 36 (+25) Wis 31 (22) Con 28 (+21) Int 18 (+16) Cha 22 (+18)
Because this edition wants you to continue feeling emotional pain and misery, there are now three Sworrowsworn, all found in the Monster Manual (2008)
with the Sorrowsworn Soulripper, Sorrowsworn Reaper, and Sorrowsworn Deathlord. Each still preys on your guilt of those who died and the impending deaths of those you love, but now they aren’t quite as horrific as before. While they still look like demons, they are in fact not demonic or fiends. Instead, they are death incarnate itself, basically twisted angels of the Shadowfell who track down mortals who refuse to die, like liches or vampires.
As one might guess for twisted angels of shadow, they are under the employ of the Raven Queen and many shadar-kai crave to one day ascend and become a Sorrowsworn. The shadar-kai see this ascension as a way to obtain their desperately desired immortality, which we guess means that the Raven Queen is cool if her favorite servants get to live forever, but everyone else needs to die.
Looking at the Sorrowsworn, the Soulripper is a sneaky death angel, stalking its target and surprising them from the shadows. It can move quickly into battle, and then ripping through large hordes of creatures as it moves, like a swirling hurricane of death, claws, and sorrow. After them are the Reapers who target a single creature to inflict as much pain as possible. We all know it hopes that all that pain results in your death, and we're sure it will bring the Sorrowsworn some sick sense of pleasure. It utilizes a scythe, just like a real angel of death, and attempts to rip your very soul out. If it can reduce you to 0 hit points, not only does that put you pretty close to absolute death, but it also heals the Sorrowsworn, restoring some lost hit points every time it brings a creature to death. If this happens, just know your party will experience a mix of emotions. They’ll be sad to see your broken corpse on the ground, but also very angry with you since you now just healed the enemy you selfish jerk!
The Deathlord is the most powerful of the bunch. It can phase in and out of the walls between attacks, all the while it rips you apart, which is beyond frustrating to fight. Even if you do manage to hit the Deathlord, more than likely it’ll be insubstantial, allowing it to ignore part of your damage. If you think those three are particularly annoying to fight, wait until you have to face a swarm of Sorrowsworn with the Shadowraven Swarm. They look like ravens, but when they gather into a swarm, they are almost as powerful as a Deathlord and only get more painful to fight the more damage you deal to it.
In the Manual of the Planes (2008)
, the Sorrowsworn hunt nightwalkers and death giants, seeing such creatures as contaminating the Shadowfell. Nightwalkers are creatures made out of shadow, undead who live on the fringes of the Shadowfell. The text gives us information about the Sorrowsworn who reside in the Shadowfell, most of which we've discussed already. We find out that a truly impressive Sorrowsworn can rise to become a Raven Knight, the foremost soldier in the Raven Queen's army with even more information on the Raven Knight found in Open Grave: Secrets of the Undead (2009)
If you are wondering if all Sorrowsworn are content to serve Raven Queen, well we are here to burst your bubble with the adventure Winter of the Witch
by Stephen Radney-MacFarland in Dungeon #162 (Jan. 2009)
. This Deathlord, Morthalat, is a renegade and serves as a chief agent for Orcus. If you know anything about Orcus, then you know that Orcus believes that life continues into undeath and is the biggest enemy of the Raven Queen. It’s a shame Morthalat decided to turn from the Raven Queen, especially since your group of adventurers get to take the Sorrowsworn down.
In the adventure E1 - Death's Reach (2009)
, we are introduced to the Sorrowsworn Fleshripper and Sorrowsworn Doomguard. The Fleshripper is armed with spiked gauntlets. They move around the battlefield quickly, punching you repeatedly in the face while you remember better days of not being punched in the face. The Doomguard wields a scythe and can teleport, which is kind of like cosplaying as Death itself. If you are hit by the scythe, prepare to be immobilized by Shadow Reap, which will heal the Doomguard if you are reduced to 0 hit points by the attack.
The adventure E2 - Kingdom of Ghouls (2009)
brings us the Sorrowsworn Dread Wraith and Sorrowsorn Blade. The Sorrowsworn Blade is charged with the psychic energy of their wielder, dealing slashing and psychic damage to any who get too close. The Dread Wraith is truly frightening. It regenerates and has an aura that reduces bright light to dim light called Shroud of Night. In addition, it can teleport, daze you, and eventually raise you as a Spawn Wraith when, not if, it kills you.
Not surprisingly, the Sorrowsworn are brought up throughout the sourcebook The Shadowfell: Gloomwrought and Beyond (2011)
. It tells us about Vorkesis, considered the first of the Sorrowsworn and the current exarch of the Raven Queen. Being born without eyes doesn't impede his sight, as he can see far and wide. He also only has one hand, in which he wields a black longspear.
Vorkesis primary responsibility is to guard the souls of epic heroes. He does so with a variety of abilities and his deadly longspear. He is a powerful warrior, as befits an exarch’s position, and is a skirmisher without equal. He can turn invisible, launch his spear with ferocity, and deal tons of damage against single-target creatures, making him quite the dangerous enemy to have.
In addition, Vorkesis is also known as the Master of Fate and knows the fate of every creature that has lived, is currently living, or is dead. If you're curious about this and behave yourself in his presence, Vorkesis will happily regale you with stories, for being around mortals lets him experience what everyday life is like. Maybe if you are really unlucky, he’ll even let you know how you’ll die, giving you a firsthand experience with his longspear.
5e - The Angry / Angry Sorrowsworn
Medium Monstrosity, Neutral Evil
Armor Class 18 (natural armor)
Hit Points 255 (30d8 + 120)
Speed 30 ft.
Str 17 (+3) Dex 10 (+0) Con 19 (+4) Int 8 (-1) Wis 13 (+1) Cha 6 (-2)
Skills Perception +11
Damage Resistances bludgeoning, piercing, and slashing while in dim light or darkness
Senses darkvision 60 ft., passive Perception 21
Challenge 13 (10,000 XP) Proficiency Bonus +5
Two Heads. The sorrowsworn has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Rising Anger. If another creature deals damage to the sorrowsworn, the sorrowsworn’s attack rolls have advantage until the end of its next turn, and the first time it hits with a Hook attack on its next turn, the attack’s target takes an extra 19 (3d12) psychic damage.
On its turn, the sorrowsworn has disadvantage on attack rolls if no other creature has dealt damage to it since the end of its last turn.
Multiattack. The sorrowsworn makes two Hook attacks.
Hook. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d12 + 3) piercing damage.
Five Sorrowsworn are first found in Morkenkainen's Tome of Foes (2018)
before being reprinted in Morkenkainen Presents: Monsters of the Multiverse (2022)
. The five are The Angry, The Hungry, The Lost, The Lonely, and The Wretched, though in Monsters of the Multiverse
they drop the definite article and add Sorrowsworn to the end.
They get a lot of changes in this edition and are completely different from both previous editions. They are now monstrosities when they were demons or shadow beasts before, and have a much lower Challenge Rating, so not quite as dangerous. In addition, they are the embodiment of emotions in the Shadowfell, only forming when intense emotions are felt in the plane of shadow.
We start with the super-weak Wretched Sorrowsworn that only clocks in at a Challenge Rating of 1/4, far weaker than any true Sorrowsworn should be. These small creatures travel in packs, biting and attaching themselves to you on a successful attack. They wander the Shadowfell, feeding on their victim's life force to stay alive. Far, far above them are the CR 7 Lost Sorrowsworn who twist their victims all around in the Shadowfell until they have no idea where they are, causing the rising fear of being lost to become their primary emotion. The Lost have five long spikes for arms, stabbing and grappling you when these arms pierce your flesh.
Next up is the Lonely Sorrowsworn, who prove that you are never truly alone while you are lost. They hunt those who feel alone and abandoned. When you are up close and personal, they drain you of your mental energy, though if you try to get away from them, they’ll launch their harpoon arm at you, and reel you back in since they’re probably scared of the dark and don’t want to be alone. Of course, they aren’t quite as horrifying as the Hungry Sorrowspawn who has a huge maw, eating everything in sight. They are forever hungry and can unhinge their jaws to fill it with whatever they can find. If you decide that fighting these creatures is starting to hurt, and you regain hit points, the Hungry gets incredibly upset that you didn’t feed it too, and gains bonuses to attacks and damage.
The last Sorrowsworn are the CR 13 Angry Sorrowsworn, and we don’t mean that they are just upset. We literally mean they are the essence of anger, though you’d be forgiven if you just thought they were a weird, malformed albino hook horror. They feature two heads, hooks for arms and hands, and an anger problem that you won’t be able to help them with. If you do fight them, you just made a horrible mistake as they get stronger when they are attacked, so we guess the best strategy is to run away as fast as possible… or maybe that would also make them angry? Maybe the best thing to do is just let the barbarian and the Angry figure out their anger issues between them.
So there we have it, the Sorrowsworn. They've been demons, shadow beasts, and monstrosities. They've fed off your anguish, been guards of the Shadowfell, and attempted to eat you. No matter what edition you play, they are creatures to be feared and approached with caution.
Past Deep Dives
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2023.06.08 15:28 GoStockGo Enterprise Group (TSX: E, OTCQB : ETOLF) Earnings Exceeded Expectations And More to Come
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When you finish reading this article, you may well kick yourself. The good news is that the Enterprise Group, Inc. (TSX: E) (OTCQB: ETOLF)
growth is just getting started. While hindsight is 20/20, the future looks very bright for this consolidator of energy services (including specialized equipment rental to the energy/resource sector), including one of the first companies to build and release systems and plans to drastically lower GHG emissions of resource companies. (Opened in Apr 2022). https://preview.redd.it/0wqejckrps4b1.jpg?width=1024&format=pjpg&auto=webp&s=6ae3ff40c297efc18149bb0ed961d91037dae088
Cool as that is, it isn’t the good part the graph below shows the price growth of Enterprise (orange line on the graph below) over the last two years against all the major indices (group like a rainbow at the bottom).
If you bought the shares a couple of years ago, congrats. The second-best time is today.
I will give you the most up-to-date info and stats. If you don’t come out with a positive attitude about the shares, I can’t help you.
I will list the salient reasons why a little (or a lot) of the Company should be in your portfolio. Over and above the fact it smoked the major US Indices.
These points will be in some order, but all are powerful forces to grow the Company.
- The shares closed on Friday, May 26th, 2023, at CDN 0.475 cents—a 52-week high.
- If you bought the shares two years ago, they cost around CDN 0.20 (Returns later).
- FY 2022 Earnings of CDN 0.05 (Next fact is impressive)
- Q1 2023 Earnings of CDN 0.06 a share.)
- To date, the Company has purchased and canceled nearly 11 million Enterprise shares at an average cost of CDN 0.24
- ENTERPRISE management puts much time and effort into the company’s growth, mainly for its shareholders’ benefit.
For more context of most recent earnings (and for those more visual investors among us) announcement’s power, comparing Q1 2023 to FY 2022 is productive. https://preview.redd.it/eaa9er5yps4b1.png?width=2048&format=png&auto=webp&s=d4e90790bc1b31fe601e5521a012ce3c5fd408f8 FY2022 Numbers
Revenue: CA$26.9m (up 44% from FY 2021).
Net income: CA$2.28m (up from CA$2.38m loss in FY 2021).
Net Profit margin: 8.5% (up from a net loss in FY 2021). The move to profitability was driven by higher revenue.
EPS: CA$0.05 (up from CA$0.049 loss in FY 2021). Factors That Will Drive Future Growth. A Lot.
- The oil and gas CAPEX market size was around USD 502 billion in 2020, and it is anticipated to reach around USD 942 billion in 2027, registering a CAGR of around 8.1% during the forecast period 2022-2027…Hence, to meet the strong global demand for crude oil and natural gas, more investment is required for exploration and production activities, which in turn promulgates the CAPEX in the oil and gas industry. (researchandmarkets.com)
- “The BC government breached the Treaty Rights of the Blueberry River First Nations, says a new provincial court ruling that could have sweeping implications for oil, gas, forestry and hydroelectric development in the northeastern part of the province.” (Narwhal)
- With a stellar reputation, personal relationships with nearly all the resource companies in Western Canada and a stated plan to work with clients to reduce and eventually eliminate GHG emissions, Enterprise is in an excellent and virtually peerless position to benefit from The Blueberry/BC Supreme Court Decision.
- Enterprise’s senior officers, including CEO and President Leonard Jaroszuk, have embarked on a cross-country tour, visiting investors, financial professionals and others involved in the capital markets to emphasize the growth and potential of the Enterprise.
- Given the rise in Capex spending and the growth of the resource industry as the ‘Green Economy’ gets underway over the next several years, Enterprise is in the ‘sweet’ spot.
- The reality of energy production growth represents several things. First, as Green Tech develops, a growing supply of fossil fuels globally will be needed.
- Resource companies and suppliers such as Enterprise Group will need to continue, with its peers, to create the most benign (and ever more relevant) GHG mitigation production technologies and processes.
- Oil and Gas CAPEX spending growth over the following years also bodes exceptionally well for the oil and gas service sector. From resource technology company Schlumberger:
When shareholders and investors dive into the Company’s advances, they will note the following.
- Enterprise’s client base constantly grows, including several Tier One companies added in 2022
- Uninterrupted annual Cash Flow; a portion used to buyback market shares
- Response to Evolution Power Projects has exceeded corporate expectations.
- Offer clients custom technologies to reduce Greenhouse Gas (GHG) emissions.
- Blueberry First Nations opens a vast opportunity to add significant business.
Here are the in-depth information assets. Research Assets
Fundamental Research states that the Company blew through its previous estimates, raising its fair value from CDN1.02 to CDN1.12.
The latest Corporate Presentation is here Latest Podcast
Enterprise Group Inc.’s Desmond O’Kell lays out the company’s successful business model in the Company’s most recent podcast. YouTube Channel
It’s YouTube. After reading all the foregoing facts, if you aren’t moved to pick up some shares, as I said at the outset, I can’t help you.
2023.06.08 15:24 SapiosexualGuy 28 [M4F] india/anywhere - honest detailed bio [relationship]
I'm a hopeless romantic deeply thoughtful guy. i could become your lifelong soulmate , provided you put in a bit of effort to understand me. I want to know you deeply from within. Do you have the courage to talk freely and be open about who you really are ? We all have shortcomings and issues. Acceptance is important.
I'm eventually looking for a serious long term relationship but I understand a lifelong commitment can be hard to promise or expect. So, I don't mind taking things slow, starting from a friendship with some fun chats and affection / intimacy. But i would like to discuss about the practicalities and feasibilities at some point in our conversation , especially if incompatibilities or geographical barriers are involved that can make it hard for us to be with each other. And then, we can gradually develop that emotional connect and liking for each other as we talk but yet not rush into commitment until we are sure of our decision.
People outside India are welcome too. LDR is fine with me ( i can move to your country). Long distance makes the final meet even more romantic as we travel across the world to be with each other. I'd be so happy if you visit me and learn about Indian culture from me.
Some Essential Info About Me I was into software development and even did some stock trading on the side. Tried developing my own game as a hobby project. I didn't learn much in college. I was a self taught app developer. Self-employed. I'm not quite settled or established yet, but have enough to make ends meet. But eventually, I found I need support in life. It's difficult to work alone without a business partner or a romantic life partner. So I've just lost motivation to work since past few years. Also because of my family environment. My father hasn't been working since a decade, so I never had a role model growing up who could inspire me to be diligent, disciplined and help me find opportunities.
And I've realized lately that my motivation is more towards finding love. It's like a fuel I need in order to continue to perform. So I'm focusing on that first because I know I can't have my heart in my career if my mind is craving for something else. Finding a loving partner is both a need for me and the foremost thing on my bucket list. And finding consistent compatible women who are self aware and clear about what they want has been hard for me. It often ends in a few weeks. Or converts into a platonic friendship. But if I can't find romantic love, then I hope I atleast can find a true platonic unconditional love. And once I do, I will have the energy in me to realize my potential in the career aspect too.
I've never had a relationship, so you'll be my first.
Physical: height is six feet ** , I'm average build , slightly **muscular. Fair skin but not white, more like wheatish. Black hair. Cute. I get mixed responses. Some women like my looks, while some ghost after seeing my pics. ( in case you feel unattracted, just tell me bluntly 😅. I appreciate straightforwardness)
My Personality I really like being a support and best friend to anyone, even if relationship doesn't work out between us. I believe in honesty, kindness, fidelity, privacy, empathy. I am straightforward in talks, i hate mind games, you don't need to be over-polite . Be blunt and straight with me please.
I think i'm assertive and i openly express how i feel and i want you to do the same. If you keep things bottled in, you'll be at discomfort. I want you to share your feelings & thoughts with me in a direct way and be as comfortable while talking , as if i'm your best friend.
I'm an ambivert because i feel introvert with people i don't really connect with and extrovert otherwise. My MBTI type (can't say if it is still the same) is ENTP.
My Interests and Hobbies talking to people, listening to their issues and helping out, playing sports, especially those involving teamwork, i really want to collaborate eventually to solve problems the world faces. I am altruistic but self-centred too.
Affection & Intimacy These are results of my love language test :
40% Acts of Service
20% Quality Time
18% Physical Touch
12% Receiving Materialistic offerings
10% Words of Affirmation
I like to give hugs every few hours. I believe i have a high drive. I am a sapiosexual, means attracted to intelligence. I adore your brain. While I'm not a demisexual, overall, I think it's the emotions and love which makes it all the more fulfilling. I like giving pleasure as much as receiving. I also can adapt to my partner's nature. So, I am dominating if they like me to lead and take control but I can be submissive too.
Who I’m Looking for A woman anywhere on the Earth (if you can't relocate, i will ) who is preferably around my age (but I'm flexible) , any race. I'm open minded about your views of god, life philosophy. religion etc and you should be tolerant too. I'd prefer though that you follow a middle ground between a religious zealot and a hardcore nihilist. I do believe our existence and life has a purpose. But even if we don't align in our spiritual beliefs now, we may become like-minded as we talk and understand each other. We need to be receptive to new ideas and alternate viewpoints and rational / logical.
I value love and intelligence above everything else, so even if you are depressed, don't have confidence in your beauty, have some mental health issues, are not able to get over a break up, still i'd like to atleast get to know you , be your friend and give it a chance.
I feel people who have faced failures are actually wiser, people who have experienced depression before are mature and those who have suffered loss in the past are more emotionally stronger. I'm looking for a loving heart and beautiful soul. Physical attraction is important , but not the main thing i look for.
I don't smoke, drink, take any drugs, and i'd prefer if you don't as well.If you do, i won't pressurize you to change your lifestyle completely for me but I'd want you to put in an effort to abstain from that. I understand addictions are tough to deal with. But occasional indulgence is fine.
I also don't care about your income. You may be a college dropout , unemployed , that's alright. But i need you to be hard working and diligent.
In this overpopulated world, it doesn't make ethical sense for us to have kids. And a secondary reason is they deserve lot of time, attention and resources which we may not be able to provide with our life situations. I don't want to become the cause of why their upbringing may get messed up. That's why I have a preference towards being childfree.
Communication I am open towards voice calls too whereas video calls only after some weeks . You don't need to send a pic right away but you can ask for mine after we chat for some hours . I don't abandon people abruptly , i'd let you know if i wish to discontinue talking. I'm also transparent about whoever i'm speaking to. I will never cheat on you , lead you on , keep you as a backup option , etc. You are free to explore your dating options until we become exclusive. I encourage you to talk to other people too.
If two lonely people get together, we can dispel away the loneliness.
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2023.06.08 14:11 theeverydaykitchen Top 8 Best Natural Gas Grills 2023
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2023.06.08 12:52 Chico237 #NIOCORP~ SCANDIUM OXIDE, GREEN HYDROGEN & BLOOM ENERGY in the news! & more....
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June 7, 2023~Bloom Energy, Perenco to Deploy Solid Oxide Fuel Cells in the United Kingdom~ Bloom Energy, Perenco to Deploy Solid Oxide Fuel Cells in the United Kingdom Business Wire The Bloom Energy Server® platform, to be delivered in late 2023, will be installed at Wytch Farm in Dorset, England, the largest onshore oil field in western Europe, where it will be used to support Perenco’s baseload requirements. (Photo: Business Wire)
SAN JOSE, Calif. & LONDON--(BUSINESS WIRE
)--Bloom Energy (NYSE:BE) has signed an agreement with Perenco to install 2.5 megawatts (MW) of Bloom’s solid oxide fuel cells at a site in England. Perenco is a leading independent hydrocarbon company, producing 500,000 BOE of oil and gas per day from its operations in 14 partner countries.
The Bloom Energy Server® platform, to be delivered in late 2023, will be installed at Wytch Farm in Dorset, England, the largest onshore oil field in western Europe, where it will be used to support Perenco’s baseload requirements. The agreement marks the first deployment of Bloom fuel cell technology in the United Kingdom.
“This is an important step that will demonstrate how our solid oxide fuel cell technology supports the resilience and sustainability goals of our energy-intensive clients,” said Tim Schweikert, Senior Managing Director of International Business Development at Bloom Energy.
“Perenco has always been a pioneer in innovation and long-term investment in the countries where we operate,” said Benoit de la Fouchardiere, Perenco CEO. “Today’s announcement is another important step as we continue to reduce our emissions wherever we work. We look forward to a successful initial deployment at Wytch Farm and to then expanding the use of the technology into other global operations sites.”
The agreement with Perenco is another major step in Bloom’s expansion in Europe, following the recent sales agreement for northern Europe with Elugie, a marketing partnership agreement with Telam for Spain and Portugal, and energy platform sales to Cefla and Ferrari in Italy announced in 2022.
For more information about the Bloom Energy Server, see https://www.bloomenergy.com/technology/
JUNE 6, 2023 ~Westinghouse and Bloom Energy Sign Letter of Intent to Accelerate Zero-Carbon, Large-Scale Hydrogen Production in the Nuclear Industry~ Bloom Energy - Bloom Energy Demonstrates Hydrogen Production with the World’s Largest and Most Efficient Solid Oxide Electrolyzer CRANBERRY TOWNSHIP, Pa. & SAN JOSE, Calif. – June 6, 2022 – Westinghouse Electric Company and Bloom Energy Corporation (NYSE:BE) today announced that they have entered into a Letter of Intent to pursue clean hydrogen production in the commercial nuclear power market. The companies are teaming to identify and implement clean hydrogen projects across the nuclear industry.
Westinghouse and Bloom Energy will jointly develop an optimized and large-scale high temperature integrated electrolysis solution for the nuclear industry. With the ability to operate 24/7 and provide high-quality steam input, nuclear plants are well-positioned to utilize electrolyzer technology and produce substantial quantities of clean hydrogen with minimal disruption to current, ongoing operations.
“Through this collaboration, we are committed to delivering an economical solution for large-scale hydrogen production in the nuclear industry, which further supports the path to net zero carbon emissions,” said Pam Cowan, Westinghouse President of Americas Operating Plant Services.
“We are proud Westinghouse has turned to Bloom and our solid oxide technology to supercharge the clean hydrogen economy,” said Rick Beuttel, vice president, hydrogen business, Bloom Energy. “Solid oxide technology is well suited for nuclear applications, efficiently harnessing steam to further improve the economics of hydrogen production. High temperature electrolysis is already garnering attention and accolades as a cost-effective and viable solution to create low-cost, clean hydrogen, which is critical to meeting aggressive decarbonization goals.”
Global demand for hydrogen and its emerging applications is projected to increase tenfold or more by 2050, surpassing the current infrastructure for producing and delivering hydrogen. As hydrogen usage expands from traditional industrial uses to the fuel of a clean future, the need to produce it in larger quantities and from low- and zero-carbon sources is clear.
The hydrogen produced in nuclear plants can be utilized to serve many industries such as renewable fuels production, oil and metals refining, ammonia synthesis, mining operations, and mobility in sectors such as heavy trucks, buses, and even air travel. The companies also are well positioned to support the U.S. Department of Energy’s developing hydrogen hubs. About Westinghouse
Westinghouse Electric Company is shaping the future of carbon-free energy by providing safe, innovative nuclear technologies to utilities globally. Westinghouse supplied the world’s first commercial pressurized water reactor in 1957 and the company’s technology is the basis for nearly one-half of the world’s operating nuclear plants. Over 135 years of innovation makes Westinghouse the preferred partner for advanced technologies covering the complete nuclear energy life cycle. For more information, visit www.westinghousenuclear.com
and follow us on Facebook
. About Bloom Energy
Bloom Energy empowers businesses and communities to responsibly take charge of their energy. The company’s leading solid oxide platform for distributed generation of electricity and hydrogen is changing the future of energy. Fortune 100 companies around the world turn to Bloom Energy as a trusted partner to deliver lower carbon energy today and a net-zero future. For more information, visit www.bloomenergy.com
MAY 7, 2023~World’s largest solid oxide electrolyzer begins producing hydrogen~ World’s largest solid oxide electrolyzer begins producing hydrogen (hydrogentechworld.com)
Bloom Energy has begun generating hydrogen from the world’s largest solid oxide electrolyzer installation at NASA’s Ames Research Center. This high-temperature unit produces 20–25% more hydrogen per MW than commercially demonstrated lower-temperature electrolyzers such as PEM or alkaline https://preview.redd.it/r9j9ub5zur4b1.png?width=1536&format=png&auto=webp&s=8de4ed62233ef7c13a523b704dc0d2708068d3f2 This electrolyzer demonstration showcases the maturity, efficiency and commercial readiness of Bloom’s solid oxide technology for large-scale, clean hydrogen production. The 4 MW Bloom Electrolyzer™, delivering the equivalent of over 2.4 tonnes per day of hydrogen output, was built, installed and operationalized in a span of two months to demonstrate the speed and ease of deployment. “This demonstration is a major milestone for reaching net-zero goals,” said KR Sridhar, Ph.D., Founder, Chairman and CEO of Bloom Energy. “Hydrogen will be essential for storing intermittent and curtailed energy and for decarbonizing industrial energy use. Commercially viable electrolyzers are the key to unlocking the energy storage puzzle, and solid oxide electrolyzers offer inherently superior technology and economic advantages. Bloom Energy, as the global leader in solid oxide technology, is proud to share this exciting demonstration with the world: our product is ready for prime time.” The current demonstration expands on Bloom’s recent project on a 100 kW system located at the Department of Energy’s Idaho National Laboratory (INL), which achieved record-breaking electrolyzer efficiency. In the ongoing project, 4,500 hours of full load operations have been completed with a Bloom Electrolyzer™, producing hydrogen more efficiently than any other process – over 25% more efficiently than low-temperature electrolysis. The INL steam and load simulations replicated nuclear power conditions to validate full capability of technology application at nuclear facilities, and the pilot results revealed the Bloom Electrolyzer producing hydrogen at 37.7 kWh per kg of hydrogen. Dynamic testing conducted at INL included ramping down the system from 100 percent of rated power to 5 percent in less than 10 minutes without adverse system impacts. Even at 5 percent of rated load, the energy efficiency (kWh/kg) was as good or better than other electrolyzer technologies at their 100% rated capacity. These results will be presented at the Department of Energy’s Annual Review Meeting in Washington DC on 7 June 2023. Dr. Ravi Prasher, CTO of Bloom Energy, said: “The amount of electricity needed by the electrolyzer to make hydrogen will be the most dominant factor in determining hydrogen production cost. For this reason, the efficiency of the electrolyzer, the electricity needed to produce a kilogram of hydrogen becomes the most critical figure of merit. This 4 MW demonstration at the NASA Ames Research Center proves that the energy efficiency of our large-scale electrolyzer is similar to the small-scale system tested at INL highlighting the strength of our modular architecture. The electrolyzer product is leveraging the Bloom platform knowhow of more than 1 GW of solid oxide fuel cells deployed in the field and providing approximately 1 trillion cumulative cell operating hours. The same technology platform that can convert natural gas and hydrogen to electricity can be used reversibly to convert electricity to hydrogen. With Bloom’s high-efficiency, high-temperature solid oxide electrolyzers, we are one step closer to a decarbonized future powered by low-cost clean hydrogen.”
April 5, 2022 ~Scandium emerges from the shadows~
Scandium has long been considered an “if” metal. If only it were available in quantity, it could transform aircraft production and fuel consumption. If only it were available in quantity, it could speed the emerging hydrogen economy. If only it were available in quantity, it could accelerate the rollout of 5G technologies. And so on.
The view has been that scandium could be used in numerous large-volume applications, if only supplies were sufficient to meet the potential demand. Manufacturers regularly cited a lack of sufficient scandium supply as the reason why they did not roll out new uses and products containing scandium.
After a near-mythic role in the 1980s (as a strengthening agent in aluminium alloys deployed in the last generation of Soviet MiG fighter aircraft and even, reputedly, in ballistic missile nosecones), scandium entered the banal in the 1990s, in sporting goods and, bizarrely, hand guns.
Bloom Energy turned the tide starting around 2010, with its introduction of fuel cells based on scandium-stabilised zirconia ceramic electrolytes. Bloom has grown rapidly and now represents perhaps 80% of the world’s annual consumption of SCANDIUM, a paltry 25t or so of oxide in 2021.
And yet, despite these rickety foundations, SCANDIUM consumption is poised to grow dramatically in the next decade, buoyed by new sources of supply and sustained by demand-side innovation.
The supply side
Let’s start with supply. Until about 2018, most scandium was supplied as a by-product in China and Russia, from uranium and titanium processing. Since then, however, much has changed.
First, Sumitomo Metal Mining built and has now commissioned a scandium recovery circuit at its Tagano Bay nickel high pressure acid leach (HPAL) plant in the Philippines. This plant recovers scandium oxalate for processing into oxide (and probably into scandium-zirconium oxide particles destined for Bloom Energy) in Japan. The plant recovers 7-8tpy of scandium oxide and when commissioned increased global supply by around 40%. Capital costs were perhaps US$5M/t of scandium oxide.
Second, the Chinese integrated titanium producer Lomon Billions has established a 20-30tpy scandium oxide facility with the potential to increase to 50tpy. The company estimates up to 100tpy of scandium oxide are available in its titanium plants using the sulphate process.
Third, in 2021, Rio Tinto commenced scandium recovery from its Sorel Tracy plant in Québec, Canada. The pilot plant can supply 3tpy of scandium oxide and cost US$6M. The site has the ability to supply an estimated 50-60tpy of oxide based on current raw material feed.
Finally, UC Rusal has both commissioned a 3tpy pilot scandium oxide plant, recovering scandium oxide from red mud deposits, and also commenced marketing and selling a range of scandium alloys (branded “ScAlution” alloys) that boast enhanced performance at low (typically 0.1%) concentrations of scandium.
Plus, it is not only Rusal that has pioneered low-scandium alloys. In the USA, Eck Industries, a specialist aluminium casting house, is commercialising cerium-based alloys in which scandium, again at low loadings, could provide additional strength as well as much reduced post-cast processing requirements.
Looking further out, there are numerous scandium projects in development, many of which should come into production around the middle of the decade, thanks to two parallel forces.
The main driver for scandium, as for so many minor metals, is vehicle electrification. There are multiple operating and development projects utilising HPAL technology to recover and separate nickel and cobalt in laterite deposits, many of which can in principle recover scandium. While the moral of Tagano Bay is that for existing plants retrofitting can be costly and low yield, there are emerging projects in Australia that are designing scandium recovery into their circuits alongside nickel and cobalt. The potential output of scandium can range from 50-100tpy or more, depending on the project.
The second driver is the heightened concerns over supply chain security for critical metals. In the EU this has led to the “ScaVanger” programme to recover scandium from titanium waste streams. In the USA, red mud scandium recovery as well as by-product scandium stand to benefit.
The demand side
The demand side is a little more complicated but nonetheless extremely positive. Bloom’s power generation business continues to grow and has surely been reinforced by severe power disruptions in the past three years in California and Texas. Moreover, Bloom has now received initial approvals for maritime power generation (IMO regulations are forcing seagoing vessels to reduce dramatically their sulphur emissions, and Bloom can facilitate this change), and Bloom is also developing its technology to run in reverse, so to speak, as a generator of hydrogen. Critically, Bloom in the past five years has managed to bring its system costs and performance under control, removing any technology-related going-concern issues.
Scandium is also a strong candidate for RF antennas able to support 5G
frequencies. A typical high-end cell phone may require 100 RF filters, and in the 5G frequency range, scandium aluminium nitride is being used as the active material in these filters (called “bulk acoustic wave,” or “BAW” filters). Aerospace
is a third area of application, and while commercial aviation likely remains years away from broad use of scandium alloys, near-term use in space and autonomous aircraft is an avenue for strong potential growth of scandium alloys. The cost to place 1kg in orbit has dropped dramatically but is still of the order of US$1,000/kg, so any system weight reductions can be extremely valuable. Electric vehicles
(EVs) also offer the potential for large volumes of scandium demand. Weight reduction is the obvious reason. Lux Research has estimated a 1kg weight saving in an EV will be worth US$5 in 2030. But a second consideration is overall product cost. Scandium can reduce or potentially even eliminate the need for post-casting heat treatments, which can in some instances double the cost of an as-cast part. Thus the savings from the use of scandium alloys, especially at low scandium loadings, can be large.
In addition, as EVs shift to heat pumps in their HVAC systems, scandium can support the implementation of aluminium radiators without adding substantial system volume (as discussed by CM Group in its 2018 scandium report).
Naturally, there are other opportunities for scandium. Achieving a robust aluminium alloy able to perform at 300°C could displace large amounts of titanium, and Eck’s alloys are closing in on this goal. Maritime applications, especially in the military arena but also in autonomous vessels and ferries, could embrace scandium thanks to its greatly enhanced anti-corrosion impact in aluminium. Passenger jets are also a market that is likely to happen at some point.
Most important, perhaps, is the fact that well financed firms have entered the market and are able to supply up to about 100tpy each. Supply at this level is all-but-certain to create demand, and in turn this should stimulate new supply. Scandium’s chicken-and-egg problem, in which lack of supply held back demand that in turn held back supply, has been reversed, with growing (and reliable) supply poised to stimulate actual demand, that in turn will pull through new supply, and transform scandium from “if” to “when”.
JANUARY 2023 National Defense Act Calls out NIOBIUM & TITANIUM & SCANDIUM & the need to establish a U.S. Industrial Base for the Supply & Processing of ALL! https://docs.house.gov/billsthisweek/20220711/CRPT-117hrpt397.pd
SCANDIUM PAGE # 246 Briefing on the Establishment of Domestic Scandium Processing Facilities in the United States The committee believes the United States industrial base for the supply and processing of the critical mineral scandium has significant vulnerabilities. The committee also believes that the United States should seek to eliminate dependence on Chinese and Russian sources of scandium, with support from allies and partners. Accordingly, public and private sectors should cooperate closely to establish scandium processing facilities in the United States. Therefore, the committee directs the Secretary of Defense, in consultation with the Secretary of Commerce, to provide a briefing to the House Committee on Armed Services not later than May 1, 2023, on public and private sector activities, working with allied nations, to establish scandium processing facilities in the United States, especially facilities based on more efficient, cleaner, and less energy intensive technologies. This briefing will also include how these processing facilities will help the United States reduce dependence on and compete more effectively with China and Russia.
MAY 2023 ~Exploring global supply and demand of scandium oxide in 2030 ~ (NIOCORP is Mentioned!)
Incorporation of scandium in materials has environmental benefits across multiple industrial sectors, particularly in decarbonization of energy. One pathway to mitigate greenhouse gas emissions is to generate electricity using hydrogen or synthetic liquid fuels, which are more efficient than combustion engines and easily used in co-generation of electricity and heat (IEA, 2019). The functional technology is a fuel cell. A solid oxide fuel cell (SOFC) produces electricity by oxidizing an energy carrier. The standard SOFCs produced by Bloom Energy are refrigerator-sized and input liquid or gaseous hydrocarbons (methane or biogas) to produce 100 kW of power. These cells process natural gas, biogas, or hydrogen to generate electricity with higher efficiency; up to two times higher compared to a gas-fired power station with efficiency of only 33–48% (Deepika et al., 2018). They are typically used to produce electricity and heat on-site for large buildings (Bloom Energy, 2021a). Currently, SOFC producers (e.g., Bloom Energy) utilize yttrium-stabilized zirconia and a scandia-stabilized zirconia in electrolytes; however, there are benefits of utilizing scandium over yttrium. Use of scandia-stabilized zirconia increases electro-conductivity and decreases operation temperature, resulting in higher efficiency and reliability (Deepika et al., 2018; Laguna-Bercero et al., 2009). Spurred by carbon reduction and global renewable energy initiatives, Bloom Energy is expanding its partnership worldwide (Bloom Energy, 2020, 2021b), resulting in increased demand in the SOFC market and scandium oxide required to produce SOFC boxes (Weinstein et al., 2018).
Scandium also has potential for light-weighting (alloys), which is important for improving fuel economy as it requires less energy to transport lighter materials. Currently, transportation contributes 27% to total U.S. greenhouse gas emissions and 14% globally (EPA, 2022; IEA, 2022b). The Corporate Average Fuel Economy standards require vehicle manufacturers to continuously increase fuel efficiency (NHTSA, 2022). One approach is through light-weighting by replacing conventional aluminum alloy parts in vehicles with scandium alloys, potentially reducing 10% of vehicle mass and thus 6–8% of emissions (Joost, 2012). Given that the United States passenger vehicle emissions were 3.2 gigatonnes in 2020, this would translate to 0.2–0.3 gigatonnes of reduction (IEA, 2022a). In the United States, the Build Back Better agenda mandates 50% of new vehicles in 2030 must be EVs (The White House, 2021). To push emission reductions further than electric vehicle adoption, light-weighting should be considered. If legislation mandated regulation like Corporate Average Fuel Economy standards for EVs, there will be further reductions in energy demand. Lighter scandium alloys serve to reduce energy demand from transportation, which directly aids to mitigate climate change induced by automobiles.
Another example of light-weighting is for commercial airplanes. The bionic partition structure is a wall partition between crew members and passengers, which also serves as an emergency stretcher and foldable seating for crew members (Airbus, 2016). Current commercial airplane's partition structures are bulky and heavy, weighing approximately 63 kg (Lau, 2016). Airbus and AutoDesk collaborated and successfully produced a 30 kg bionic partition structure using Scalmalloy®, a proprietary aluminum-magnesium-scandium alloy (APWORKS GmbH, 2015; Rhodes, 2015). Replacement of 4 conventional partition structures per A320 plane in commercial aircraft with Scalmalloy® structures could save up to 465,000 tonnes of carbon dioxide emissions per year (Airbus, 2016).
Despite scandium's potential role in meeting future sustainability goals, historically and currently, scandium is under-utilized because of its low supply and high cost due to its nature as a by-product. Prices of scandium oxide ranged from $3,800–5,000 per kg from 2013 to 2020 (Gambogi, 2017, 2020, 2021), placing scandium among the most expensive elements in production. High prices and low supply are due in part to its production as a co-product - production is dependent on the demand of other primary metals it is mined with. For example, when there is an increase in scandium demand and price, supply does not respond instantaneously because producers need to increase production of the primary products. This leads to price volatility. Scandium oxide is produced as a co-product due to its sparse concentration in ore, which makes it uneconomical to mine alone. It has been extracted as a co-product with iron ore, other rare earths, titanium, and zirconium in China; uranium in Kazakhstan and Ukraine; apatite (phosphorus) and uranium in Russia; and nickel in the Philippines (Gambogi, 2021). The global production of scandium oxide was 14–23 tonnes (15–25 tons) per year in 2020 (Gambogi, 2021), which was small in comparison to 220,000 tonnes (240,000 tons) of global rare earths oxide per year (Cordier, 2022) and 68 million tonnes (75 million tons) of aluminum per year (Lee Bray, 2022).
Scandium appears to continue as a co-product in the future, for the most part. Mining companies expect scandium to be a minor co-product from mining other metals such as nickel, cobalt, titanium, niobium, etc. (Clean TeQ Holdings Limited, 2018; NioCorp Superalloy Materials, 2019
; Platina Resource Limited, 2021; Wang et al., 2020). There is one exception in New South Wales, Australia by Scandium International Mining Corporation, whose primary product is scandium oxide (Scandium International Mining Corp, 2020). For consumption, SOFCs by Bloom Energy are the main scandium oxide consumer with 74% of total global consumption (CM Group, 2018). A typical Bloom Energy server box of 100 MW contains 13–15 kg of scandium oxide and costs $700,000–800,000 in 2010 (Ecclestone, 2020; Jenkins, 2010). Before subsidies, Bloom Energy servers cost approximately $0.14 per kilowatt-hour of electricity compared to $0.10 per kilowatt-hour of retail power price on the U.S. national grid (Helman, 2020). Although sufficient and reliable supply play an important role in other sectors (e.g., SOFCs, commercial aerospace), price is crucial in adoption in other sectors (e.g., sporting goods, beverage cans). Abstract continues....
NIOCORP MANAGEMENT ON Jan. 31st, 2023, ~What were they doing in D.C. for 4-Days?
~ "Working with White House officials on critical minerals issues. This Administration is working hard to help support environmentally responsible critical minerals projects like NioCorp’s Elk Creek Project in the great State of Nebraska. "~ https://preview.redd.it/bb87n8zfwr4b1.png?width=800&format=png&auto=webp&s=d9eba677e221dd23bafaabeb826ac059b7fc6835
MAY 25th 2023 ~NioCorp Demonstrates Higher Niobium Recovery Rates New Processing Approach Demonstrates the Ability to Make More Niobium per Tonne of Ore, Produce a Higher Purity Product, and Potentially Address New Markets with Different Niobium Products https://www.niocorp.com/niocorp-demonstrates-higher-niobium-recovery-rates/ Potential New Forms of Niobium Products and Potential Markets NioCorp’s new process approach, which incorporates a chlorination step to improve niobium and titanium separation and purification, also has demonstrated NioCorp’s ability to potentially produce three different niobium products: (1) ferroniobium; (2) niobium chloride; and (3) niobium oxide.NioCorp had previously planned to make ferroniobium, which is used by the steel industry to produce high-strength low-alloy steel alloys. Those alloys are used in the construction, automotive and transport, aerospace and defense, oil and gas, and other industries. Niobium is a $3.3 billion per year global market but is currently served by only three major niobium producers in two countries.Niobium chloride would likely be converted by NioCorp into niobium oxide, but niobium chloride is also used in glass and ceramic manufacturing.Niobium oxide is critical to multiple applications, including niobium-lithium-ion batteries, superalloys, superconducting applications, capacitors, specialized optics, and many others. Its use in niobium-lithium-ion batteries is considered by current niobium producers as one of the fastest growing prospective global niobium markets
MAY 26th 2023~NioCorp Demonstrates the Ability to Potentially Double Projected Titanium Recovery Rates for the Elk Creek Project Demonstration Plant Shows New Recovery Process May Double NioCorp’s Titanium Production per Tonne of Ore as well as Produce a Higher Purity Product that May Command Higher Market Prices CENTENNIAL, Colo. (May 26, 2023) – NioCorp Developments Ltd. (“NioCorp” or the “Company”) (NASDAQ:NB) (TSX:NB) is pleased to announce that it has successfully demonstrated an ability to potentially double the recovery of titanium from each tonne of ore the Company expects to mine at its Nebraska-based Elk Creek Critical Minerals Project (the “Project”), once project financing is obtained and the commercial plant is constructed. The new process is expected to produce a purer form of titanium that may command a higher price than is assumed in NioCorp’s June 2022 feasibility study for the Project (the “Feasibility Study”). NioCorp’s demonstration plant in Trois Rivieres, Quebec, has shown that the Company’s new and improved recovery process can likely achieve an 83.7% rate of overall titanium recovery to final product. This compares to a 40.3% titanium recovery rate in NioCorp’s previous process approach. This new result points to a potentially large increase in the amount of titanium that NioCorp can potentially produce at currently planned rates of mining
MAY 29th 2023~NioCorp Launches Phased Approach to Commercial Production of Made-in-America Aluminum-Scandium Master Alloy
AMES LAB COLLABORATION IN 2019! NioCorp Partnering with Nanoscale Powders LLC to Explore the Possibility of Establishing the First US-Based Mine-to-Master-Alloy Vertically Integrated Production of the High-Performance MaterialNioCorp’s Potential Commercial Production of Al-Sc Master Alloy Could Launch Prior to the Company’s Planned Production of >100 Tonnes/Year of Scandium Oxide at its Proposed Elk Creek Critical Minerals Project in Nebraska and Would Use Scandium Produced at the Elk Creek Facility as well as From Other SourcesChina Now Dominates the Scandium World, but North America is Now Positioned to Emerge as a “Leading Scandium Producer,” says NioCorp CEO
MAY 29th 2023~ Jim/NIOCORP respond to question on recent Scandium News Release above:What comes to mind right off the bat is:
*A)"How is this Scandium AlSc master Alloy different than what Niocorp produced with IBC & AMES laboratory???"*Response:
"It is a different process that will be utilized. "
*B) Will this be a Patentable approach now moving forward? in conjunction with Nanoscale???*Response:
" Yes and yes. But we do not discuss the details of intellectual property matters except as required by law" (\
****This is very interesting indeed because a few years back Niocorp was not interested in patenting any such materials!)*
*C) IS NIOCORP still engaged with IBC, AMES & OTHER ENTITIES in regards to Scandium Alloy production & uses moving forward? and with the New Niobium & Titanium oxides as well!!!!
"We are focusing on our partnership with Nanoscale on the production of AlSc master alloy, but we engaged with a number of parties on various elements of our scandium-aluminum master alloy business development. We are not working with IBC on niobium or titanium product development efforts."
(****SOUNDS LIKE OTHER COLLABORATIONS ARE ONGOING WITH POSSIBLE PRIVATE & GOVERNMENT ENTITIES?? OFF-TAKE AGREEMENTS & SO MUCH MORE! COULD BE IN PLAY AS THE MINE IS BUILT & NEARS PRODUCTION!!!!!!)
"ENGAGED WITH A NUMBER OF VARIOUS PARTIES!!!!"
FORM YOUR OWN OPINIONS & CONCLUSIONS ABOVE!
(Please Scroll down to see earlier Reddit POST ON GREEN HYDROGEN!) https://preview.redd.it/xgyok547yr4b1.png?width=480&format=png&auto=webp&s=935baf0d83038b08431d58f6692168529e67224d
2023.06.08 11:58 longbeachlocale 🚨 City Council • June 13, 2023 • 5:00 PM 🚨
June 13, 2023 @ 5PM
🗺 Location:** Long Beach Civic Center411 W. Ocean Boulevard
📺 LiveStream (YouTube):** https://www.youtube.com/c/LongBeachTelevision
📺 Live Stream (City Website):** https://longbeach.granicus.com/ViewPublisher.php?view_id=84
ℹ️ Details:** https://longbeach.legistar.com/MeetingDetail.aspx?ID=1107177&GUID=8BF9E839-79B8-4C79-92DE-3100E3EFC971&Options=info&Search=
📄 Agenda (PDF):** https://longbeach.legistar.com/View.ashx?M=A&ID=1107177&GUID=8BF9E839-79B8-4C79-92DE-3100E3EFC971
CD8 - AACLB Jazz Evening Item #1 • File #23-0602 (Details, PDF)
- Councilman Al Austin, Eighth District
Recommendation to increase appropriations in the General Fund Group in the City Manager Department by $1,500, offset by the Eighth Council District One-time District Priority Funds, transferred from the Citywide Activities Department, to provide a donation to African American Cultural Center of Long Beach in support of their “Evening of Jazz”; and Decrease appropriations in the General Fund Group in the Citywide Activities Department by $1,500, to offset a transfer to the City Manager Department.
CD7 - Community Event Fund Transfers Item #2 • File #23-0603 (Details, PDF)
- Councilmember Roberto Uranga, Seventh District
Recommendation to increase appropriations in the General Fund Group in the City Manager Department by $5,500, offset by the Seventh Council District One-Time District Priority Funds, transferred from the Citywide Activities Department, to provide support for the following: 1. $3,500 in support of the Uptown Jazz Festival; 2. $500 to Wild West Women, Inc., in support of the Women’s Fair; 3. $1,000 to Century Villages at Cabrillo, in support of the Written in the Stars Gala; 4. $500 to the Long Beach Century Club in support of the Mayor’s Trophy Charity Golf Tournament; and Decrease appropriations in the General Fund Group in the Citywide Activities Department by $5,500 to offset transfers to the City Manager Department.
CD3 - Various Fund Transfers Item #3 • File #23-0621 (Details, PDF)
- Councilmember Kristina Duggan, Third District
Recommendation to increase appropriations in the General Fund Group in the City Manager Department by $2,500, offset by the Third Council District One-time District Priority Funds, transferred from the Citywide Activities Department, to provide donations of: • $500 to Alamitos Heights Improvement Associations to support the 2023 Alamitos Heights Neighborhood Picnic; • $500 to the Long Beach Century Club to support the Mayor’s Trophy Charity Golf Tournament; • $500 to Partners of Parks for the 2023 Long Beach Juneteenth Celebration; • $250 to Wild West Women, Inc. to support the Long Beach Woman’s Fair; • $300 to Temple Israel Long Beach to support Make a Difference Day; • $250 to LGBTQ Center of Long Beach to support the 10th Annual Black and White Gala; • $200 to the Long Beach Public Library Foundation to support the Grape Expectations Gala; and Decrease appropriations in the General Fund Group in the Citywide Activities Department by $2,500, to offset a transfer to the City Manager Department.
CD6 - Success in Challenges Gala Fund Transfer Item #4 • File #23-0622 (Details, PDF)
- Councilwoman Suely Saro, Sixth District
Recommendation to increase appropriations in the General Fund Group in the City Manager Department by $250 offset by the Sixth Council District One-time District Priority Funds transferred from the Citywide Activities Department, to provide contributions to Success In Challenges 2023 Gala; and Decrease appropriations in the General Fund Group in the Citywide Activities Department by $250 to offset a transfer to the City Manager Department.
CC - Minutes Item #5 • File #23-0604 (Details, PDF)
Recommendation to approve the minutes for the City Council meetings of Tuesday, May 16 and May 23, 2023.
CC - Damage Claims Item #6 • File #23-0605 (Details, PDF)
Recommendation to refer to City Attorney damage claims received between May 26, 2023 and June 5, 2023.
CM - Revise title of the Sustainable City Commission to the Climate Resilient and Sustainable City Commission Item #7 • File #23-0606 (Details, PDF)
Recommendation to amend Long Beach Municipal Code Chapter 2.38 to change the Sustainable City Commission’s name to the Climate Resilient and Sustainable City Commission; and Request City Attorney to prepare ordinance amending Chapter 2.38 of the Long Beach Municipal Code to: (1) revise the title of the Sustainable City Commission to the Climate Resilient and Sustainable City Commission. (Citywide)
CM - 2023 Office of Climate Action and Sustainability Work Plan Item #8 • File #23-0607 (Details, PDF)
Recommendation to review and approve the 2023 Office of Climate Action and Sustainability Work Plan. (Citywide)
CM - Placement of California Climate Action Fellows in the City of Long Beach Item #9 • File #23-0608 (Details, PDF)
Recommendation to authorize City Manager, or designee, to execute an agreement, and any necessary documents including subsequent amendments, with Bay Area Community Resources, to participate in the California Climate Action Corps Program, for the placement of California Climate Action Fellows in the City of Long Beach (City) for the 2023-2024 Fellowship cycle, at no cost to the City, for the period of one year, with the option to renew for two additional one-year periods, at the discretion of the City Manager. (Citywide)
FD - LBCC to allow enrolled students to participate in clinical ambulance ride-alongs Item #10 • File #23-0609 (Details, PDF)
Recommendation to authorize City Manager, or designee, to execute an Educational Affiliate Agreement, and all necessary documents, including any subsequent amendments, with Long Beach City College, to allow enrolled students to implement a ride-along program for emergency medical service students participating in EMT and paramedic coursework, for a period of five years. (Citywide)
DHHS - Multiple contracts to dispense eligible drugs to qualifying patients Item #11 • File #23-0610 (Details, PDF)
Recommendation to authorize City Manager, or designee, to execute all documents necessary to amend and restate Contract No. 35066 with Wellpartner, LLC, of New York, NY (Wellpartner), to continue serving as Administrator of the 340B Pharmacy Program on behalf of the Department of Health and Human Services (Health Department), a covered entity, to provide reduced pricing for eligible prescription drugs, with the option to renew the contract automatically for successive terms until canceled by the City of Long Beach (City), at the discretion of the City Manager; Authorize City Manager, or designee, to execute all documents necessary to amend Contract No. 35172 with Cardinal Health 110, LLC, and Cardinal Health 112, LLC (collectively, Cardinal Health), of Dublin, OH, to continue serving as DistributoDrug Wholesaler, to provide eligible drugs under the 340B Pharmacy Program to the Contract Pharmacies, with the option to renew the contract automatically for successive terms until canceled by the City, at the discretion of the City Manager;
DHHS - Bioterrorism response programs Item #12 • File #23-0611 (Details, PDF)
- Health and Human Services
Recommendation to authorize City Manager, or designee, to execute an agreement and all necessary documents or subcontracts, including any amendments to the allocation amount, with the County of Los Angeles, for County Measure B funds in the amount of $1,000,000, to support ongoing bioterrorism response programs, for a one-year period, with the option to renew for four one-year periods; and Increase appropriations in the Health Fund Group in the Health and Human Services Department by $1,000,000, offset by reimbursement revenue. (Citywide)
DHHS - Contract w/First to Serve for homeless prevention $637K Item #13 • File #23-0612 (Details, PDF)
- Health and Human Services
Recommendation to adopt Specifications No. RFP HE-23-190 and award contracts to First to Serve, Inc., of Los Angeles, CA, and Interval House, of Long Beach, CA, to provide operation and supportive services for homeless prevention and rapid rehousing, in annual amounts not to exceed $637,500 and $355,618, respectively, through September 30, 2023, with the options to renew for one additional one-year period, at the discretion of the City Manager; and, authorize City Manager, or designee, to execute all necessary documents to enter into the contracts, including any subsequent amendments. (Citywide)
PD - MOU w/Job Corps D7 Item #16 • File #23-0615 (Details, PDF)
Recommendation to authorize City Manager, or designee, to execute a Memorandum of Understanding, and all necessary documents, including any subsequent amendments, with Long Beach Job Corps Center (LBJCC), to provide local law enforcement authority to enforce laws and conduct investigations on LBJCC premises, 1903 Santa Fe Avenue, which are under federal jurisdiction, for the period of July 1, 2023 to June 30, 2024, with an option to renew for four additional one-year periods, at the discretion of the City Manager. (District 7)
FM - Mid-Year Performance Report Development Item #18 • File #23-0623 (Details, PDF)
Recommendation to receive and file the Fiscal Year 2023 (FY 23) Mid-Year Budget Performance Report providing an update on the City of Long Beach’s FY 23 financial status and projections and adjust appropriations in departments to reflect the funding where programs will be managed. (Citywide)
DHHS - Contract w/First to Serve for homeless prevention $787K Item #20 • File #23-0618 (Details, PDF)
- Health and Human Services
Recommendation to adopt Specifications No. RFP HE23-229, and award contracts to First to Serve, Inc., of Los Angeles, CA, and Interval House, of Long Beach, CA, to provide operation and supportive services for homeless prevention and rapid rehousing, in annual amounts not to exceed $787,061 and $787,061, respectively, for a period of one year, with the option to renew for an additional one-year period, at the discretion of the City Manager; and, authorize City Manager, or designee, to execute all necessary documents to enter into the contracts, including any subsequent amendments. (Citywide)
PRM - Silverado Park Playground project from HUD D7 Item #21 • File #23-0619 (Details, PDF)
- Parks, Recreation and Marine
- Public Works
Recommendation to authorize City Manager, or designee, to execute an agreement and any necessary documents including subsequent amendments, with the United States Department of Housing and Urban Development (HUD) Community Development Fund to accept and expend grant funds for the Silverado Park Playground project (Project), in the amount of $1,500,000; Increase appropriations in the Capital Projects Fund Group in the Parks, Recreation and Marine Department by $15,000, offset by grant revenue; Increase appropriations in the Capital Projects Fund Group in the Parks, Recreation and Marine Department by $15,000, offset by a transfer of HUD Community Development grant funds from the Capital Grants Fund; Increase appropriations in the Capital Projects Fund Group in the Public Works Department by $1,485,000, offset by grant revenue; and Increase appropriations in the Capital Projects Fund Group in the Public Works Department by $1,485,000, offset by a transfer of HUD Community Development grant funds from the Capital Grants Fund. (District 7)
PD - ABC License - Grill Em All D3 Item #14 • File #23-0613 (Details, PDF)
Recommendation to receive and file the application of Two Dudes, One Truck, LLC, dba Grill Em All, for an original application of an Alcoholic Beverage Control (ABC) License, at 5411 East Ocean Boulevard. (District 3) Levine Act: Yes
PD - ABC License - Plantita's D7 Item #15 • File #23-0614 (Details, PDF)
Recommendation to receive and file the application of Aileen Elizabeth Orozco Castaneda, dba Plantita’s Kitchen, for an original application of an Alcoholic Beverage Control (ABC) License, at 1950 West Willow Street, submit a Public Notice of Protest to ABC, and direct City Manager to withdraw the protest if a Conditional Use Permit (CUP) or Conditional Use Permit Exemption (CUPEX) is granted. (District 7) Levine Act: Yes
FM - Ballast Point Entertainment Permit D3 Item #17 • File #23-0616 (Details, PDF)
Recommendation to receive supporting documentation into the record, conclude the public hearing, and grant an Entertainment Permit with conditions for Entertainment without Dancing to Kings & Convicts BP, LLC, dba Ballast Point Brewing Company, at 110 Marina Drive. (District 3)
FM/Utilites - Natural Gas Purchase Revenue Bonds, Series 2007B Item #19 • File #23-0617 (Details, PDF)
- Financial Management
Recommendation to adopt resolution authorizing and approving a change in the index rate for the Natural Gas Purchase Revenue Bonds Series 2007B, issued by the Long Beach Bond Finance Authority and the related Interest Rate Swaps, authorizing and approving certain documents and actions relating thereto, and delegating authority to officers in connection therewith. (Citywide)
CA - Senior Advisory Commission Name Change Item #22 • File #23-0620 (Details, PDF)
Recommendation to declare ordinance of the City Council of the City of Long Beach amending the Long Beach Municipal Code by amending Chapter 2.57 relating to the Senior Citizen Advisory Commission Name Change to Advisory Commission on Aging; read the first time and laid over to the next regular meeting of the City Council for final reading. (Citywide)
DS - Noise Element Item #23 • File #23-0586 (Details, PDF)
Recommendation to declare ordinance amending Long Beach Municipal Code Chapter 8.80 to implement amendments to the Noise Ordinance, read and adopted as read. (Citywide)
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2023.06.08 11:23 Farooq_saifi7 Sobha Seahaven Apartments At Dubai Harbour - New with a View
Sobha SeaHaven Projects In Dubai
is the upcoming residential property at Dubai Harbour, Dubai with every kind of convenience. This development offers standard living to you and your family with a wide range of amenities. It offers 1,2 and 3 Bedroom apartments with a gated community for a well-living way in a secure and safe gateway. The project offers spacious flats with stunning views of the Arabian Gulf and is equipped with modern amenities and also developed to offer residents a modern and comfortable lifestyle.
A perfect staycation destination that you had forever wished for. Start a renewed life and new beginning at this one-of-a-kind property which is a host of amenities where you can indulge in your leisure time and vast green expanse. The flats are equipped with modern amenities such as a swimming pool, gym, children's play area, and a multi-purpose hall. The Sobha Seahaven
project also features landscaped gardens, water features, and a jogging track. Settle amidst lush greens where you have a better environment and purer air to breathe. Beautiful development with soaring homes awaits your arrival in this complete address and nurturing in every aspect of life.
This infrastructural development is loaded with state-of-the-art amenities and contemporary design abodes. Enjoy every convenience in this gated complex that has all necessitates and that can be procured with ease. Reflecting a lifestyle that is truly blessed and aspired combined with stirring luxury like never before. Take Benefits at the right place at the right time where the magnificence of nature is all set to indulge you and your family.
Dubai Harbour is a prestigious waterfront development located in Dubai, United Arab Emirates. It is an ambitious project that aims to transform the city's coastline into a vibrant destination offering a seamless blend of luxury living, entertainment, and maritime activities. Spanning an impressive area of 20 million square feet, Dubai Harbour is strategically situated between Dubai Marina and Palm Jumeirah, two of the city's most iconic landmarks.
It is set to feature an array of upscale residential properties, including luxury apartments, penthouses, and waterfront villas. These residences will offer breathtaking views of the Arabian Gulf, the marina, and the iconic Dubai skyline. With world-class amenities, stylish designs, and impeccable finishes, the residential offerings in Dubai Harbour are poised to provide a truly luxurious living experience.
For More Info:
Visit Here: Sobha Seahaven Dubai https://youtu.be/2Dkre1noCGk
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2023.06.08 10:24 gasinfo_bot 2023-06-08: gas storage level
2023-06-06 06:00 - 2023-06-07 06:00: natural gas storage level (+/-) / % of annual consumption Austria 🇦🇹: 76.82% (+0.13%) / 82.63% France 🇫🇷: 54.07% (+0.22%) / 16.57% Germany 🇩🇪: 76.08% (+0.12%) / 21.08% #natgas #storage #austria #france #germany
2023-06-06 06:00 - 2023-06-07 06:00: natural gas storage level (+/-) / % of annual consumption Spain 🇪🇸: 95.56% (+0.20%) / 9.61% Italy 🇮🇹: 76.04% (+0.22%) / 20.47% Netherlands 🇳🇱: 68.73% (+0.30%) / 27.92% #natgas #storage #spain #italy #netherlands
2023-06-06 06:00 - 2023-06-07 06:00: natural gas storage level (+/-) / % of annual consumption Poland 🇵🇱: 57.56% (+0.15%) / 9.3% UK 🇬🇧: 41.25% (-3.00%) / 0.53% Ukraine 🇺🇦: 18.33% (+0.08%) / 22.53%
natgas #storage #poland #UK #GB #ukraine 2023-06-06 06:00 - 2023-06-07 06:00: natural gas storage level (+/-) / % of annual consumption Belgium 🇧🇪: 67.57% (+0.52%) / 3.03% Romania 🇷🇴: 60.38% (+0.31%) / 17.88% Hungary 🇭🇺: 58.42% (+0.19%) / 36.67% #natgas #storage #belgium #romania #hungary
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